Talk:Vanilla

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*I think it'd be hard to draw the line at what is and isn't vanilla if we use any definition other than "plusses that are bolded". --[[User:Drab Emordnilap|Drab Emordnilap]] ([[User talk:Drab Emordnilap|talk]]) 11:26, 5 November 2012 (EST)
 
*I think it'd be hard to draw the line at what is and isn't vanilla if we use any definition other than "plusses that are bolded". --[[User:Drab Emordnilap|Drab Emordnilap]] ([[User talk:Drab Emordnilap|talk]]) 11:26, 5 November 2012 (EST)
 
::Agreed. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 11:51, 5 November 2012 (EST)
 
::Agreed. [[User:Ajd|Ajd]] ([[User talk:Ajd|talk]]) 11:51, 5 November 2012 (EST)
 +
::: The definition I go with is "If there isn't text, it's Vanilla."  This is how I include Kingdom Treasures. [[User:Werothegreat|Werothegreat]] ([[User talk:Werothegreat|talk]]) 23:00, 16 June 2013 (EDT)

Latest revision as of 23:00, 16 June 2013

Would anyone consider "discard X card(s)" as a vanilla effect? It feels pretty vanilla as it is the opposite of +X card(s). --Qvist (talk) 11:04, 5 November 2012 (EST)

  • I think it'd be hard to draw the line at what is and isn't vanilla if we use any definition other than "plusses that are bolded". --Drab Emordnilap (talk) 11:26, 5 November 2012 (EST)
Agreed. Ajd (talk) 11:51, 5 November 2012 (EST)
The definition I go with is "If there isn't text, it's Vanilla." This is how I include Kingdom Treasures. Werothegreat (talk) 23:00, 16 June 2013 (EDT)
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