Talisman
(→Synergies/Combos: I don't see how Talisman is good for Great Hall, Island, or Tunnel; it can't gain them) |
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{{Infobox Card | {{Infobox Card | ||
|name = Talisman | |name = Talisman | ||
+ | |cost = 4 | ||
|type1 = Treasure | |type1 = Treasure | ||
− | |illustrator = Eric J | + | |illustrator = Eric J Carter |
|text = {{Cost|1|l}}<br/> | |text = {{Cost|1|l}}<br/> | ||
− | |text2 = While this | + | |text2 = While you have this in play, when you buy a non-Victory card costing {{Cost|4}} or less, gain a copy of it. |
}} | }} | ||
− | '''Talisman''' is a [[Treasure]] card from [[Prosperity]]. It is worth {{Cost|1}} like {{Card|Copper}} and allows you to gain a second copy of any | + | |
+ | '''Talisman''' is a [[Treasure]] card from [[Prosperity]]. It is worth {{Cost|1}}, like {{Card|Copper}}, and allows you to gain a second copy of any cheap ({{Cost|4}} or less) non-[[Victory]] card that you buy. It is typically rather weak, since you usually want a few expensive cards rather than lots of cheap cards, but it can be quite strong with the right support. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | |||
* Each time you buy a non-Victory card costing {{Cost|4}} or less with this in play, you gain another copy of the bought card. | * Each time you buy a non-Victory card costing {{Cost|4}} or less with this in play, you gain another copy of the bought card. | ||
* If there are no copies left, you do not gain one. | * If there are no copies left, you do not gain one. | ||
− | * The gained card comes from the Supply and goes into your discard pile. | + | * The gained card comes from the [[Supply]] and goes into your discard pile. |
− | * If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for {{Cost|4}} or less, Talisman applies to each one. For example if you have two | + | * If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for {{Cost|4}} or less, Talisman applies to each one. |
+ | * For example if you have two Talismans, four {{Card|Copper|Coppers}}, and two Buys, you could buy {{Card|Silver}} and {{Card|Trade Route}}, gaining two more Silvers and two more Trade Routes. | ||
* Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand. | * Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand. | ||
− | + | * Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a {{Card|Peddler}} if you have played two [[Action]]s this turn, thus lowering Peddler’s cost to {{Cost|4}}, or can get you a {{Card|Grand Market}} if you have a {{Card|Quarry}} in play. | |
− | * Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a Peddler if you have played two | + | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | * When you buy a card from the {{Card|Black Market}} deck, you do not get a second copy of it even if Talisman is in play, since there is no second copy in the Supply. | ||
+ | * Talisman, like most other gainers, cannot be used to gain cards with {{Cost|P}} or {{Debt}} in their cost. | ||
== Strategy Article == | == Strategy Article == | ||
− | Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a {{Cost|4}-cost card that only provides {{Cost|1}}, Talisman has a high opportunity cost. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any [[engine]] built around cards like {{Card|Fishing Village}}, {{Card|Menagerie}}, {{Card|Hamlet}}, {{Card|Caravan}}, {{Card|Watchtower}}, etc. will allow you to pick up important engine parts quickly. | + | Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a {{Cost|4}}-cost card that only provides {{Cost|1}}, Talisman has a high [[opportunity cost]]. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any [[engine]] built around cards like {{Card|Fishing Village}}, {{Card|Menagerie}}, {{Card|Hamlet}}, {{Card|Caravan}}, {{Card|Watchtower}}, etc. will allow you to pick up important engine parts quickly. |
− | Cards which lower the costs of cards can be particularly strong when paired with Talisman. Lower costs of actions with {{Card|Quarry}}, {{Card|Bridge}} or {{Card|Highway}} will allow you to pick up extra copies of the normally more expensive, but more powerful cards you want. Talisman also pairs well with [[alt-VP|alternate VP]] cards like {{Card|Duke}} or {{Card|Gardens}}, because, although you can't pick up multiple copies of the VP card, you can pick up a large number of cheap cards like Silver which are very helpful to avoid stalling out while greening. | + | Cards which lower the costs of cards can be particularly strong when paired with Talisman. Lower costs of actions with {{Card|Quarry}}, {{Card|Bridge}} or {{Card|Highway}} will allow you to pick up extra copies of the normally more expensive, but more powerful cards you want. Talisman also pairs well with [[alt-VP|alternate VP]] cards like {{Card|Duke}} or {{Card|Gardens}}, because, although you can't pick up multiple copies of the VP card, you can pick up a large number of cheap cards like Silver which are very helpful to avoid stalling out while greening. If there are some good cheap actions on the board, Talisman can greatly benefit a {{Card|Vineyard}} strategy since it can pick up multiple actions with a single buy. It also allows you to delay greening since you can pick up multiple {{Card|Potion|Potions}} at once to buy up the Vineyards quickly. |
Still, the cases where Talisman features prominently are small, since you need another of other helper cards to get significant benefit over a simple Silver. | Still, the cases where Talisman features prominently are small, since you need another of other helper cards to get significant benefit over a simple Silver. | ||
− | When considering whether to buy Talisman, consider whether or not you want to have ''a lot of'' the low-cost cards you would buy with it. For example, {{Card|Jack of all Trades}} is a power card, but buying more than two | + | When considering whether to buy Talisman, consider whether or not you want to have ''a lot of'' the low-cost cards you would buy with it. For example, {{Card|Jack of all Trades}} is a power card, but buying more than two Jacks usually harms a deck. When you want to buy cards like this, Talisman can actually harm your deck by forcing you to buy two of a card you only want one of. |
=== Synergies/Combos === | === Synergies/Combos === | ||
* Strong cards costing {{Cost|4}} or less that benefit you more if you have more of them (i.e. {{Card|Caravan}}). | * Strong cards costing {{Cost|4}} or less that benefit you more if you have more of them (i.e. {{Card|Caravan}}). | ||
* [[Engines]] based on cards costing {{Cost|4}} or less. | * [[Engines]] based on cards costing {{Cost|4}} or less. | ||
− | * Decks that benefit from Silver. | + | * Decks that benefit from large numbers of Silver and don't just use Silver as a stepping-stone to {{Cost|5}} and {{Cost|6}} engine components. |
* Cost reducers like {{Card|Quarry}}, {{Card|Bridge}} and {{Card|Highway}} | * Cost reducers like {{Card|Quarry}}, {{Card|Bridge}} and {{Card|Highway}} | ||
− | * {{Card|Gardens}}, {{ | + | * {{Card|Gardens}}, {{Card|Silk Road|Silk Roads}}, {{Card|Duke|Dukes}}, and {{Card|Vineyard|Vineyards}} |
+ | * {{Card|Fool's Gold}} | ||
+ | * Cards gained to your hand that can be played that turn, like {{Card|Villa}}, {{Card|Den of Sin}} (with a cost reducer), or {{Card|Ghost Town}} | ||
=== Antisynergies === | === Antisynergies === | ||
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:* Boards where the only strong {{Cost|3}}-{{Cost|4}} cards are terminal actions that you want a limited number of. | :* Boards where the only strong {{Cost|3}}-{{Cost|4}} cards are terminal actions that you want a limited number of. | ||
* Boards where reaching {{Cost|5}} or {{Cost|6}} quickly is important, such as when {{Card|Witch}}, {{Card|Mountebank}}, or {{Card|Goons}} are present. | * Boards where reaching {{Cost|5}} or {{Cost|6}} quickly is important, such as when {{Card|Witch}}, {{Card|Mountebank}}, or {{Card|Goons}} are present. | ||
+ | * [[Big Money]] boards where reaching {{Cost|6}} for {{Card|Gold}} is critical. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|TalismanOld|Talisman}} || {{CardVersionImage|TalismanDigitalOld|Talisman from Goko/Making Fun}} || {{Cost|1}}.<br>While this is in play, when you buy a card costing {{Cost|4}} or less that is not a Victory card, gain a copy of it. || Prosperity 1st Edition || October 2010 | ||
+ | |- | ||
+ | | {{CardVersionImage|Talisman|Talisman}} || {{CardVersionImage|TalismanDigital|Talisman from Shuffle iT}} || {{Cost|1}}.<br>While this is in play, when you buy a non-Victory card costing {{Cost|4}} or less, gain a copy of it. || Prosperity [[Second Edition|2nd Edition]] || February 2017 | ||
+ | |- | ||
+ | | || || {{Cost|1}}.<br>While you have this in play, when you buy a non-Victory card costing {{Cost|4}} or less, gain a copy of it. || Prosperity (2020 printing) || October 2020 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 幸運符 || || || {{Cost|1}}當此卡在出牌區,當你購買一張價值{{Cost|4}}以下的非分數卡,再獲得一張。 | ||
+ | |- | ||
+ | !Czech | ||
+ | | Talisman || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Talisman || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Talismaani || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Talisman || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Talisman || [[File:talisman.german.jpg|100px]] || || {{Cost|1}}<br>Wenn diese Karte im Spiel ist und du eine Nicht-Punktekarte kaufst, die maximal {{Cost|4}} kostet, nimm eine gleiche Karte vom Vorrat. | ||
+ | |- | ||
+ | !Italian | ||
+ | | Talismano || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 護符 (pron. ''gofu'') || || || {{Cost|1}}。 これが場にある間、コスト{{Cost|4}}以下の勝利点以外のカード1枚を購入するとき、それと同じカード1枚を獲得する。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Talizman || {{CardLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Талисман (pron. ''talisman'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Talismán || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | [[Image:TalismanArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
Line 46: | Line 105: | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | ||
+ | }} | ||
+ | === Retrospective === | ||
+ | {{Quote| | ||
+ | |Text=Talisman would be a lot more exciting if it could get VP cards somehow, but some people do like it as is. There might have been a good tweak there, dunno. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
}} | }} | ||
+ | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:48, 4 March 2021
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Talisman | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Eric J Carter |
Card text | |
While you have this in play, when you buy a non-Victory card costing or less, gain a copy of it. |
Talisman is a Treasure card from Prosperity. It is worth , like Copper, and allows you to gain a second copy of any cheap ( or less) non-Victory card that you buy. It is typically rather weak, since you usually want a few expensive cards rather than lots of cheap cards, but it can be quite strong with the right support.
Contents |
FAQ
Official FAQ
- Each time you buy a non-Victory card costing or less with this in play, you gain another copy of the bought card.
- If there are no copies left, you do not gain one.
- The gained card comes from the Supply and goes into your discard pile.
- If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for or less, Talisman applies to each one.
- For example if you have two Talismans, four Coppers, and two Buys, you could buy Silver and Trade Route, gaining two more Silvers and two more Trade Routes.
- Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand.
- Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a Peddler if you have played two Actions this turn, thus lowering Peddler’s cost to , or can get you a Grand Market if you have a Quarry in play.
Other Rules clarifications
- When you buy a card from the Black Market deck, you do not get a second copy of it even if Talisman is in play, since there is no second copy in the Supply.
- Talisman, like most other gainers, cannot be used to gain cards with or in their cost.
Strategy Article
Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a -cost card that only provides , Talisman has a high opportunity cost. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any engine built around cards like Fishing Village, Menagerie, Hamlet, Caravan, Watchtower, etc. will allow you to pick up important engine parts quickly.
Cards which lower the costs of cards can be particularly strong when paired with Talisman. Lower costs of actions with Quarry, Bridge or Highway will allow you to pick up extra copies of the normally more expensive, but more powerful cards you want. Talisman also pairs well with alternate VP cards like Duke or Gardens, because, although you can't pick up multiple copies of the VP card, you can pick up a large number of cheap cards like Silver which are very helpful to avoid stalling out while greening. If there are some good cheap actions on the board, Talisman can greatly benefit a Vineyard strategy since it can pick up multiple actions with a single buy. It also allows you to delay greening since you can pick up multiple Potions at once to buy up the Vineyards quickly.
Still, the cases where Talisman features prominently are small, since you need another of other helper cards to get significant benefit over a simple Silver.
When considering whether to buy Talisman, consider whether or not you want to have a lot of the low-cost cards you would buy with it. For example, Jack of all Trades is a power card, but buying more than two Jacks usually harms a deck. When you want to buy cards like this, Talisman can actually harm your deck by forcing you to buy two of a card you only want one of.
Synergies/Combos
- Strong cards costing or less that benefit you more if you have more of them (i.e. Caravan).
- Engines based on cards costing or less.
- Decks that benefit from large numbers of Silver and don't just use Silver as a stepping-stone to and engine components.
- Cost reducers like Quarry, Bridge and Highway
- Gardens, Silk Roads, Dukes, and Vineyards
- Fool's Gold
- Cards gained to your hand that can be played that turn, like Villa, Den of Sin (with a cost reducer), or Ghost Town
Antisynergies
- Lack of the above, particularly:
- Boards where the only desirable cards cost or more.
- Boards where the only strong - cards are terminal actions that you want a limited number of.
- Boards where reaching or quickly is important, such as when Witch, Mountebank, or Goons are present.
- Big Money boards where reaching for Gold is critical.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
. While this is in play, when you buy a card costing or less that is not a Victory card, gain a copy of it. |
Prosperity 1st Edition | October 2010 | ||
. While this is in play, when you buy a non-Victory card costing or less, gain a copy of it. |
Prosperity 2nd Edition | February 2017 | ||
. While you have this in play, when you buy a non-Victory card costing or less, gain a copy of it. |
Prosperity (2020 printing) | October 2020 |
Other language versions
Trivia
Secret History
Retrospective