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[[File:Merchant Guild.jpg|100px|right]]
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[[File:Farmland.jpg|100px|right]]
'''[[Merchant Guild]]''' started out thinking it could cost {{Cost|4}}, like {{Card|Bridge}}. As it turned out, it could not.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=8557 The Secret History of the Guild Cards]
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Originally '''[[Farmland]]''' triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing {{Cost|4}}, gain a Farmland, trash another card costing {{Cost|4}}, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but {{Card|Noble Brigand}} had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
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Revision as of 16:05, 15 December 2014

Farmland.jpg
Originally Farmland triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble BrigandNoble Brigand.jpg had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.
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