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A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can trash a copper for +{{Cost|3}}, but Counterfeit can also trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not spend an action).
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A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can be used to trash a copper for +{{Cost|3}}, but Counterfeit can also be used to trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not use up an action).
  
 
There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.
 
There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.

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