Supply

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== Overview ==
 
== Overview ==
A normal game of Dominion has a Supply consisting of {{Card|Estate|Estates}}, {{Card|Duchy|Duchies}}, {{Card|Province|Provinces}}, {{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, Curses, and 10 piles of Kingdom cards (which are usually, but not always, [[Action|Actions]]).  Some expansions add to the Supply:
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A normal game of Dominion has a Supply consisting of {{Card|Estate|Estates}}, {{Card|Duchy|Duchies}}, {{Card|Province|Provinces}}, {{Card|Copper}}, {{Card|Silver}}, {{Card|Gold}}, {{Card|Curse|Curses}}, and 10 piles of Kingdom cards (which are usually, but not always, [[Action|Actions]]).  Some expansions add to the Supply:
 
* [[Alchemy]] adds {{Card|Potion|Potions}} when {{Cost|P}}-costing cards are in the Kingdom.
 
* [[Alchemy]] adds {{Card|Potion|Potions}} when {{Cost|P}}-costing cards are in the Kingdom.
 
* [[Prosperity]] can add {{Card|Colony|Colonies}} and {{Card|Platinum}}.
 
* [[Prosperity]] can add {{Card|Colony|Colonies}} and {{Card|Platinum}}.
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* [[Looter|Looters]], from [[Dark Ages]], add [[Ruins]] when they are present.
 
* [[Looter|Looters]], from [[Dark Ages]], add [[Ruins]] when they are present.
  
Ordinarily each pile in the Supply consists of several copies of the same card. The three exceptions to this are Ruins, {{Card|Knights}}, and [[Split pile]] cards, which are each Supply piles containing more than one differently named cards; in these cases, only the top card of the pile is visible to players and available to be bought or gained. For this reason, although the entirety of any Supply pile is physically part of the Supply, only the top card of any pile is considered to be "in the Supply". For instance, when {{Card|Band of Misfits}} requires you to choose a "card in the Supply", you may not choose a card in the Ruins or Knights pile other than the one on top.
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Ordinarily each pile in the Supply consists of several copies of the same card. The four exceptions to this are Ruins, {{Card|Knights}}, {{Card|Castles}}, and [[Split pile]] cards, which are each Supply piles two or more differently named cards; in these cases, only the top card of the pile is visible to players and available to be bought or gained. For this reason, although the entirety of any Supply pile is physically part of the Supply, only the top card of any pile is considered to be "in the Supply". For instance, when {{Card|Band of Misfits}} requires you to choose a "card in the Supply", you may not choose a card in the Ruins or Knights pile other than the one on top.
  
 
When a pile is empty, it is no longer considered to be part of the Supply.  Should it cease to be empty, such as through {{Card|Ambassador}}, it would once again be part of the Supply.  A player can always check how many cards are left in any Supply pile, as well as any non-Supply pile.
 
When a pile is empty, it is no longer considered to be part of the Supply.  Should it cease to be empty, such as through {{Card|Ambassador}}, it would once again be part of the Supply.  A player can always check how many cards are left in any Supply pile, as well as any non-Supply pile.
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== Cards that reference the Supply ==
 
== Cards that reference the Supply ==
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[[Image:City.jpg|thumb|right|200px|[[City]], a card that references the Supply.]]
 
=== Cards that trash from the Supply ===
 
=== Cards that trash from the Supply ===
 
* {{Card|Lurker}}
 
* {{Card|Lurker}}
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* {{Card|Gladiator}}
 
* {{Event|Salt the Earth}}
 
* {{Event|Salt the Earth}}
=== Cards that emulate a card in the Supply ===
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===Cards that play a card in the Supply===
 
* {{Card|Band of Misfits}}
 
* {{Card|Band of Misfits}}
 
* {{Card|Overlord}}
 
* {{Card|Overlord}}
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* {{Card|Captain}}
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=== Cards that care about empty Supply piles ===
 
=== Cards that care about empty Supply piles ===
 
* {{Card|Poacher}}
 
* {{Card|Poacher}}
 
* {{Card|City}}
 
* {{Card|City}}
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* {{Card|Paddock}}
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* {{Card|Animal Fair}}
 
* {{Landmark|Tower}}
 
* {{Landmark|Tower}}
 
=== Cards that pick a pile in the Supply ===
 
=== Cards that pick a pile in the Supply ===
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* {{card|Embargo}}
 
* {{Card|Young Witch}}
 
* {{Card|Young Witch}}
 
* {{Card|Teacher}}
 
* {{Card|Teacher}}
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* {{Event|Pathfinding}}
 
* {{Event|Pathfinding}}
 
* {{Landmark|Obelisk}}
 
* {{Landmark|Obelisk}}
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=== Cards that interact with multiple Supply piles at setup ===
 
=== Cards that interact with multiple Supply piles at setup ===
 
* {{Card|Trade Route}}
 
* {{Card|Trade Route}}
 
* {{Event|Tax}}
 
* {{Event|Tax}}
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* {{Landmark|Aqueduct}}
 
* {{Landmark|Defiled Shrine}}
 
* {{Landmark|Defiled Shrine}}
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=== [[Gathering]] cards ===
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* {{Card|Farmers' Market}}
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* {{Card|Temple}}
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* {{Card|Wild Hunt}}
  
 
== Non-Supply ==
 
== Non-Supply ==
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Anything that is not from a Basic card pile or a Kingdom card pile is not considered to be part of the Supply.
 
Anything that is not from a Basic card pile or a Kingdom card pile is not considered to be part of the Supply.
 
=== Cards not in the Supply ===
 
=== Cards not in the Supply ===
There are many cards available in Dominion that can never actually be bought; these are marked with an asterisked cost, and an italicized parenthetical at the bottom of their card text explaining that they are not in the Supply. The asterisk in their cost has no effect on gameplay other than to signify this; all effects that care about costs affect non-Supply cards normally. Non-Supply cards must be gained (or otherwise acquired) via other cards that ''are'' available in the Supply, namely:
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There are many cards available in Dominion that can never actually be bought; these are marked with an asterisked cost, and an italicized parenthetical at the bottom of their card text explaining that they are not in the Supply. The asterisk in their cost has no effect on gameplay other than to signify this; all effects that care about costs affect non-Supply cards normally. (An asterisk may be also be used in a [[Kingdom]] card's cost to represent that it is an unusual cost, such as with {{Card|Peddler}}.) Non-Supply cards must be gained (or otherwise acquired) via other cards that ''are'' available in the Supply, or [[Event]]s, namely:
  
 
* {{Card|Tournament}} instructs you to gain a [[Prize]] from the Prize pile.
 
* {{Card|Tournament}} instructs you to gain a [[Prize]] from the Prize pile.
* {{Card|Bandit Camp}}, {{Card|Marauder}}, and {{Card|Pillage}} tell you to gain a {{Card|Spoils}} from the Spoils pile.
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* {{Card|Bandit Camp}}, {{Card|Marauder}}, and {{Card|Pillage}} instruct you to gain a {{Card|Spoils}} from the Spoils pile.
 
* {{Card|Hermit}} instructs you to gain a {{Card|Madman}} from the Madman pile.
 
* {{Card|Hermit}} instructs you to gain a {{Card|Madman}} from the Madman pile.
 
* {{Card|Urchin}} instructs you to gain a {{Card|Mercenary}} from the Mercenary pile.
 
* {{Card|Urchin}} instructs you to gain a {{Card|Mercenary}} from the Mercenary pile.
 
* {{Card|Page}} and {{Card|Peasant}} each [[exchange]] into a number of increasingly more powerful cards.
 
* {{Card|Page}} and {{Card|Peasant}} each [[exchange]] into a number of increasingly more powerful cards.
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* {{Card|Vampire}} [[exchange]]s for a {{Card|Bat}} from the Bat pile.
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* {{Card|Leprechaun}} and {{Card|Magic Lamp}} instruct you to gain a {{Card|Wish}} (or three Wishes, in the case of Magic Lamp) from the Wish pile.
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* {{Card|Haunted Mirror}} instructs you to gain a {{Card|Ghost}} from the Ghost pile.
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* {{Card|Devil's Workshop}} and {{Card|Tormentor}} instruct you to gain an {{Card|Imp}} from the Imp pile.
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* {{Card|The Swamp's Gift}} instructs you to gain a {{Card|Will-o'-Wisp}} from the Will-o'-Wisp pile.
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* {{Card|Exorcist}} instructs you to gain any [[Spirit]] (one of {{Card|Will-o'-Wisp}}, {{Card|Imp}}, or {{Card|Ghost}}) from its appropriate pile.
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* {{Event|Bargain}}, {{Card|Cavalry}}, {{Event|Demand}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Livery}}, {{Card|Paddock}}, {{Event|Ride}}, {{Card|Scrap}}, {{Card|Sleigh}}, {{Event|Stampede}}, and {{Card|Supplies}} may instruct you to gain a {{Card|Horse}} from the Horse pile.
  
Additionally, while [[Shelter|Shelters]] do not have an asterisked cost, and do not have card text distinguishing them as such, they are not part of the Supply, as they do not come from a pile.
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Additionally, while [[Shelter]]s, [[Heirloom]]s, [[Zombie]]s, and cards from the {{Card|Black Market}} deck do not have an asterisked cost, and do not have card text distinguishing them as such, they are not part of the Supply as they do not come from a pile.
  
 
=== [[Trash]] pile ===
 
=== [[Trash]] pile ===
Technically, the trash is not part of the Supply.  While the cards in it can come originally from the Supply, you cannot normally buy or gain from the trash.  There are a few cards that allow you to gain from it, however:
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The trash is not part of the Supply.  While the cards in it can come originally from the Supply, you cannot normally buy or gain from the trash.  There are a few cards that allow you to gain from it, however:
* {{Card|Lurker}}, {{Card|Graverobber}} and {{Card|Rogue}} instruct you to gain cards costing from {{Cost|3}} to {{Cost|6}} from the trash.
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* {{Card|Lurker}}, {{Card|Graverobber}}, {{Card|Rogue}} and {{Card|Treasurer}} enable you to gain a card of your choice from the trash (subject to certain restrictions).
 
* {{Card|Thief}} and {{Card|Noble Brigand}} instruct you to gain specific cards which were just trashed.
 
* {{Card|Thief}} and {{Card|Noble Brigand}} instruct you to gain specific cards which were just trashed.
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
 
* {{Card|Black Market}} tells you to buy from the Black Market deck, which is constructed from Kingdom cards not available in the current game's Supply.
 
* {{Card|Black Market}} tells you to buy from the Black Market deck, which is constructed from Kingdom cards not available in the current game's Supply.
* [[Event|Events]] can be bought during a player's normal Buy phase, but given that they cannot, by their nature, be gained, are not truly part of the Supply.
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* "[[Card-shaped thing]]s" other than actual cards never become part of a player's deck, and are not considered part of the Supply.
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** [[Event]]s and [[Project]]s can be bought during a player's normal Buy phase, but given that they cannot, by their nature, be gained, are not truly part of the Supply.
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** [[Landmark]]s, though represented by cards on the table along with the Supply, are really just new rules that apply for that particular game.
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** [[Boon]]s and [[Hex]]es gives their effects once before usually returned to their respective shuffle cycle.
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** [[State]]s and [[Artifact]]s are markers for mostly temporary effects.
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** [[Way]]s provide replacement for any Action's abilities.
  
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==Trivia==
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===Donald X.'s remarks on non-Supply card costs===
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{{Quote
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|Text= My philosophy changed there, originally I thought "make them {{Cost|0*}} so it's clear you must not be able to buy them," now I think "make them a cost that makes sense, so that they interact better with cards that care about costs." Except sometimes there might still be a reason for an exception, e.g. the [[Spirit]] Costs are all based on what {{Card|Exorcist}} wants. But, that isn't a reason I errata cards.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826741#msg826741 Interview with Donald X.]
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}}
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
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[[Category:Rules]]

Revision as of 15:00, 2 June 2021

The Supply for a particular game of Dominion.

The Supply consists of all the cards a player is able to buy in a game. These include the Kingdom cards, the basic Treasure and Victory cards, CursesCurse.jpg, and Ruins if they are available. Some cards, such as Prizes, SpoilsSpoils.jpg, MadmanMadman.jpg, and MercenaryMercenary.jpg, are not in the Supply, but are able to be gained or otherwise acquired through the effects of specific other cards.

Contents

Overview

A normal game of Dominion has a Supply consisting of EstatesEstate.jpg, DuchiesDuchy.jpg, ProvincesProvince.jpg, CopperCopper.jpg, SilverSilver.jpg, GoldGold.jpg, CursesCurse.jpg, and 10 piles of Kingdom cards (which are usually, but not always, Actions). Some expansions add to the Supply:

Ordinarily each pile in the Supply consists of several copies of the same card. The four exceptions to this are Ruins, KnightsKnights.jpg, CastlesCastles.jpg, and Split pile cards, which are each Supply piles two or more differently named cards; in these cases, only the top card of the pile is visible to players and available to be bought or gained. For this reason, although the entirety of any Supply pile is physically part of the Supply, only the top card of any pile is considered to be "in the Supply". For instance, when Band of MisfitsBand of Misfits.jpg requires you to choose a "card in the Supply", you may not choose a card in the Ruins or Knights pile other than the one on top.

When a pile is empty, it is no longer considered to be part of the Supply. Should it cease to be empty, such as through AmbassadorAmbassador.jpg, it would once again be part of the Supply. A player can always check how many cards are left in any Supply pile, as well as any non-Supply pile.

When you choose a card to buy or gain, unless otherwise instructed, you must choose a card in the Supply.

Cards that reference the Supply

City, a card that references the Supply.

Cards that trash from the Supply

Cards that play a card in the Supply

Cards that care about empty Supply piles

Cards that pick a pile in the Supply

Cards that interact with multiple Supply piles at setup

Gathering cards

Non-Supply

Madman, a card not in the Supply.

Anything that is not from a Basic card pile or a Kingdom card pile is not considered to be part of the Supply.

Cards not in the Supply

There are many cards available in Dominion that can never actually be bought; these are marked with an asterisked cost, and an italicized parenthetical at the bottom of their card text explaining that they are not in the Supply. The asterisk in their cost has no effect on gameplay other than to signify this; all effects that care about costs affect non-Supply cards normally. (An asterisk may be also be used in a Kingdom card's cost to represent that it is an unusual cost, such as with PeddlerPeddler.jpg.) Non-Supply cards must be gained (or otherwise acquired) via other cards that are available in the Supply, or Events, namely:

Additionally, while Shelters, Heirlooms, Zombies, and cards from the Black MarketBlack Market.jpg deck do not have an asterisked cost, and do not have card text distinguishing them as such, they are not part of the Supply as they do not come from a pile.

Trash pile

The trash is not part of the Supply. While the cards in it can come originally from the Supply, you cannot normally buy or gain from the trash. There are a few cards that allow you to gain from it, however:

Miscellaneous

  • Black MarketBlack Market.jpg tells you to buy from the Black Market deck, which is constructed from Kingdom cards not available in the current game's Supply.
  • "Card-shaped things" other than actual cards never become part of a player's deck, and are not considered part of the Supply.
    • Events and Projects can be bought during a player's normal Buy phase, but given that they cannot, by their nature, be gained, are not truly part of the Supply.
    • Landmarks, though represented by cards on the table along with the Supply, are really just new rules that apply for that particular game.
    • Boons and Hexes gives their effects once before usually returned to their respective shuffle cycle.
    • States and Artifacts are markers for mostly temporary effects.
    • Ways provide replacement for any Action's abilities.

Trivia

Donald X.'s remarks on non-Supply card costs

My philosophy changed there, originally I thought "make them $0star so it's clear you must not be able to buy them," now I think "make them a cost that makes sense, so that they interact better with cards that care about costs." Except sometimes there might still be a reason for an exception, e.g. the Spirit Costs are all based on what ExorcistExorcist.jpg wants. But, that isn't a reason I errata cards.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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