Editing Synergy
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− | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone | + | '''Synergy''' describes any time two or more cards make effective use of each other's abilities ([[Split pile|Split pile]]), or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone. Despite this, notable synergistic pairings are often called "[[combo|combos]]", and can be discussed as much as card combinations that dominate boards. |
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+ | == Examples of notable synergies == | ||
+ | * [[Combo: Baron and Inheritance|Baron/Inheritance]] | ||
+ | * [[Combo: Guide and Outpost|Guide/Outpost]] | ||
+ | * [[Combo: Horse Traders and Duke|Horse Traders/Duke]] | ||
+ | * [[Combo: Vault and Grand Market|Vault/Grand Market]] | ||
+ | * [[Combo: Worker's Village and Peddler|Worker's Village/Peddler]] | ||
== Split pile synergies == | == Split pile synergies == | ||
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{{Navbox Strategy}} | {{Navbox Strategy}} | ||
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