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[[Image:Supply.jpg|thumb|right|500px|The Supply for a particular game of Dominion.]] | [[Image:Supply.jpg|thumb|right|500px|The Supply for a particular game of Dominion.]] | ||
− | The '''Supply''' consists of all the cards a player is able to buy in a game. These include the [[Kingdom]] cards, the [[basic cards|basic]] [[Treasure]] and [[Victory]] cards, {{Card|Curse|Curses}}, and [[Ruins]] if they are available. Some cards, such as [[ | + | The '''Supply''' consists of all the cards a player is able to buy in a game. These include the [[Kingdom]] cards, the [[basic cards|basic]] [[Treasure]] and [[Victory]] cards, {{Card|Curse|Curses}}, and [[Ruins]] if they are available. Some cards, such as [[Prize|Prizes]], {{Card|Spoils}}, {{Card|Madman}}, and {{Card|Mercenary}}, are not in the Supply, but are able to be gained or otherwise acquired through the effects of specific other cards. |
== Overview == | == Overview == | ||
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* [[Looter|Looters]], from [[Dark Ages]], add [[Ruins]] when they are present. | * [[Looter|Looters]], from [[Dark Ages]], add [[Ruins]] when they are present. | ||
− | Ordinarily each pile in the Supply consists of several copies of the same card. The four exceptions to this are Ruins, {{Card|Knights}}, {{Card|Castles}}, and [[Split pile]] cards, which are each Supply piles containing | + | Ordinarily each pile in the Supply consists of several copies of the same card. The four exceptions to this are Ruins, {{Card|Knights}}, {{Card|Castles}}, and [[Split pile]] cards, which are each Supply piles containing more than one differently named cards; in these cases, only the top card of the pile is visible to players and available to be bought or gained. For this reason, although the entirety of any Supply pile is physically part of the Supply, only the top card of any pile is considered to be "in the Supply". For instance, when {{Card|Band of Misfits}} requires you to choose a "card in the Supply", you may not choose a card in the Ruins or Knights pile other than the one on top. |
− | When a pile is empty, it is no longer considered to be part of the Supply. Should it cease to be empty, such as through {{ | + | When a pile is empty, it is no longer considered to be part of the Supply. Should it cease to be empty, such as through {{Card|Ambassador}}, it would once again be part of the Supply. A player can always check how many cards are left in any Supply pile, as well as any non-Supply pile. |
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When you choose a card to buy or gain, unless otherwise instructed, you must choose a card in the Supply. | When you choose a card to buy or gain, unless otherwise instructed, you must choose a card in the Supply. | ||
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* {{Card|Gladiator}} | * {{Card|Gladiator}} | ||
* {{Event|Salt the Earth}} | * {{Event|Salt the Earth}} | ||
− | + | === Cards that emulate a card in the Supply === | |
− | ===Cards that | + | * {{Card|Band of Misfits}} |
− | + | * {{Card|Overlord}} | |
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− | * {{ | + | |
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===Cards that play a card in the Supply=== | ===Cards that play a card in the Supply=== | ||
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* {{Card|Captain}} | * {{Card|Captain}} | ||
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=== Cards that care about empty Supply piles === | === Cards that care about empty Supply piles === | ||
* {{Card|Poacher}} | * {{Card|Poacher}} | ||
* {{Card|City}} | * {{Card|City}} | ||
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* {{Landmark|Tower}} | * {{Landmark|Tower}} | ||
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=== Cards that pick a pile in the Supply === | === Cards that pick a pile in the Supply === | ||
* {{card|Embargo}} | * {{card|Embargo}} | ||
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* {{Event|Pathfinding}} | * {{Event|Pathfinding}} | ||
* {{Landmark|Obelisk}} | * {{Landmark|Obelisk}} | ||
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=== Cards that interact with multiple Supply piles at setup === | === Cards that interact with multiple Supply piles at setup === | ||
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* {{Card|Temple}} | * {{Card|Temple}} | ||
* {{Card|Wild Hunt}} | * {{Card|Wild Hunt}} | ||
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== Non-Supply == | == Non-Supply == | ||
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Anything that is not from a Basic card pile or a Kingdom card pile is not considered to be part of the Supply. | Anything that is not from a Basic card pile or a Kingdom card pile is not considered to be part of the Supply. | ||
=== Cards not in the Supply === | === Cards not in the Supply === | ||
− | There are many cards available in Dominion that can never actually be bought; these are | + | There are many cards available in Dominion that can never actually be bought; these are marked with an asterisked cost, and an italicized parenthetical at the bottom of their card text explaining that they are not in the Supply. The asterisk in their cost has no effect on gameplay other than to signify this; all effects that care about costs affect non-Supply cards normally. (An asterisk may be also be used in a [[Kingdom]] card's cost to represent that it is an unusual cost, such as with {{Card|Peddler}}.) Non-Supply cards must be gained (or otherwise acquired) via other cards that ''are'' available in the Supply, or [[Event]]s, namely: |
− | * {{Card| | + | * {{Card|Tournament}} instructs you to gain a [[Prize]] from the Prize pile. |
* {{Card|Bandit Camp}}, {{Card|Marauder}}, and {{Card|Pillage}} instruct you to gain a {{Card|Spoils}} from the Spoils pile. | * {{Card|Bandit Camp}}, {{Card|Marauder}}, and {{Card|Pillage}} instruct you to gain a {{Card|Spoils}} from the Spoils pile. | ||
− | * {{Card|Hermit}} | + | * {{Card|Hermit}} instructs you to gain a {{Card|Madman}} from the Madman pile. |
* {{Card|Urchin}} instructs you to gain a {{Card|Mercenary}} from the Mercenary pile. | * {{Card|Urchin}} instructs you to gain a {{Card|Mercenary}} from the Mercenary pile. | ||
* {{Card|Page}} and {{Card|Peasant}} each [[exchange]] into a number of increasingly more powerful cards. | * {{Card|Page}} and {{Card|Peasant}} each [[exchange]] into a number of increasingly more powerful cards. | ||
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* {{Card|The Swamp's Gift}} instructs you to gain a {{Card|Will-o'-Wisp}} from the Will-o'-Wisp pile. | * {{Card|The Swamp's Gift}} instructs you to gain a {{Card|Will-o'-Wisp}} from the Will-o'-Wisp pile. | ||
* {{Card|Exorcist}} instructs you to gain any [[Spirit]] (one of {{Card|Will-o'-Wisp}}, {{Card|Imp}}, or {{Card|Ghost}}) from its appropriate pile. | * {{Card|Exorcist}} instructs you to gain any [[Spirit]] (one of {{Card|Will-o'-Wisp}}, {{Card|Imp}}, or {{Card|Ghost}}) from its appropriate pile. | ||
− | * {{ | + | * {{Event|Bargain}}, {{Card|Cavalry}}, {{Event|Demand}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Livery}}, {{Card|Paddock}}, {{Event|Ride}}, {{Card|Scrap}}, {{Card|Sleigh}}, {{Event|Stampede}}, and {{Card|Supplies}} may instruct you to gain a {{Card|Horse}} from the Horse pile. |
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− | + | Additionally, while [[Shelter]]s, [[Heirloom]]s, [[Zombie]]s, and cards from the {{Card|Black Market}} deck do not have an asterisked cost, and do not have card text distinguishing them as such, they are not part of the Supply as they do not come from a pile. | |
− | Additionally, while [[Shelter]]s, [[Heirloom]]s, [[Zombie]]s, and cards from the {{Card|Black Market}} deck do not have an asterisked cost, and do not have card text distinguishing them as such, they are not part of the Supply as they do not come from a pile | + | |
=== [[Trash]] pile === | === [[Trash]] pile === | ||
− | + | Technically, the trash is not part of the Supply. While the cards in it can come originally from the Supply, you cannot normally buy or gain from the trash. There are a few cards that allow you to gain from it, however: | |
− | * {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}} | + | * {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}} and {{Card|Treasurer}} enable you to gain a card of your choice from the trash (subject to certain restrictions). |
* {{Card|Thief}} and {{Card|Noble Brigand}} instruct you to gain specific cards which were just trashed. | * {{Card|Thief}} and {{Card|Noble Brigand}} instruct you to gain specific cards which were just trashed. | ||
=== Miscellaneous === | === Miscellaneous === | ||
* {{Card|Black Market}} tells you to buy from the Black Market deck, which is constructed from Kingdom cards not available in the current game's Supply. | * {{Card|Black Market}} tells you to buy from the Black Market deck, which is constructed from Kingdom cards not available in the current game's Supply. | ||
− | * | + | * ''[[Card-shaped thing]]s'' never becomes part of a players deck and therefore are referenced also as ''Non-Cards''. |
** [[Event]]s and [[Project]]s can be bought during a player's normal Buy phase, but given that they cannot, by their nature, be gained, are not truly part of the Supply. | ** [[Event]]s and [[Project]]s can be bought during a player's normal Buy phase, but given that they cannot, by their nature, be gained, are not truly part of the Supply. | ||
** [[Landmark]]s, though represented by cards on the table along with the Supply, are really just new rules that apply for that particular game. | ** [[Landmark]]s, though represented by cards on the table along with the Supply, are really just new rules that apply for that particular game. | ||
** [[Boon]]s and [[Hex]]es gives their effects once before usually returned to their respective shuffle cycle. | ** [[Boon]]s and [[Hex]]es gives their effects once before usually returned to their respective shuffle cycle. | ||
** [[State]]s and [[Artifact]]s are markers for mostly temporary effects. | ** [[State]]s and [[Artifact]]s are markers for mostly temporary effects. | ||
− | ** [[Way]]s provide | + | ** [[Way]]s provide replacement for any Action's abilities. |
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{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Rules]] | [[Category:Rules]] |