https://wiki.dominionstrategy.com/index.php?title=Strictly_better&feed=atom&action=historyStrictly better - Revision history2024-03-29T09:33:23ZRevision history for this page on the wikiMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=59652&oldid=prevAjd: /* Implications for card design */2022-03-12T05:31:20Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>It is possible, however, for a card to be strictly better than one of the same cost ''in a particular Kingdom''<del class="diffchange diffchange-inline">: </del>in games with no [[non-terminal]] Action cards, {{Card|Conspirator}} is strictly worse than many [[terminal silver|terminal silvers]] costing {{Cost|3}} and {{Cost|4}}.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible, however, for a card to be strictly better than one of the same cost ''in a particular Kingdom''<ins class="diffchange diffchange-inline">. For example, </ins>in games with no [[non-terminal]] Action cards, {{Card|Conspirator}} is strictly worse than many [[terminal silver|terminal silvers]] costing {{Cost|3}} and {{Cost|4<ins class="diffchange diffchange-inline">}}; in games in which {{ally|Desert Guides}} is the selected [[Ally]], {{card|Underling}} is strictly better than {{card|Guide</ins>}}.  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Strategic concepts]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Strategic concepts]]</div></td></tr>
</table>Ajdhttps://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=47019&oldid=prevHPDubs at 03:33, 25 October 20192019-10-25T03:33:07Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can <del class="diffchange diffchange-inline">be used to </del>trash a copper for +{{Cost|3}}, but Counterfeit can also <del class="diffchange diffchange-inline">be used to </del>trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not <del class="diffchange diffchange-inline">use up </del>an action).</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can trash a copper for +{{Cost|3}}, but Counterfeit can also trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not <ins class="diffchange diffchange-inline">spend </ins>an action).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td></tr>
</table>HPDubshttps://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=47018&oldid=prevHPDubs at 03:32, 25 October 20192019-10-25T03:32:03Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can be used to trash a copper for +{{Cost|3}}, but Counterfeit can also be used to trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not use up an action)</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. {{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can be used to trash a copper for +{{Cost|3}}, but Counterfeit can also be used to trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not use up an action)<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td></tr>
</table>HPDubshttps://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=47017&oldid=prevHPDubs: Added counterfeit/moneylender to the list of strictly better cards. One of the less obvious strictly betters.2019-10-25T03:31:41Z<p>Added counterfeit/moneylender to the list of strictly better cards. One of the less obvious strictly betters.</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A card in Dominion is informally referred to as '''strictly better''' than another if, in some sense, having or using the former confers all the same advantages as the latter as well as some added benefit, with no potential additional disadvantages. A typical reason this might happen is if one card provides more +{{Cost|}}, +Buy, +Action, or {{VP}} than another but otherwise has the same effect, since under ordinary circumstances there is no way those additional effects can harm the player. For example, {{Card|Bazaar}} is strictly better than {{Card|Village}} because the effect of Bazaar is the same as that of Village plus {{Cost|1}}. Another way one card might be strictly better than another is if it offers the effect of the other as one of two or more options. For instance, once in your deck, {{Card|Count}} is better than {{Card|Mandarin}} since Mandarin's effect is one of the nine choices Count makes available: thus all the benefits of Mandarin are present, but in cases where the effect of Mandarin would be disadvantageous, Count makes other options available and Mandarin doesn't. {{Card|Alchemist}} is strictly better than {{Card|Laboratory}} because it has exactly the same effect when played, and also may give you the ''option'' of top-decking it instead of discarding it. <ins class="diffchange diffchange-inline">{{Card|Counterfeit}} is strictly better than {{Card|Moneylender}} because both can be used to trash a copper for +{{Cost|3}}, but Counterfeit can also be used to trash other treasures for additional {{Cost}} (Counterfeit also gives +1 Buy and does not use up an action)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are numerous cases where a card has an additional effect that is ''usually'' beneficial, but in some cases may turn out to be harmful; whether such cards are considered "strictly better" may depend on context. For example, although [[draw|drawing]] an additional card is usually desirable, it can also cause a terminal [[collision]] or a [[reshuffle]] at an inopportune time, so a card like {{Card|Village}} may not be considered "strictly" better than a card like {{Card|Necropolis}} for this reason in some analyses. More complicated situations also exist: for example, {{Card|Harem}} has the same effect as {{Card|Silver}} when played and is worth 2{{VP}} more, so it might be considered strictly better than Silver; but possessing a Harem in your deck may allow you to be given a {{Card|Curse}} by an opponent's {{Card|Jester}}, which Silver would not. Similarly, {{Card|Goons}} differs from {{Card|Woodcutter}} by providing both +{{VP}} and a [[discard attack]] and would in most contexts be considered strictly better, but the discard attack could help an opponent by enabling their {{Card|Tunnel}} or {{Card|Menagerie}}. {{Card|Great Hall}} is usually strictly better than {{Card|Estate}} since Great Hall may be played as a [[cantrip]], but in a deck with {{Card|Baron}}, Estate may be more beneficial.</div></td></tr>
</table>HPDubshttps://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=45556&oldid=prevAjd: Undo revision 45542 by 73.158.170.47 (talk) too much is assumed2019-08-06T00:36:28Z<p>Undo revision 45542 by <a href="/index.php/Special:Contributions/73.158.170.47" title="Special:Contributions/73.158.170.47">73.158.170.47</a> (<a href="/index.php?title=User_talk:73.158.170.47&action=edit&redlink=1" class="new" title="User talk:73.158.170.47 (page does not exist)">talk</a>) too much is assumed</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* {{Card|Bridge Troll}} is strictly better than {{card|Merchant Ship}} when you are using both of your buys on both turns.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is still better if Lighthouse is drawn dead by [[terminal draw]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is still better if Lighthouse is drawn dead by [[terminal draw]].</div></td></tr>
</table>Ajdhttps://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=45542&oldid=prev73.158.170.47: /* Implications for card design */2019-08-04T03:03:06Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* {{Card|Bridge Troll}} is strictly better than {{card|Merchant Ship}} when you are using both of your buys on both turns.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is still better if Lighthouse is drawn dead by [[terminal draw]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is still better if Lighthouse is drawn dead by [[terminal draw]].</div></td></tr>
</table>73.158.170.47https://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=45405&oldid=prev108.89.34.192: /* Implications for card design */2019-07-13T07:11:52Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 07:11, 13 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is better if Lighthouse is drawn dead by [[terminal draw]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is usually better than {{card|Guardian}} after the first time gained; however Guardian is <ins class="diffchange diffchange-inline">still </ins>better if Lighthouse is drawn dead by [[terminal draw]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td></tr>
</table>108.89.34.192https://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=45404&oldid=prev108.89.34.192: /* Implications for card design */2019-07-13T07:10:39Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 07:10, 13 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* </del>{{card|Lighthouse}} is <del class="diffchange diffchange-inline">strictly </del>better than {{card|Guardian}}<del class="diffchange diffchange-inline">, </del>after the first time gained.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{card|Lighthouse}} is <ins class="diffchange diffchange-inline">usually </ins>better than {{card|Guardian}} after the first time gained<ins class="diffchange diffchange-inline">; however Guardian is better if Lighthouse is drawn dead by [[terminal draw]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td></tr>
</table>108.89.34.192https://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=45399&oldid=prev73.158.170.47: /* Implications for card design */2019-07-13T00:58:39Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 00:58, 13 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more desirable in some circumstances.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* {{card|Lighthouse}} is strictly better than {{card|Guardian}}, after the first time gained.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td></tr>
</table>73.158.170.47https://wiki.dominionstrategy.com/index.php?title=Strictly_better&diff=43275&oldid=prevAjd: /* Implications for card design */2018-09-26T17:16:34Z<p><span dir="auto"><span class="autocomment">Implications for card design</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:16, 26 September 2018</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Noble Brigand}} is better than {{Card|Thief}} except when gaining {{Card|Copper}} is desirable or special Treasure cards abound.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Noble Brigand}} is better than {{Card|Thief}} except when gaining {{Card|Copper}} is desirable or special Treasure cards abound.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Buying {{event|Delve}} is strictly better than {{card|Silver}}, except that Delve is an [[Event]] and in a few cases buying cards is preferable to buying Events, and Events cannot have their [[cost reduction|cost reduced]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more <del class="diffchange diffchange-inline">valuable </del>in some circumstances.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{card|Ducat}} is strictly better than {{card|Candlestick Maker}} in terms of its abilities; but the fact that Ducat is a Treasure and Candlestick Maker is an Action can make Candlestick Maker more <ins class="diffchange diffchange-inline">desirable </ins>in some circumstances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Copper is in general strictly better than {{Card|Abandoned Mine}}. However, there are some edge cases like Festival+Library engines or the unfortunate case of drawing a Throne Room without any other action card, where Abandoned Mine can be better than Copper. Also Copper and all [[Ruins]] are in general strictly better than {{Card|Curse}}; but these are a special case since they cost {{Cost|0}} and are so rarely likely to be bought anyway.</div></td></tr>
</table>Ajd