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::::: 7. The -1 Card token and -$1 token are not consistent with how you described the other tokens. The other tokens (not just erry, Plan, and Inheritance) are described as effects of the cards. You could do this with the -1 Card token and -$1 token too, just list them under Bridge Troll etc... That would at least be consistent. But I think it's problematic listing them as effects of cards anyway. It's not the intention. The text in parenthesis is a reminder, not a rule on the event card.
 
::::: 7. The -1 Card token and -$1 token are not consistent with how you described the other tokens. The other tokens (not just erry, Plan, and Inheritance) are described as effects of the cards. You could do this with the -1 Card token and -$1 token too, just list them under Bridge Troll etc... That would at least be consistent. But I think it's problematic listing them as effects of cards anyway. It's not the intention. The text in parenthesis is a reminder, not a rule on the event card.
 
::::: 8. Yeah, this is the problem with a list like this. It doesn't say when exactly the different triggers are in effect, although it's supposed to be about timing. It could just list all the triggers of course, just so we could see which effects trigger at the same time. That would mean dropping "If you set this aside" from Horse Traders (as the most obvious example), "If the card's supply pile has your token on it" etc, "If the Action is still in play" from Royal Carriage, "If it is the chosen card" from Scheme, "If it was played by Prince this turn" and "play the set aside action" (instead of "play the action") from Prince, "If this is in your deck" from Stash, "If the played card is an Action" from Champion, "If you have at least $2 unspent" from Wine Merchant, "If it is your turn"... Now these prerequisites are there, but others are missing, like the ones who tell you that you must have set up a trigger for it to be in effect, like for Possession, Mission, Scheme (start of clean-up), Prince (start of turn), Haunted Woods, Swamp Hag, Duration effects... and also states like for Bridge, Coppersmith, Contraband, Travelling Fair, Possession... You could drop all descriptions of having set up something I guess, since you mention that in the article. That would at least mean dropping it from Horse Traders, Prince and Scheme. Those are pure set-up effects, not actually checking anything when they trigger. Getting to the original point: If you argue that the Trashing token needs to check if you bought from its pile, it would be exactly the same for the -1 Card token. It needs to check whether it's on your pile. Does these checks trigger on-buy/on-draw or are the checks actually part of the trigger? It's like for Hoard. It triggers on-buy, but does it trigger on every buy, checking if it was a Victory card, or does it trigger just when you buy a Victory card? Functionally it's the same. But if it's part of the trigger, you need more subheadings, which you don't want. If it's not part of the trigger, you're introducing prerequisites that don't even have anything to do with being set up, so (if you want everything except description of how you set up things) I guess then they should all be included. I don't think this list was consistent before your big change either, but I think it was more so. --[[Special:Contributions/187.133.14.206|187.133.14.206]] 16:16, 30 April 2015 (EDT)
 
::::: 8. Yeah, this is the problem with a list like this. It doesn't say when exactly the different triggers are in effect, although it's supposed to be about timing. It could just list all the triggers of course, just so we could see which effects trigger at the same time. That would mean dropping "If you set this aside" from Horse Traders (as the most obvious example), "If the card's supply pile has your token on it" etc, "If the Action is still in play" from Royal Carriage, "If it is the chosen card" from Scheme, "If it was played by Prince this turn" and "play the set aside action" (instead of "play the action") from Prince, "If this is in your deck" from Stash, "If the played card is an Action" from Champion, "If you have at least $2 unspent" from Wine Merchant, "If it is your turn"... Now these prerequisites are there, but others are missing, like the ones who tell you that you must have set up a trigger for it to be in effect, like for Possession, Mission, Scheme (start of clean-up), Prince (start of turn), Haunted Woods, Swamp Hag, Duration effects... and also states like for Bridge, Coppersmith, Contraband, Travelling Fair, Possession... You could drop all descriptions of having set up something I guess, since you mention that in the article. That would at least mean dropping it from Horse Traders, Prince and Scheme. Those are pure set-up effects, not actually checking anything when they trigger. Getting to the original point: If you argue that the Trashing token needs to check if you bought from its pile, it would be exactly the same for the -1 Card token. It needs to check whether it's on your pile. Does these checks trigger on-buy/on-draw or are the checks actually part of the trigger? It's like for Hoard. It triggers on-buy, but does it trigger on every buy, checking if it was a Victory card, or does it trigger just when you buy a Victory card? Functionally it's the same. But if it's part of the trigger, you need more subheadings, which you don't want. If it's not part of the trigger, you're introducing prerequisites that don't even have anything to do with being set up, so (if you want everything except description of how you set up things) I guess then they should all be included. I don't think this list was consistent before your big change either, but I think it was more so. --[[Special:Contributions/187.133.14.206|187.133.14.206]] 16:16, 30 April 2015 (EDT)
 
=Mistake=
 
 
I noticed another mistake: "(effects that change locations of other effects' gains, listed below, trigger afterwards)"
 
 
There are no effects like this. Watchtower and Royal Seal move the cards after they have been gained, they don't change the location, that's the reason they trigger afterwards. Since editing the wiki will just lead to ut being reverted with no explanation, I'll just note it here in case anyone wants to battle to get it corrected.
 
 
I also see that Urchin is again missing that it has to be in play. See previous discussion above. --[[Special:Contributions/189.157.61.11|189.157.61.11]] 10:57, 21 April 2016 (EDT)
 
* Feel free to make those changes.  And feel free to register as a user, Jeebus. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 11:20, 22 April 2016 (EDT)
 
 
== Beginning of game and other setup effects ==
 
 
Should Ruins, Shelters, Platinum/Colony and Potion be included in the "beginning of game" section? [[User:ConMan|ConMan]] ([[User talk:ConMan|talk]]) 00:52, 4 May 2016 (EDT)
 

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