Template:Did you know

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
[[File:Swamp Hag.jpg|100px|right]]
+
[[File:Relic.jpg|100px|right]]
'''[[Swamp Hag]]''' was one of the first cards in [[Adventures]]. The attack was always the same, except for precise phrasing vs. things like {{Card|Outpost}}. At first it gave +{{Cost|1}} on both turns, then +1 Card; now it's +{{Cost|3}} next turn.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
+
Somewhat late in the going, I tried to steer a few of the remaining slots towards particular card names. '''[[Relic]]''' started out as a [[treasure]] that gave you a bonus based on the [[card type|card types]] you had in play. First it just counted types, but that went too far; then it cared about specific types: it attacked if you had an [[Attack]] in play, gave +{{Cost|1}} if you had a [[Duration]] card, and gave +1 Buy if you had a [[Reserve]] card or [[Reaction]] card. The varying functionality was cute, but quick, what did it do again? Only the Attack part was memorable. While I like the idea of needing a dude to wield the Relic, I ended up simplifying it down to just always attacking. Then it could be a Treasure - Attack, so it is.<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
</cite></div>
 
</cite></div>

Revision as of 21:57, 11 September 2015

Relic.jpg
Somewhat late in the going, I tried to steer a few of the remaining slots towards particular card names. Relic started out as a treasure that gave you a bonus based on the card types you had in play. First it just counted types, but that went too far; then it cared about specific types: it attacked if you had an Attack in play, gave +$1 if you had a Duration card, and gave +1 Buy if you had a Reserve card or Reaction card. The varying functionality was cute, but quick, what did it do again? Only the Attack part was memorable. While I like the idea of needing a dude to wield the Relic, I ended up simplifying it down to just always attacking. Then it could be a Treasure - Attack, so it is.
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox