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== Implications for card design ==
 
== Implications for card design ==
  
[[Donald X. Vaccarino]] has written that a basic principle of Dominion card design is that no Kingdom card may have a strictly better effect than another with the same or higher cost. This is because, in a game with both such cards in the supply, players will buy only the better card and ignore the worse one, making the worse card's presence in the supply seemingly pointless. However, if a strictly worse card costs ''less'' than a better one, you might still buy it on turns when you don't have enough money to buy the better one. This sometimes restricts the possible design space of cards: the fact that {{Card|Throne Room}} costs {{Cost|4}} means that it is not possible to create a card that's strictly better than Throne Room unless it's strong enough to cost {{Cost|5}} or more.
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[[Donald X. Vaccarino]] has written that a basic principle of Dominion card design is that no Kingdom card may have a strictly better effect than another with the same or higher cost. This is because, in a game with both such cards in the supply, players will buy only the better card and ignore the worse one, making the worse card's presence in the supply seemingly pointless. If a strictly worse card costs ''less'' than a better one, you might still buy it on turns when you don't have enough money to buy the better one. This sometimes restricts the possible design space of cards: the fact that {{Card|Throne Room}} costs {{Cost|4}} means that it is not possible to create a card that's strictly better than Throne Room unless it's strong enough to cost {{Cost|5}} or more.
  
 
Indeed, even though Silver costs only {{Cost|3}}, Donald X. is unwilling to give a card strictly better than Silver a cost of even {{Cost|4}}.
 
Indeed, even though Silver costs only {{Cost|3}}, Donald X. is unwilling to give a card strictly better than Silver a cost of even {{Cost|4}}.

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