Talk:Triggered effects

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Werothegreat, you made several changes reverting what I did.

Instead of an edit war, here is my rational for what I think should be changed back.


1) "Overpay cards and Messenger all trigger on when-buy."

Your comment: "It's useful to make distinctions like this."

The point of this page, which was originally based on AJD's list, was to categorize when cards do things (except when you play them). I recommend you read this thread: http://forum.dominionstrategy.com/index.php?topic=4651.0 The fact is that Messenger and the overpay cards all trigger on when-buy. It's confusing and unnecessary to separate them when this is the case. This is also important for correctly resolving actual rules questions regarding timing of events. For instance, the fact that Messenger triggers on when-buy means that you can buy Messenger and gain the card from Messenger before having to put your hand on your deck from a played Haunted Woods. Maybe you choose to gain a Curse with Messenger, trashing it with a Watchtower in your hand (that you haven't put on your deck yet).


2) "Save, Travelling Fair, Expedition, Mission: Future events are set up on when-buy, and needs to be included here. Compare Horse Traders, Scheme (or when-play of Durations etc)."

Your comment: "Not all Events do things when you Buy them."

That is false. The ones in question set up later events when you buy them. As I said, see Horse Traders and Scheme on this very page. Many cards in Dominion work like this. When you play a Caravan, you get +1 Card +1 Action and also set up an event to happen at the start of your next turn. All those things happen when you play it (which is why they happen again if you Throne Room Caravan.) These Events have to include setting up events, since it happens at the moment you buy them. If you still don't agree, you'd have to change Horse Traders and Scheme too on this page (maybe others). But you would be changing how the list on this page is supposed to work.


3) Champion

I don't know why you added it to "While this is in play". This is wrong. The card could be trashed (with Procession) and still have the effects.


4) "Champion and Lighthouse are the same. Neither is an event that happens when a player plays an Attack."

Your comment: "It says right on Champion and Lighthouse "when another player plays an Attack card", so these need to be here."

Just because it says that, doesn't mean it's the correct timing. See Nomad Camp, Band of Misfits...

This is a bit more subtle, but I gave my reason for this not being a when-play effect here: http://forum.dominionstrategy.com/index.php?topic=4651.msg206154#msg206154 Essentially, an Attack card (like all cards) can have several effects (+3 cards, each other player gains a curse, etc). Only the effects that would affect you (the "defending" player) don't affect you if you use Lighthouse or Champion. So nothing really happens when the Attack card is played. It's later, when we resolve each effect of the card from top to bottom, that there's a difference for some of the effects (if you use Lighthouse/Champion). So Lighthouse/Champion are clearly not when-play effects. If they are events, they would be when-something-would-affect-you-from-a-played-Attack. I think it's better to say that they are states that are active while in play (Lighthouse) or for the rest of the game (Champion).


5) During your turns (instead of "turn").

"Turn" is better. We don't write "during your buy phases", "in the clean-up phases" etc.


6) Urchin

You changed it from "While this is in play, when you play another Attack card" to "When you play an Attack card".

First of all, it needs to be "another", as I noted, or it's just wrong.

Second, other cards have the "while this is in play" prefix, so this is at least not consistent.

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