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As the range of effects possible on Dominion cards increases, the ways those effects can fail to be uniformly "strictly" better than each other also increases. {{Card|Storyteller}} allows you to convert +{{cost}} into +Cards, so if an increase in card draw isn't a strict improvement then in the presence of Storyteller neither is an increase in +{{Cost|}}. {{Card|Diadem}} converts +Actions into +{{cost}}, so in the presence of Diadem ''and'' Storyteller, an increase in +Actions isn't a strict improvement either. This emphasizes that the "strictly better" concept is itself an informal rough heuristic for comparing cards to each other, not a well-defined description.
 
As the range of effects possible on Dominion cards increases, the ways those effects can fail to be uniformly "strictly" better than each other also increases. {{Card|Storyteller}} allows you to convert +{{cost}} into +Cards, so if an increase in card draw isn't a strict improvement then in the presence of Storyteller neither is an increase in +{{Cost|}}. {{Card|Diadem}} converts +Actions into +{{cost}}, so in the presence of Diadem ''and'' Storyteller, an increase in +Actions isn't a strict improvement either. This emphasizes that the "strictly better" concept is itself an informal rough heuristic for comparing cards to each other, not a well-defined description.
  
Since there are cards that reward deck diversity, it can be argued that there is no card that is in ''all'' cases strictly better than another: for example, even though Bazaar provides all the effects Village does plus extra {{Cost|}}, there can still be cases when gaining a Village will increase the value of your {{Card|Fairgrounds}} and gaining a Bazaar won't.   
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Since there are cards that reward deck diversity, it can be argued that there is no card that is in '''all''' cases strictly better than another: for example, even though Bazaar provides all the effects Village does plus extra {{Cost|}}, there can still be cases when gaining a Village will increase the value of your {{Card|Fairgrounds}} and gaining a Bazaar won't.   
  
 
Similarly, cards that care about card cost may make cards that are usually worse better in specific cases: for example, {{Card|Village}} may be more useful than {{Card|Worker's  Village}} if you have {{Card|Forge}} with a disposable {{Cost|5}} card.  Therefore, when people say that one card is '''strictly better''' than another, they often mean that it has a strictly better effect.   
 
Similarly, cards that care about card cost may make cards that are usually worse better in specific cases: for example, {{Card|Village}} may be more useful than {{Card|Worker's  Village}} if you have {{Card|Forge}} with a disposable {{Cost|5}} card.  Therefore, when people say that one card is '''strictly better''' than another, they often mean that it has a strictly better effect.   

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