Supply

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Revision as of 20:15, 27 March 2015

The Supply consists of all the cards a player is able to buy in a game. These include the Kingdom cards, the basic Treasure and Victory cards, CursesCurse.jpg, and Ruins if they are available. Some cards, such as Prizes, SpoilsSpoils.jpg, MadmanMadman.jpg, and MercenaryMercenary.jpg, are not in the supply, but are able to be gained through the effects of specific other cards.

Ordinarily each pile in the Supply consists of several copies of the same card; the two exceptions to this are Ruins and Knights, which are each a Supply pile containing several differently named cards. For this reason, although the entirety of any Supply pile is physically part of the Supply, only the top card of any pile is considered to be "in the Supply". For instance, when Band of MisfitsBand of Misfits.jpg requires you to choose a "card in the Supply", you may not choose a card in the Ruins or Knights pile other than the one on top.

When you must choose a card to buy or gain, you must choose a card in the Supply. The exceptions are cards which direct you to buy or gain from elsewhere:


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Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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