Stonemason

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{{Infobox Card
 
{{Infobox Card
 
  |name = Stonemason
 
  |name = Stonemason
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  |type1 = Action
 
  |type1 = Action
 
  |illustrator = Lorraine Schleter
 
  |illustrator = Lorraine Schleter
  |text = Trash a card from your hand. Gain 2 cards each costing less than it.
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  |text = Trash a card from your hand. Gain 2 cards each costing less than it.
----
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|text2 = When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
''When you buy this, you may overpay for it. If you do, gain 2 Actions each costing the amount you overpaid.
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}}
 
}}
  
'''Stonemason''' is an [[Action]] card from [[Guilds]].  It is an [[overpay]] card used for gaining two cards at a time.
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'''Stonemason''' is an [[Action]] card from [[Guilds]].  It is a [[trasher]], and an [[overpay]] card used for gaining two cards at a time.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you play this, trash a card from your hand, and gain two cards, each costing less than the card you trashed.  
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* When you play this, trash a card from your hand, and gain two cards each costing less than the card you trashed.  
* Trashing a card is not optional.  
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* Trashing a card is not optional.
* If you do not have any cards left in your hand to trash, you do not gain any cards. The two cards you gain can be different or the same. For example you could trash a {{Card|Gold}} to gain a {{Card|Duchy}} and a {{Card|Silver}}.  
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* If you do not have any cards left in your hand to trash, you do not gain any cards.
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* The two cards you gain can be different or the same. For example you could trash a {{Card|Gold}} to gain a {{Card|Duchy}} and a {{Card|Silver}}.  
 
* Gaining cards is not optional if you trashed a card.  
 
* Gaining cards is not optional if you trashed a card.  
* The gained cards come from the [[Supply]] and are put into your discard pile; if there are no cheaper cards in the Supply (for example if you trash a {{Card|Copper}}), you do not gain any. If there is only one card in the Supply cheaper than the trashed card, you gain that one.  
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* If there are no cheaper cards in the Supply (for example if you trash a {{Card|Copper}}), you do not gain any.  
* The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as {{Card|Inn}} from [[Hinterlands|Dominion: Hinterlands]].  
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* The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as {{Card|Inn}} from {{Set|Hinterlands|Dominion: Hinterlands}}.  
* When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid. The Action cards can be different or the same. For example, if you buy Stonemason for {{Cost | 6}}, you could gain two {{Card|Herald|Heralds}}.  
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* When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid.
* The Action cards come from the Supply and are put into your discard pile. If there are no cards with the appropriate cost in the Supply, you do not gain one.  
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* The Action cards can be different or the same. For example, if you buy Stonemason for {{Cost|6}}, you could gain two {{Card|Herald|Heralds}}.  
* Overpaying with a {{Card|Potion}} (from [[Alchemy|Dominion: Alchemy]]) will let you gain cards with Potion in the cost.
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* If there are no cards with the appropriate cost in the Supply, you do not gain one.  
* Cards with multiple types, one of which is Action (such as {{Card|Great Hall}} from [[Intrigue|Dominion: Intrigue]]), are Action cards.  
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* Overpaying with a {{Card|Potion}} (from {{Card|Alchemy|Dominion: Alchemy}}) will let you gain cards with Potion in the cost.  
* If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing {{Cost | 0}}.
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* If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing {{Cost|0}}.
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=== Other Rules clarifications ===
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* Cards gained through the on-play effect or overpay effect are chosen and gained separately.  For example, if there is one {{Card|Crossroads}} left in the pile, and you overpay by {{Cost|2}} for Stonemason, you can't choose 2 Crossroads, then try to gain 2 Crossroads, failing to get the second one.  You choose to gain 1 Crossroads, and then Crossroads is no longer an option for you to choose, forcing you to choose a different Action costing {{Cost|2}} as your second gain.
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* This also means that the second card can always be {{Card|Wayfarer}} if that card's in the kingdom.  Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that
  
 
== Strategy Article ==
 
== Strategy Article ==
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When played, Stonemason trashes a card from your hand, then gives you two new cards each independently costing less than the trashed card.  When bought, Stonemason comes with two Action cards each independently costing exactly however much you overpaid (if you overpaid for it).  Let's look at each of these separately.
 
When played, Stonemason trashes a card from your hand, then gives you two new cards each independently costing less than the trashed card.  When bought, Stonemason comes with two Action cards each independently costing exactly however much you overpaid (if you overpaid for it).  Let's look at each of these separately.
  
Trashing is generally a good idea - it's telling that even a {{Card|Gardens}} deck, which lives on bloat, can benefit from some {{Card|Chapel}}-ing.  However, good [[trasher]]s either trash extensively (like Chapel), or give you a good benefit with the trashing (like {{Card|Death Cart}}), or a choice between trashing and benefit (like {{Card|Steward}}).  Trashers like {{Card|Develop}} (which [[Donald X]] has stated spent some time with Stonemason's overpay) are generally not thought of much because Develop is slow, trashing one thing at a time, and giving a benefit that is highly dependent on the kingdom.  To this end, we can roughly categorize trashers into early-game and late-game groups.  The "good" trashers tend to be ones you want as soon as possible.  Stonemason, were it not paired with its overpay, would be firmly in the late-game category.  It's quite a bit more flexible than Develop, as it doesn't have the "exactly" restriction.  However, unlike Develop, you generally will not want to trash {{Card|Estate|Estates}} with Stonemason, as you'll be getting at best two {{Card|Copper|Coppers}} (barring {{Card|Poor House}} in the kingdom).  Trashing Coppers is fine, as you gain nothing in return, but again, one at a time trashing for the simple sake of trashing is not "good."  {{Card|Upgrade}}, another one-at-a-time trasher is good because it is a [[cantrip]].  {{Card|Remodel}} is good because it can actually improve cards, rather than just vanishing them.  But in the late game, Stonemason shines.  Stonemasoning a {{Card|Gold}} into two {{Card|Duchy|Duchies}} is almost as good as Remodeling a Gold into a {{Card|Province}} - you get the same amount of {{VP}}, just two "useless" cards instead of one, which, if you're not shuffling anytime soon, makes no difference.  There may be other cases where you would want to Stonemason a Gold into two engine parts or something similar, but that will be dependent on the Kingdom.  Stonemason is also decent as a {{Card|Curse}} trasher, as it does not require you to gain something in the Curse's place.
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Trashing is generally a good idea - it's telling that even a {{Card|Gardens}} deck, which lives on bloat, can benefit from some {{Card|Chapel}}-ing.  However, good [[trasher|trashers]] either trash extensively (like Chapel), or give you a good benefit with the trashing (like {{Card|Death Cart}}), or a choice between trashing and benefit (like {{Card|Steward}}).  Trashers like {{Card|Develop}} (which [[Donald X]] has stated spent some time with Stonemason's overpay) are generally not thought of much because Develop is slow, trashing one thing at a time, and giving a benefit that is highly dependent on the kingdom.  To this end, we can roughly categorize trashers into early-game and late-game groups.  The "good" trashers tend to be ones you want as soon as possible.  Stonemason, were it not paired with its overpay, would be firmly in the late-game category.  It's quite a bit more flexible than Develop, as it doesn't have the "exactly" restriction.  However, unlike Develop, you generally will not want to trash {{Card|Estate|Estates}} with Stonemason, as you'll be getting at best two {{Card|Copper|Coppers}} (barring {{Card|Poor House}} in the kingdom).  Trashing Coppers is fine, as you gain nothing in return, but again, one at a time trashing for the simple sake of trashing is not "good."  {{Card|Upgrade}}, another one-at-a-time trasher is good because it is a [[cantrip]].  {{Card|Remodel}} is good because it can actually improve cards, rather than just vanishing them.  But in the late game, Stonemason shines.  Stonemasoning a {{Card|Gold}} into two {{Card|Duchy|Duchies}} is almost as good as Remodeling a Gold into a {{Card|Province}} - you get the same amount of {{VP}}, just two "useless" cards instead of one, which, if you're not shuffling anytime soon, makes no difference.  There may be other cases where you would want to Stonemason a Gold into two engine parts or something similar, but that will be dependent on the Kingdom.  Stonemason is also decent as a {{Card|Curse}} trasher, as it does not require you to gain something in the Curse's place.
  
 
The [[overpay]] option gives you a reason to buy Stonemason before the late game.  The [[opportunity cost]] of buying trashers like Develop or {{Card|Trade Route}} is negated here, as he simply tags along as a consolation prize with your engine parts.  If you have a [[Village (card category)|Village]] and [[Terminal draw]] card of the same cost in the kingdom, pick up one of each with Stonemason.  Then use him to slowly trash Coppers until you're ready to start greening.
 
The [[overpay]] option gives you a reason to buy Stonemason before the late game.  The [[opportunity cost]] of buying trashers like Develop or {{Card|Trade Route}} is negated here, as he simply tags along as a consolation prize with your engine parts.  If you have a [[Village (card category)|Village]] and [[Terminal draw]] card of the same cost in the kingdom, pick up one of each with Stonemason.  Then use him to slowly trash Coppers until you're ready to start greening.
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=== Are there any cards with particular interest in Stonemason? ===
 
=== Are there any cards with particular interest in Stonemason? ===
  
Yes!  {{Card|Border Village}} is spectacular with Stonemason - overpay by {{Cost|6}}, and you get two Villages and two {{Cost|5}}s!  Plus this mediocre trasher!  It's quite a deal.  Then in the end game you can crack open those Border Villages into Duchies!  If you manage to pick up some {{Card|Hunting Grounds}}, you can turn them into three Duchies.  Likewise {{Card|Feodum}} can be turned into five {{Card|Silver|Silvers}}.  In a similar vein, any Gold-gainer ({{Card|Market Square}}, {{Card|Tunnel}}, {{Card|Soothsayer}}) goes well with Stonemason, as they give you plenty of fodder for turning into Duchies.
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Yes!  {{Card|Border Village}} is spectacular with Stonemason - overpay by {{Cost|6}}, and you get two Villages and two {{Cost|5}}s!  Plus this mediocre trasher!  It's quite a deal, though at a total of {{Cost|8}} your opponent is probably already in {{Card|Province}} territory.  Then in the end game you can crack open those Border Villages into Duchies!  If you manage to pick up some {{Card|Hunting Grounds}}, you can turn them into three Duchies.  Likewise {{Card|Feodum}} can be turned into five {{Card|Silver|Silvers}}.  In a similar vein, any Gold-gainer ({{Card|Market Square}}, {{Card|Tunnel}}, {{Card|Soothsayer}}) goes well with Stonemason, as they give you plenty of fodder for turning into Duchies.
 
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{{Card|Peddler}} is an interesting case - its cost makes it likewise good for trashing, but be careful when getting them - if you play more than 3 Actions, you can't overpay to gain them.
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Stonemason is great on a {{Card|Potion}} board - you can get a lot more out of your Potion each shuffle by using Stonemason to pick up two {{Card|Alchemist|Alchemists}}/{{Card|Familiar|Familiars}}/{{Card|Scrying Pool|Scrying Pools}}/{{Card|Golem|Golems}}.  Then, once you're done with the Potion, turn it into two Silvers!  Or Estates, depending on how far along into the game you are.  Speaking of {{Cost|P}} cards, {{Card|Vineyard}} is Stonemason's best friend.  Every time you buy Stonemason, your Vineyards go up a point.
 
Stonemason is great on a {{Card|Potion}} board - you can get a lot more out of your Potion each shuffle by using Stonemason to pick up two {{Card|Alchemist|Alchemists}}/{{Card|Familiar|Familiars}}/{{Card|Scrying Pool|Scrying Pools}}/{{Card|Golem|Golems}}.  Then, once you're done with the Potion, turn it into two Silvers!  Or Estates, depending on how far along into the game you are.  Speaking of {{Cost|P}} cards, {{Card|Vineyard}} is Stonemason's best friend.  Every time you buy Stonemason, your Vineyards go up a point.
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{{Card|Quarry}} is an excellent enabler for Stonemason (similarly {{Card|Bridge}}, {{Card|Highway}} and {{Card|Princess}}) since the cost reduction applies to both the Stonemason ''and'' the other gained action(s). Even with just Quarry-Copper-Copper-Estate-Estate, you can buy a Stonemason for {{Cost|0}} (because Quarry) and overpay by {{Cost|3}} to gain two Witches (because Quarry) - on T3/T4!
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{{Card|Peddler}} is an interesting case - its cost makes it likewise good for trashing, but be careful when getting them - if you play more than 3 Actions, you can't overpay to gain them.
  
 
Stonemason interacts interestingly with cost-caring trashers like {{Card|Apprentice}} and {{Card|Bishop}}.  Instead of feeding a card to the cost-caring trasher, feed it to the Stonemason, which will give two additional cards of slightly lower cost - in the short term this means a net gain of "cost" for your Bishop or Apprentice to feed on, but in the long run will have diminishing returns.
 
Stonemason interacts interestingly with cost-caring trashers like {{Card|Apprentice}} and {{Card|Bishop}}.  Instead of feeding a card to the cost-caring trasher, feed it to the Stonemason, which will give two additional cards of slightly lower cost - in the short term this means a net gain of "cost" for your Bishop or Apprentice to feed on, but in the long run will have diminishing returns.
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=== Is there a counter to Stonemason? ===
 
=== Is there a counter to Stonemason? ===
  
I'm not sure that's really a valid question.  If your opponent is using Stonemason to quickly build an [[engine]], you should probably should have been [[mirror]]ing that engine (unless your opponent just has no idea what they're doing).  If their engine is already up and running and you just noticed Stonemason was on the board, it's probably too late for you.  Stonemason, like I said, isn't really a power card when played, and is not an [[Attack]], so there isn't really anything to counter per se.  Just get your engine up faster, and use all the usual Attacks to slow down your opponent.  If your opponent isn't fielding much money per turn, they won't be able to overpay on Stonemason, so [[Handsize attack|discard]] and [[Curser|Cursing]] Attacks will be your friend here.   
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I'm not sure that's really a valid question.  If your opponent is using Stonemason to quickly build an [[engine]], you should probably have been [[mirror|mirroring]] that engine (unless your opponent just has no idea what they're doing).  If their engine is already up and running and you just noticed Stonemason was on the board, it's probably too late for you.  Stonemason, like I said, isn't really a power card when played, and is not an [[Attack]], so there isn't really anything to counter per se.  Just get your engine up faster, and use all the usual Attacks to slow down your opponent.  If your opponent isn't fielding much money per turn, they won't be able to overpay on Stonemason, so [[Handsize attack|discard]] and [[Curser|Cursing]] Attacks will be your friend here.   
  
 
If you are mirroring, make sure you get good Stonemason overpays first - make sure you get the better of engine part splits.  If you're playing a board that's likely to end in 3 empty piles, keep track of pile sizes and of how many Stonemasons are left - if it's a Vineyards game, you don't want your opponent to get the better of the Action card split!
 
If you are mirroring, make sure you get good Stonemason overpays first - make sure you get the better of engine part splits.  If you're playing a board that's likely to end in 3 empty piles, keep track of pile sizes and of how many Stonemasons are left - if it's a Vineyards game, you don't want your opponent to get the better of the Action card split!
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* Better trashing and +Buy
 
* Better trashing and +Buy
  
== Trivia ==
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== Versions ==
=== In other languages ===
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===English versions===
* Dutch: Steenhouwer
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{| class="wikitable" style="text-align:center;"
** The Dutch card text says to gain two cards on overpay, instead of two ''Actions''.
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! Print !! Digital !! Text !! Release !! Date
* French: Tailleur de pierre
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|-
* German: Steinmetz
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| {{CardVersionImage|StonemasonOld|Stonemason}} || {{CardVersionImage|StonemasonDigitalOld|Stonemason from Goko/Making Fun}} || Trash a card from your hand. Gain 2 cards each costing less than it.<br>When you buy this, you may overpay for it. If you do, gain 2 Actions each costing the amount you overpaid. || Guilds 1st Edition || June 2013
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|-
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| {{CardVersionImage|Stonemason|Stonemason}} || {{CardVersionImage|StonemasonDigital|Stonemason from Shuffle iT}} || Trash a card from your hand. Gain 2 cards each costing less than it.<br>When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. || Guilds [[Second Edition|2nd Edition]] || March 2018
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|}
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===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
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! Language !! Name !! Print !! Digital !! Text !! Notes
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|-
 +
!Dutch
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| Steenhouwer || || || || The Dutch card text says to gain two cards on overpay, instead of two ''Actions''.
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|-
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!Finnish
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| Kivenhakkaaja || || || ||
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|-
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!French
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| Tailleur de pierre || || || ||
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|-
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!German
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| Steinmetz ||{{CardLangVersionImage|German}}|| || Entsorge eine Karte aus deiner Hand.<br>Nimm 2 Karten, die jeweils weniger als die entsorgte Karte kosten.<br>Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Falls du das tust, nimmst du 2 Aktionskarten, die jeweils soviel kosten, wie du zusätzlich bezahlt hast. ||
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|-
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!Japanese
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| 石工 (pron. ''ishiku'') || || || 手札1枚を廃棄する。それよりコストが安いカード2枚を獲得する。これを購入するとき、追加でコストを支払ってもよい。 支払った場合、追加で払ったコストと同コストのアクションカード2枚を獲得する。 ||
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|-
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!Korean
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| 석공 (pron. ''seoggong'') || || || ||
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|-
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!Russian
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| Каменщик (pron. ''kamyenshshik'') || || || ||
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|}
  
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== Trivia ==
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[[Image:StonemasonArt.jpg|thumb|right|354px|Official card art.]]
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=Some work went into this one. I tried the top with several Remodel-family overpay bottoms. The first one was, per {{Cost|2}} you overpay, {{Card|Expand}} the top card of your deck. The most promising one was, per {{Cost|2}} you overpay, draw a card, then {{Card|Remodel}} a card from your hand. In the end the crazy huge overpay turns were fun but too random. Meanwhile I tried the printed bottom with Develop on top and liked it. The bottom wanted to go on a super-cheap card, so I paired it with the printed top and moved {{Card|Develop}} into Hinterlands.
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{{Quote|Text=Some work went into this one. I tried the top with several Remodel-family overpay bottoms. The first one was, per {{Cost|2}} you overpay, {{Card|Expand}} the top card of your deck. The most promising one was, per {{Cost|2}} you overpay, draw a card, then {{Card|Remodel}} a card from your hand. In the end the crazy huge overpay turns were fun but too random. Meanwhile I tried the printed bottom with {{Card|Develop}} on top and liked it. The bottom wanted to go on a super-cheap card, so I paired it with the printed top and moved Develop into {{Set|Hinterlands}}.
 
  | Name=[[Donald X. Vaccarino]]
 
  | Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]

Revision as of 17:47, 4 March 2021

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Stonemason
Stonemason.jpg
Info
Cost $2plus
Type(s) Action
Kingdom card? Yes
Set GuildsCornucopia & Guilds icon.png
Illustrator(s) Lorraine Schleter
Card text
Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.

Stonemason is an Action card from Guilds. It is a trasher, and an overpay card used for gaining two cards at a time.

Contents

FAQ

Official FAQ

  • When you play this, trash a card from your hand, and gain two cards each costing less than the card you trashed.
  • Trashing a card is not optional.
  • If you do not have any cards left in your hand to trash, you do not gain any cards.
  • The two cards you gain can be different or the same. For example you could trash a GoldGold.jpg to gain a DuchyDuchy.jpg and a SilverSilver.jpg.
  • Gaining cards is not optional if you trashed a card.
  • If there are no cheaper cards in the Supply (for example if you trash a CopperCopper.jpg), you do not gain any.
  • The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as InnInn.jpg from Dominion: HinterlandsHinterlands.jpg.
  • When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid.
  • The Action cards can be different or the same. For example, if you buy Stonemason for $6, you could gain two HeraldsHerald.jpg.
  • If there are no cards with the appropriate cost in the Supply, you do not gain one.
  • Overpaying with a PotionPotion.jpg (from Dominion: AlchemyAlchemy.jpg) will let you gain cards with Potion in the cost.
  • If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing $0.

Other Rules clarifications

  • Cards gained through the on-play effect or overpay effect are chosen and gained separately. For example, if there is one CrossroadsCrossroads.jpg left in the pile, and you overpay by $2 for Stonemason, you can't choose 2 Crossroads, then try to gain 2 Crossroads, failing to get the second one. You choose to gain 1 Crossroads, and then Crossroads is no longer an option for you to choose, forcing you to choose a different Action costing $2 as your second gain.
  • This also means that the second card can always be WayfarerWayfarer.jpg if that card's in the kingdom. Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that

Strategy Article

original article by werothegreat

I must confess, when I first saw Stonemason, I wasn't really impressed. I thought that, like with MasterpieceMasterpiece.jpg, this would only ever be worth overpaying for, and then it would become a dead card in your deck. But my opinion of it has changed for the better, and while it's certainly not a power card, it's certainly not a bad one, either.

What does it do?

When played, Stonemason trashes a card from your hand, then gives you two new cards each independently costing less than the trashed card. When bought, Stonemason comes with two Action cards each independently costing exactly however much you overpaid (if you overpaid for it). Let's look at each of these separately.

Trashing is generally a good idea - it's telling that even a GardensGardens.jpg deck, which lives on bloat, can benefit from some ChapelChapel.jpg-ing. However, good trashers either trash extensively (like Chapel), or give you a good benefit with the trashing (like Death CartDeath Cart.jpg), or a choice between trashing and benefit (like StewardSteward.jpg). Trashers like DevelopDevelop.jpg (which Donald X has stated spent some time with Stonemason's overpay) are generally not thought of much because Develop is slow, trashing one thing at a time, and giving a benefit that is highly dependent on the kingdom. To this end, we can roughly categorize trashers into early-game and late-game groups. The "good" trashers tend to be ones you want as soon as possible. Stonemason, were it not paired with its overpay, would be firmly in the late-game category. It's quite a bit more flexible than Develop, as it doesn't have the "exactly" restriction. However, unlike Develop, you generally will not want to trash EstatesEstate.jpg with Stonemason, as you'll be getting at best two CoppersCopper.jpg (barring Poor HousePoor House.jpg in the kingdom). Trashing Coppers is fine, as you gain nothing in return, but again, one at a time trashing for the simple sake of trashing is not "good." UpgradeUpgrade.jpg, another one-at-a-time trasher is good because it is a cantrip. RemodelRemodel.jpg is good because it can actually improve cards, rather than just vanishing them. But in the late game, Stonemason shines. Stonemasoning a GoldGold.jpg into two DuchiesDuchy.jpg is almost as good as Remodeling a Gold into a ProvinceProvince.jpg - you get the same amount of VP, just two "useless" cards instead of one, which, if you're not shuffling anytime soon, makes no difference. There may be other cases where you would want to Stonemason a Gold into two engine parts or something similar, but that will be dependent on the Kingdom. Stonemason is also decent as a CurseCurse.jpg trasher, as it does not require you to gain something in the Curse's place.

The overpay option gives you a reason to buy Stonemason before the late game. The opportunity cost of buying trashers like Develop or Trade RouteTrade Route.jpg is negated here, as he simply tags along as a consolation prize with your engine parts. If you have a Village and Terminal draw card of the same cost in the kingdom, pick up one of each with Stonemason. Then use him to slowly trash Coppers until you're ready to start greening.

The overpay option can also ameliorate a poor opening split; if you open $5/$2 on a board with key $3s, like AmbassadorAmbassador.jpg, you can use Stonemason to still pick up two of them (and then Ambassador your Stonemason to your opponent).

Bear in mind that when overpaying for Stonemason, you're gaining three cards on a single buy. If all players are using Stonemason to build an engine, expect a quick three-pile ending. You can even use this to your advantage by buying out the Stonemasons and some other cheap piles once you know you're in the lead. Or focus fire on the Stonemason pile - Stonemason something into two more Stonemasons, then overpay on Stonemason to gain two extra Stonemasons. Empty pile!

Also remember that each Stonemason overpay does come with a Stonemason. If you don't have some way to use, sift out or get rid of the Stonemason, you may want to think twice about getting one, overpay regardless, especially since Stonemason can't really do much with another Stonemason (unless you're going for an all out Gardens game).

Are there any cards with particular interest in Stonemason?

Yes! Border VillageBorder Village.jpg is spectacular with Stonemason - overpay by $6, and you get two Villages and two $5s! Plus this mediocre trasher! It's quite a deal, though at a total of $8 your opponent is probably already in ProvinceProvince.jpg territory. Then in the end game you can crack open those Border Villages into Duchies! If you manage to pick up some Hunting GroundsHunting Grounds.jpg, you can turn them into three Duchies. Likewise FeodumFeodum.jpg can be turned into five SilversSilver.jpg. In a similar vein, any Gold-gainer (Market SquareMarket Square.jpg, TunnelTunnel.jpg, SoothsayerSoothsayer.jpg) goes well with Stonemason, as they give you plenty of fodder for turning into Duchies.

Stonemason is great on a PotionPotion.jpg board - you can get a lot more out of your Potion each shuffle by using Stonemason to pick up two AlchemistsAlchemist.jpg/FamiliarsFamiliar.jpg/Scrying PoolsScrying Pool.jpg/GolemsGolem.jpg. Then, once you're done with the Potion, turn it into two Silvers! Or Estates, depending on how far along into the game you are. Speaking of P cards, VineyardVineyard.jpg is Stonemason's best friend. Every time you buy Stonemason, your Vineyards go up a point.

QuarryQuarry.jpg is an excellent enabler for Stonemason (similarly BridgeBridge.jpg, HighwayHighway.jpg and PrincessPrincess.jpg) since the cost reduction applies to both the Stonemason and the other gained action(s). Even with just Quarry-Copper-Copper-Estate-Estate, you can buy a Stonemason for $0 (because Quarry) and overpay by $3 to gain two Witches (because Quarry) - on T3/T4!

PeddlerPeddler.jpg is an interesting case - its cost makes it likewise good for trashing, but be careful when getting them - if you play more than 3 Actions, you can't overpay to gain them.

Stonemason interacts interestingly with cost-caring trashers like ApprenticeApprentice.jpg and BishopBishop.jpg. Instead of feeding a card to the cost-caring trasher, feed it to the Stonemason, which will give two additional cards of slightly lower cost - in the short term this means a net gain of "cost" for your Bishop or Apprentice to feed on, but in the long run will have diminishing returns.

In a similar vein, Stonemason can be decent with Gardens. Every time you trash with Stonemason, you're adding an extra card to your deck (as long as you're not trashing $0 cards), and every time you buy (and overpay for) one, you're adding three cards. That can snowball quite nicely.

FairgroundsFairgrounds.jpg also works nicely with Stonemason, especially if there are multiple actions at the same price point. You can overpay for a Stonemason and gain three unique cards at once (the first time you do it, of course). Late in the game, if you managed to buy multiple Provinces, you can Stonemason one into two Fairgrounds, each worth 6 VP or more!

Finally, bear in mind that Stonemason's gain can get around other buy restrictions. Played a ContrabandContraband.jpg and your opponent named JourneymanJourneyman.jpg? Well, I'll just overpay on Stonemason by $5 and get two of them. Have Coppers in play? Overpay on Stonemason by $6 and get two Grand Markets.

Is there a counter to Stonemason?

I'm not sure that's really a valid question. If your opponent is using Stonemason to quickly build an engine, you should probably have been mirroring that engine (unless your opponent just has no idea what they're doing). If their engine is already up and running and you just noticed Stonemason was on the board, it's probably too late for you. Stonemason, like I said, isn't really a power card when played, and is not an Attack, so there isn't really anything to counter per se. Just get your engine up faster, and use all the usual Attacks to slow down your opponent. If your opponent isn't fielding much money per turn, they won't be able to overpay on Stonemason, so discard and Cursing Attacks will be your friend here.

If you are mirroring, make sure you get good Stonemason overpays first - make sure you get the better of engine part splits. If you're playing a board that's likely to end in 3 empty piles, keep track of pile sizes and of how many Stonemasons are left - if it's a Vineyards game, you don't want your opponent to get the better of the Action card split!

Synergies:

  • Engines with similar-costed parts
  • Boards lacking +Buy
  • Border Village
  • Gold-gainers
  • Potion boards
  • Vineyards
  • Actions with on-buy restrictions
  • Cost reducers (especially Quarry)

Anti-synergies:

  • Big Money
  • Better trashing and +Buy

Versions

English versions

Print Digital Text Release Date
Stonemason Stonemason from Goko/Making Fun Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Actions each costing the amount you overpaid.
Guilds 1st Edition June 2013
Stonemason Stonemason from Shuffle iT Trash a card from your hand. Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Guilds 2nd Edition March 2018

Other language versions

Language Name Print Digital Text Notes
Dutch Steenhouwer The Dutch card text says to gain two cards on overpay, instead of two Actions.
Finnish Kivenhakkaaja
French Tailleur de pierre
German Steinmetz German language Stonemason Entsorge eine Karte aus deiner Hand.
Nimm 2 Karten, die jeweils weniger als die entsorgte Karte kosten.
Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Falls du das tust, nimmst du 2 Aktionskarten, die jeweils soviel kosten, wie du zusätzlich bezahlt hast.
Japanese 石工 (pron. ishiku) 手札1枚を廃棄する。それよりコストが安いカード2枚を獲得する。これを購入するとき、追加でコストを支払ってもよい。 支払った場合、追加で払ったコストと同コストのアクションカード2枚を獲得する。
Korean 석공 (pron. seoggong)
Russian Каменщик (pron. kamyenshshik)

Trivia

Official card art.

Secret History

Some work went into this one. I tried the top with several Remodel-family overpay bottoms. The first one was, per $2 you overpay, ExpandExpand.jpg the top card of your deck. The most promising one was, per $2 you overpay, draw a card, then RemodelRemodel.jpg a card from your hand. In the end the crazy huge overpay turns were fun but too random. Meanwhile I tried the printed bottom with DevelopDevelop.jpg on top and liked it. The bottom wanted to go on a super-cheap card, so I paired it with the printed top and moved Develop into HinterlandsHinterlands.jpg.


Cards $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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