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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[File:Seer.jpg|150px]]</div>
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<div style="float: right; margin: 0.5em 0.9em 0.4em 0;">[[File:Cargo Ship.jpg|150px]]</div>
At first '''[[Seer]]''' got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}.
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The concept of '''[[Cargo Ship]]''' debuted on a 2-sided [[State]], limited to [[Treasure]]s. The first version as a card set aside all gains, and doled them out at one per turn, like {{Card|Archive}}. Then it was just one card, and that was better but weak - it cost {{Cost|5}}. I tried it with +2 Coffers, then just lowered it to costing {{Cost|4}} and then {{Cost|3}}.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance'']
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance'']
 
</cite></div>
 
</cite></div>

Revision as of 10:25, 10 May 2019

Cargo Ship.jpg

The concept of Cargo Ship debuted on a 2-sided State, limited to Treasures. The first version as a card set aside all gains, and doled them out at one per turn, like ArchiveArchive.jpg. Then it was just one card, and that was better but weak - it cost $5. I tried it with +2 Coffers, then just lowered it to costing $4 and then $3.

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