Editing Synergy
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'''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone (as with [[combo]]s). The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. | ||
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+ | == Examples of notable synergies == | ||
+ | * [[Combo: Baron and Inheritance|Baron/Inheritance]] | ||
+ | * [[Combo: Guide and Outpost|Guide/Outpost]] | ||
+ | * [[Combo: Horse Traders and Duke|Horse Traders/Duke]] | ||
+ | * [[Combo: Vault and Grand Market|Vault/Grand Market]] | ||
+ | * [[Combo: Worker's Village and Peddler|Worker's Village/Peddler]] | ||
== Split pile synergies == | == Split pile synergies == |