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Tactician highlights the general Dominion principle that one good thing is usually better than two mediocre things.  There are two very different ways to play Tactician: Single Tactician, which is how you’d normally think of the card, and [[Double Tactician]], a more advanced technique that sacrifices the ability to play [[Treasure]] in exchange for a ten-card hand every turn.
 
Tactician highlights the general Dominion principle that one good thing is usually better than two mediocre things.  There are two very different ways to play Tactician: Single Tactician, which is how you’d normally think of the card, and [[Double Tactician]], a more advanced technique that sacrifices the ability to play [[Treasure]] in exchange for a ten-card hand every turn.
  
=== Single Tactician ===
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===Single Tactician===
  
 
Tactician is an easy solution to two big Dominion problems:
 
Tactician is an easy solution to two big Dominion problems:
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Tactician is worst when you have very strong trashing and/or deck draw.  If you can draw your whole deck, or almost all of it, every turn already, then there’s no point to skipping a turn to have a not-that-much-better second turn.  Likewise, any card that depends on having something in your discard or deck does not fare well when your whole deck is in your hand: {{Card|Philosopher's Stone}} loses {{Cost|1}} automatically, and {{Card|Loan}}, {{Card|Venture}}, {{Card|Golem}}, and {{Card|Adventurer}} aren’t benefited by a large hand (and in fact are usually hurt).  (A side note on Golem: although it’s possible to use it to get multiple Tacticians in play, for up to +50 Cards/+10 Actions/+10 Buys the next turn, in practice Golem simply does not work with Tactician.)
 
Tactician is worst when you have very strong trashing and/or deck draw.  If you can draw your whole deck, or almost all of it, every turn already, then there’s no point to skipping a turn to have a not-that-much-better second turn.  Likewise, any card that depends on having something in your discard or deck does not fare well when your whole deck is in your hand: {{Card|Philosopher's Stone}} loses {{Cost|1}} automatically, and {{Card|Loan}}, {{Card|Venture}}, {{Card|Golem}}, and {{Card|Adventurer}} aren’t benefited by a large hand (and in fact are usually hurt).  (A side note on Golem: although it’s possible to use it to get multiple Tacticians in play, for up to +50 Cards/+10 Actions/+10 Buys the next turn, in practice Golem simply does not work with Tactician.)
  
=== [[Double Tactician]] ===
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===[[Double Tactician]]===
  
 
[[File:Black Market.jpg|100px|thumb|right|{{Card|Black Market}} can be used in [[Double Tactician]] engines as a devastating [[Combo: Black Market and Tactician | combo]].]]
 
[[File:Black Market.jpg|100px|thumb|right|{{Card|Black Market}} can be used in [[Double Tactician]] engines as a devastating [[Combo: Black Market and Tactician | combo]].]]

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