Stonemason

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{{Infobox Card
 
{{Infobox Card
 
  |name = Stonemason
 
  |name = Stonemason
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* This also means that the second card can always be {{Card|Wayfarer}} if that card's in the kingdom.  Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that
 
* This also means that the second card can always be {{Card|Wayfarer}} if that card's in the kingdom.  Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that
  
== Strategy Article ==
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== Strategy ==
''[http://forum.dominionstrategy.com/index.php?topic=9411.0 original article] by werothegreat''
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Stonemason functions primarily as a powerful [[gainer]]; its lacklustre [[thinning]] ability is usually largely irrelevant. Stonemason is a versatile card that both accelerates deck-building in the early-to-midgame and is among the very best in the game at causing rapid [[three-pile ending|pile-out]]s.
 
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I must confess, when I first saw Stonemason, I wasn't really impressed.  I thought that, like with {{Card|Masterpiece}}, this would only ever be worth overpaying for, and then it would become a [[dead]] card in your deck.  But my opinion of it has changed for the better, and while it's certainly not a power card, it's certainly not a bad one, either.
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=== What does it do? ===
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When played, Stonemason trashes a card from your hand, then gives you two new cards each independently costing less than the trashed card.  When bought, Stonemason comes with two Action cards each independently costing exactly however much you overpaid (if you overpaid for it).  Let's look at each of these separately.
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Trashing is generally a good idea - it's telling that even a {{Card|Gardens}} deck, which lives on bloat, can benefit from some {{Card|Chapel}}-ing.  However, good [[trasher|trashers]] either trash extensively (like Chapel), or give you a good benefit with the trashing (like {{Card|Death Cart}}), or a choice between trashing and benefit (like {{Card|Steward}}). Trashers like {{Card|Develop}} (which [[Donald X]] has stated spent some time with Stonemason's overpay) are generally not thought of much because Develop is slow, trashing one thing at a time, and giving a benefit that is highly dependent on the kingdom.  To this end, we can roughly categorize trashers into early-game and late-game groups.  The "good" trashers tend to be ones you want as soon as possible.  Stonemason, were it not paired with its overpay, would be firmly in the late-game category.  It's quite a bit more flexible than Develop, as it doesn't have the "exactly" restriction.  However, unlike Develop, you generally will not want to trash {{Card|Estate|Estates}} with Stonemason, as you'll be getting at best two {{Card|Copper|Coppers}} (barring {{Card|Poor House}} in the kingdom).  Trashing Coppers is fine, as you gain nothing in return, but again, one at a time trashing for the simple sake of trashing is not "good."  {{Card|Upgrade}}, another one-at-a-time trasher is good because it is a [[cantrip]].  {{Card|Remodel}} is good because it can actually improve cards, rather than just vanishing them.  But in the late game, Stonemason shines.  Stonemasoning a {{Card|Gold}} into two {{Card|Duchy|Duchies}} is almost as good as Remodeling a Gold into a {{Card|Province}} - you get the same amount of {{VP}}, just two "useless" cards instead of one, which, if you're not shuffling anytime soon, makes no difference.  There may be other cases where you would want to Stonemason a Gold into two engine parts or something similar, but that will be dependent on the Kingdom.  Stonemason is also decent as a {{Card|Curse}} trasher, as it does not require you to gain something in the Curse's place.
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The [[overpay]] option gives you a reason to buy Stonemason before the late game.  The [[opportunity cost]] of buying trashers like Develop or {{Card|Trade Route}} is negated here, as he simply tags along as a consolation prize with your engine parts.  If you have a [[Village (card category)|Village]] and [[Terminal draw]] card of the same cost in the kingdom, pick up one of each with Stonemason.  Then use him to slowly trash Coppers until you're ready to start greening.
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The overpay option can also ameliorate a poor opening split; if you open {{Cost|5}}/{{Cost|2}} on a board with key {{Cost|3}}s, like {{Card|Ambassador}}, you can use Stonemason to still pick up two of them (and then Ambassador your Stonemason to your opponent).
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Bear in mind that when overpaying for Stonemason, you're gaining three cards on a single buy.  If all players are using Stonemason to build an engine, expect a quick [[three-pile ending]].  You can even use this to your advantage by buying out the Stonemasons and some other cheap piles once you know you're in the lead.  Or focus fire on the Stonemason pile - Stonemason something into two more Stonemasons, then overpay on Stonemason to gain two extra Stonemasons.  Empty pile!
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Also remember that each Stonemason overpay does come with a Stonemason.  If you don't have some way to use, sift out or get rid of the Stonemason, you may want to think twice about getting one, overpay regardless, especially since Stonemason can't really do much with another Stonemason (unless you're going for an all out Gardens game).
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=== Are there any cards with particular interest in Stonemason? ===
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Yes!  {{Card|Border Village}} is spectacular with Stonemason - overpay by {{Cost|6}}, and you get two Villages and two {{Cost|5}}s!  Plus this mediocre trasher!  It's quite a deal, though at a total of {{Cost|8}} your opponent is probably already in {{Card|Province}} territory. Then in the end game you can crack open those Border Villages into Duchies!  If you manage to pick up some {{Card|Hunting Grounds}}, you can turn them into three Duchies.  Likewise {{Card|Feodum}} can be turned into five {{Card|Silver|Silvers}}.  In a similar vein, any Gold-gainer ({{Card|Market Square}}, {{Card|Tunnel}}, {{Card|Soothsayer}}) goes well with Stonemason, as they give you plenty of fodder for turning into Duchies.
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Stonemason is great on a {{Card|Potion}} board - you can get a lot more out of your Potion each shuffle by using Stonemason to pick up two {{Card|Alchemist|Alchemists}}/{{Card|Familiar|Familiars}}/{{Card|Scrying Pool|Scrying Pools}}/{{Card|Golem|Golems}}.  Then, once you're done with the Potion, turn it into two Silvers!  Or Estates, depending on how far along into the game you are.  Speaking of {{Cost|P}} cards, {{Card|Vineyard}} is Stonemason's best friend.  Every time you buy Stonemason, your Vineyards go up a point.
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{{Card|Quarry}} is an excellent enabler for Stonemason (similarly {{Card|Bridge}}, {{Card|Highway}} and {{Card|Princess}}) since the cost reduction applies to both the Stonemason ''and'' the other gained action(s). Even with just Quarry-Copper-Copper-Estate-Estate, you can buy a Stonemason for {{Cost|0}} (because Quarry) and overpay by {{Cost|3}} to gain two Witches (because Quarry) - on T3/T4!
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{{Card|Peddler}} is an interesting case - its cost makes it likewise good for trashing, but be careful when getting them - if you play more than 3 Actions, you can't overpay to gain them.
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Stonemason interacts interestingly with cost-caring trashers like {{Card|Apprentice}} and {{Card|Bishop}}.  Instead of feeding a card to the cost-caring trasher, feed it to the Stonemason, which will give two additional cards of slightly lower cost - in the short term this means a net gain of "cost" for your Bishop or Apprentice to feed on, but in the long run will have diminishing returns.
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In a similar vein, Stonemason can be decent with Gardens.  Every time you trash with Stonemason, you're adding an extra card to your deck (as long as you're not trashing {{Cost|0}} cards), and every time you buy (and overpay for) one, you're adding three cards.  That can snowball quite nicely.
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{{Card|Fairgrounds}} also works nicely with Stonemason, especially if there are multiple actions at the same price point.  You can overpay for a Stonemason and gain three unique cards at once (the first time you do it, of course).  Late in the game, if you managed to buy multiple Provinces, you can Stonemason one into two Fairgrounds, each worth 6 {{VP}} or more!
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Finally, bear in mind that Stonemason's gain can get around other buy restrictions.  Played a {{Card|Contraband}} and your opponent named {{Card|Journeyman}}?  Well, I'll just overpay on Stonemason by {{Cost|5}} and get two of them.  Have Coppers in play?  Overpay on Stonemason by {{Cost|6}} and get two Grand Markets.
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=== Is there a counter to Stonemason? ===
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I'm not sure that's really a valid question.  If your opponent is using Stonemason to quickly build an [[engine]], you should probably have been [[mirror|mirroring]] that engine (unless your opponent just has no idea what they're doing). If their engine is already up and running and you just noticed Stonemason was on the board, it's probably too late for you. Stonemason, like I said, isn't really a power card when played, and is not an [[Attack]], so there isn't really anything to counter per se. Just get your engine up faster, and use all the usual Attacks to slow down your opponent. If your opponent isn't fielding much money per turn, they won't be able to overpay on Stonemason, so [[Handsize attack|discard]] and [[Curser|Cursing]] Attacks will be your friend here.
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[[Overpay|Overpaying]] for one or two Stonemasons is likely to be well worthwhile in the fairly early stages of constructing an [[engine]]. You can (for example) use a single [[Buy]] and {{Cost|6}} or {{Cost|7}} to gain two {{Cost|4}} or {{Cost|5}} cards, plus the Stonemason itself. The latter is mainly a hindrance at this stage: it’s a [[terminal]] [[stop card]] whose on-play effect is only marginally helpful in achieving [[deck control]], since you normally can’t use it to [[trasher|trash]] {{Card|Estate|Estates}} without gaining more [[junk]], and it thins only one {{Card|Copper}} at a time. Its on-buy effect is generally strong enough to compensate for this and make Stonemason a good early purchase anyway. Cheap cards that you want many copies of (e.g. {{Card|Lackeys}}) can promote an early Stonemason overpayment in order to get two of them, perhaps during the [[opening]]; this ability is also especially powerful when the [[Kingdom]] offers multiple useful and/or complementary cards at a particular pricepoint, e.g. {{Card|Bazaar}} and {{Card|Journeyman}}, since gaining these in pairs can be highly beneficial for your deck. How often you should keep engaging in this manoeuvre as you move into the midgame is partly dependent on your deck’s ability to handle the Stonemasons themselves without stalling: for example, overpaying repeatedly is likely to be more attractive if the [[draw]] is very strong, there’s a useful [[Way]] (e.g. {{Way|Way of the Horse}}), or you can upgrade some of the Stonemasons using a [[trash-for-benefit]] effect.  
  
If you are mirroring, make sure you get good Stonemason overpays first - make sure you get the better of engine part splits. If you're playing a board that's likely to end in 3 empty piles, keep track of pile sizes and of how many Stonemasons are left - if it's a Vineyards game, you don't want your opponent to get the better of the Action card split!
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You usually won’t want to dispose of all your Stonemasons, because their on-play effect often becomes very valuable later in the game. Once you have many expensive cards in your deck and perhaps other good ways to add more of them (e.g. a {{Card|Gold}}-gainer), you can use Stonemason to repeatedly trash (for example) a {{Card|Gold}} in exchange for two {{Cost|5}} Action cards. This is particularly useful if you have [[overdraw]], enabling you to [[gain-and-play]] the newly-acquired cards. By this stage, it becomes important to monitor the [[Supply]] piles and your opponents’ capabilities carefully, as Stonemason’s on-buy and on-play abilities combine to threaten a pile-out unusually early. Each one you play provides two gains, and each of your Buys equates to three potential gains: for instance, if six cards remain in the Stonemason pile itself, it can be emptied for only {{Cost|8}} and two Buys. Although most [[Victory]] cards can’t be gained via Stonemason’s overpay effect, it’s common to use its on-play effect to score {{VP}} towards the end of the game, especially during a pile-out turn, for example by trashing a {{Card|Gold}} to gain two {{Card|Duchy|Duchies}}.
  
=== Synergies: ===
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Like most trash-for-benefit cards, Stonemason requires some caution when used in combination with [[cost reduction]]; this consideration sometimes applies to its overpay effect too, since you can’t overpay to gain cards costing {{Cost|0}}. Moderate cost reduction is often a synergy, however: for example, a single {{Card|Quarry}} lets you pay just {{Cost|3}} to buy Stonemason and gain two cards that normally cost {{Cost|5}} each. Similarly, moving your {{Event|Ferry}} token to Stonemason can provide more flexible cost reduction than the [[Event]] usually offers.
* Engines with similar-costed parts
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* Boards lacking +Buy
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* Border Village
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* Gold-gainers
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* Potion boards
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* Vineyards
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* Actions with on-buy restrictions
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* Cost reducers (especially Quarry)
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=== Anti-synergies: ===
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===External strategy articles===
* Big Money
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''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* Better trashing and +Buy
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* [http://forum.dominionstrategy.com/index.php?topic=9411.0 werothegreat's 2013 article]
  
 
== Versions ==
 
== Versions ==

Revision as of 14:39, 3 May 2021

Stonemason
Stonemason.jpg
Info
Cost $2plus
Type(s) Action
Kingdom card? Yes
Set GuildsCornucopia & Guilds icon.png
Illustrator(s) Lorraine Schleter
Card text
Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.

Stonemason is an Action card from Guilds. It is a trasher, and an overpay card used for gaining two cards at a time.

Contents

FAQ

Official FAQ

  • When you play this, trash a card from your hand, and gain two cards each costing less than the card you trashed.
  • Trashing a card is not optional.
  • If you do not have any cards left in your hand to trash, you do not gain any cards.
  • The two cards you gain can be different or the same. For example you could trash a GoldGold.jpg to gain a DuchyDuchy.jpg and a SilverSilver.jpg.
  • Gaining cards is not optional if you trashed a card.
  • If there are no cheaper cards in the Supply (for example if you trash a CopperCopper.jpg), you do not gain any.
  • The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as InnInn.jpg from Dominion: HinterlandsHinterlands.jpg.
  • When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid.
  • The Action cards can be different or the same. For example, if you buy Stonemason for $6, you could gain two HeraldsHerald.jpg.
  • If there are no cards with the appropriate cost in the Supply, you do not gain one.
  • Overpaying with a PotionPotion.jpg (from Dominion: AlchemyAlchemy.jpg) will let you gain cards with Potion in the cost.
  • If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing $0.

Other Rules clarifications

  • Cards gained through the on-play effect or overpay effect are chosen and gained separately. For example, if there is one CrossroadsCrossroads.jpg left in the pile, and you overpay by $2 for Stonemason, you can't choose 2 Crossroads, then try to gain 2 Crossroads, failing to get the second one. You choose to gain 1 Crossroads, and then Crossroads is no longer an option for you to choose, forcing you to choose a different Action costing $2 as your second gain.
  • This also means that the second card can always be WayfarerWayfarer.jpg if that card's in the kingdom. Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that

Strategy

Stonemason functions primarily as a powerful gainer; its lacklustre thinning ability is usually largely irrelevant. Stonemason is a versatile card that both accelerates deck-building in the early-to-midgame and is among the very best in the game at causing rapid pile-outs.

Overpaying for one or two Stonemasons is likely to be well worthwhile in the fairly early stages of constructing an engine. You can (for example) use a single Buy and $6 or $7 to gain two $4 or $5 cards, plus the Stonemason itself. The latter is mainly a hindrance at this stage: it’s a terminal stop card whose on-play effect is only marginally helpful in achieving deck control, since you normally can’t use it to trash EstatesEstate.jpg without gaining more junk, and it thins only one CopperCopper.jpg at a time. Its on-buy effect is generally strong enough to compensate for this and make Stonemason a good early purchase anyway. Cheap cards that you want many copies of (e.g. LackeysLackeys.jpg) can promote an early Stonemason overpayment in order to get two of them, perhaps during the opening; this ability is also especially powerful when the Kingdom offers multiple useful and/or complementary cards at a particular pricepoint, e.g. BazaarBazaar.jpg and JourneymanJourneyman.jpg, since gaining these in pairs can be highly beneficial for your deck. How often you should keep engaging in this manoeuvre as you move into the midgame is partly dependent on your deck’s ability to handle the Stonemasons themselves without stalling: for example, overpaying repeatedly is likely to be more attractive if the draw is very strong, there’s a useful Way (e.g. Way of the HorseWay of the Horse.jpg), or you can upgrade some of the Stonemasons using a trash-for-benefit effect.

You usually won’t want to dispose of all your Stonemasons, because their on-play effect often becomes very valuable later in the game. Once you have many expensive cards in your deck and perhaps other good ways to add more of them (e.g. a GoldGold.jpg-gainer), you can use Stonemason to repeatedly trash (for example) a GoldGold.jpg in exchange for two $5 Action cards. This is particularly useful if you have overdraw, enabling you to gain-and-play the newly-acquired cards. By this stage, it becomes important to monitor the Supply piles and your opponents’ capabilities carefully, as Stonemason’s on-buy and on-play abilities combine to threaten a pile-out unusually early. Each one you play provides two gains, and each of your Buys equates to three potential gains: for instance, if six cards remain in the Stonemason pile itself, it can be emptied for only $8 and two Buys. Although most Victory cards can’t be gained via Stonemason’s overpay effect, it’s common to use its on-play effect to score VP towards the end of the game, especially during a pile-out turn, for example by trashing a GoldGold.jpg to gain two DuchiesDuchy.jpg.

Like most trash-for-benefit cards, Stonemason requires some caution when used in combination with cost reduction; this consideration sometimes applies to its overpay effect too, since you can’t overpay to gain cards costing $0. Moderate cost reduction is often a synergy, however: for example, a single QuarryQuarry.jpg lets you pay just $3 to buy Stonemason and gain two cards that normally cost $5 each. Similarly, moving your FerryFerry.jpg token to Stonemason can provide more flexible cost reduction than the Event usually offers.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Stonemason Stonemason from Goko/Making Fun Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Actions each costing the amount you overpaid.
Guilds 1st Edition June 2013
Stonemason Stonemason from Shuffle iT Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Guilds 2nd Edition March 2018

Other language versions

Language Name Print Digital Text Notes
Dutch Steenhouwer The Dutch card text says to gain two cards on overpay, instead of two Actions.
Finnish Kivenhakkaaja
French Tailleur de pierre
German Steinmetz German language Stonemason Entsorge eine Karte aus deiner Hand.
Nimm 2 Karten, die jeweils weniger als die entsorgte Karte kosten.
Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Falls du das tust, nimmst du 2 Aktionskarten, die jeweils soviel kosten, wie du zusätzlich bezahlt hast.
Japanese 石工 (pron. ishiku) 手札1枚を廃棄する。それよりコストが安いカード2枚を獲得する。これを購入するとき、追加でコストを支払ってもよい。 支払った場合、追加で払ったコストと同コストのアクションカード2枚を獲得する。
Korean 석공 (pron. seoggong)
Russian Каменщик (pron. kamyenshshik)

Trivia

Official card art.

Secret History

Some work went into this one. I tried the top with several Remodel-family overpay bottoms. The first one was, per $2 you overpay, ExpandExpand.jpg the top card of your deck. The most promising one was, per $2 you overpay, draw a card, then RemodelRemodel.jpg a card from your hand. In the end the crazy huge overpay turns were fun but too random. Meanwhile I tried the printed bottom with DevelopDevelop.jpg on top and liked it. The bottom wanted to go on a super-cheap card, so I paired it with the printed top and moved Develop into HinterlandsHinterlands.jpg.


Cards $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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