Editing Stop card
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | A '''stop card''' is any card that does not draw more cards. The term is typically used in the context of [[engine|engines]]; such strategies usually aim to draw all or almost all of the deck each turn once the engine is running, so adding too many cards that don't draw—even the powerful [[payload]] cards that you do want in the deck, such as valuable [[Treasure | + | A '''stop card''' is any card that does not draw more cards. The term is typically used in the context of [[engine|engines]]; such strategies usually aim to draw all or almost all of the deck each turn once the engine is running, so adding too many cards that don't draw—even the powerful [[payload]] cards that you do want in the deck, such as valuable [[Treasure]]s or strong non-drawing [[terminal]] Actions—can get in the way of the engine's functioning. |
{{stub}} | {{stub}} | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Strategic concepts]] | [[Category:Strategic concepts]] |