Summon
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=== In other languages === | === In other languages === | ||
* German: Einladung (lit. ''invitation'') | * German: Einladung (lit. ''invitation'') | ||
+ | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=Altenburger, the German publisher, wanted a promo. I said, how about an Event? They said great. The Event actually promotes Adventures, the set with Events. A first for our promos. | ||
+ | |||
+ | Playtester Matt Engel, aka LastFootnote, is a big designer of homemade cards. I said, do you want to make this promo? He said meh. A bad day. He did end up making it and trying to sell me on its virtues. It all worked out. | ||
+ | |||
+ | His initial premise was, "+1 Buy. Set aside the next Action card you buy this turn. At the start of your next turn, play it." I moved the buy into the functionality - "You may buy an Action card..." I initially was more interested in immediately playing the card, rather than next turn, but that turned out to be a dud. | ||
+ | |||
+ | Playtester Stef Meijer determined that "buy an action, play it next turn" was broken at $2. It turns out you should just do it every turn. I fixed that by changing it to "Gain an Action card costing up to $4." Or if you prefer, that direction meant the card didn't need a prohibitive price. It still conservatively cost $6 at first, but we weren't buying it all that much and Matt pushed for it to go down to $5. It seemed fine at $5 and there it is. It's even better than the original on $4's, but you probably want some cards costing $5 at some point. | ||
+ | |||
+ | It has an unusual wording to deal with some of the weird things that can happen in Dominion. There are various ways for the card to vanish (e.g. Watchtower), so to make sure you have the physical card around to tell you what to do next turn, it gets set aside and then makes sure it was. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos'] | ||
+ | }} | ||
+ | |||
=== Art === | === Art === | ||
{{Quote | {{Quote |
Revision as of 18:18, 5 November 2015
Summon | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Promo |
Illustrator(s) | Marco Morte |
Event text | |
Gain an Action card costing up to . Set it aside. If you do, then at the start of your next turn, play it. |
Summon is a promotional Event. It lets the buyer gain a cheap Action card and play it immediately at the start of their next turn. It is so far the only Event not from Adventures.
Contents |
FAQ
- The Summoned card is discarded during your clean up phase like a typical Action card, as it has been brought in play by the effect of Summon.
Official FAQ
Strategy
There is no strategy article for Summon yet, as it has only recently been announced!
Trivia
Summon was revealed in an advertisement for the German edition of Adventures, which mentioned the Event's inclusion if you bought the expansion. In any language, Summon will be sold in a package that includes an updated version of Pathfinding where the art actually fills the entire space available for it on the card. It was designed by playtester LastFootnote.
In other languages
- German: Einladung (lit. invitation)
Secret History
Playtester Matt Engel, aka LastFootnote, is a big designer of homemade cards. I said, do you want to make this promo? He said meh. A bad day. He did end up making it and trying to sell me on its virtues. It all worked out.
His initial premise was, "+1 Buy. Set aside the next Action card you buy this turn. At the start of your next turn, play it." I moved the buy into the functionality - "You may buy an Action card..." I initially was more interested in immediately playing the card, rather than next turn, but that turned out to be a dud.
Playtester Stef Meijer determined that "buy an action, play it next turn" was broken at $2. It turns out you should just do it every turn. I fixed that by changing it to "Gain an Action card costing up to $4." Or if you prefer, that direction meant the card didn't need a prohibitive price. It still conservatively cost $6 at first, but we weren't buying it all that much and Matt pushed for it to go down to $5. It seemed fine at $5 and there it is. It's even better than the original on $4's, but you probably want some cards costing $5 at some point.
It has an unusual wording to deal with some of the weird things that can happen in Dominion. There are various ways for the card to vanish (e.g. Watchtower), so to make sure you have the physical card around to tell you what to do next turn, it gets set aside and then makes sure it was.
Art