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(I think Witch should link to the article and not the section... too awkward to be sent to the bottom of the article and no new information is gained without scrolling up)
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[[File:Witch.jpg|100px|right]]
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[[File:Moat.jpg|100px|right]]
In the very first game of Dominion, '''[[Witch]]''' cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.
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The very first Moat just stopped one attack and was discarded. That was pretty weak, so I gradually improved it. Also I felt like it was important that you be able to do something with Moat even if no attacks were on the table, for people who wanted to just deal out 10 random cards and play with them. When Valerie got her copy, the card either drew 2 cards or was discarded to stop an attack, but during the time between then and when development started, I changed it so you just revealed it to stop attacks - you could stop multiple attacks with it, and then still play it to draw cards on your turn. For a while Valerie or Dale thought this might be too good, and we tested a version you had to discard, but eventually the stronger version won out.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>

Revision as of 15:27, 21 January 2013

Moat.jpg

The very first Moat just stopped one attack and was discarded. That was pretty weak, so I gradually improved it. Also I felt like it was important that you be able to do something with Moat even if no attacks were on the table, for people who wanted to just deal out 10 random cards and play with them. When Valerie got her copy, the card either drew 2 cards or was discarded to stop an attack, but during the time between then and when development started, I changed it so you just revealed it to stop attacks - you could stop multiple attacks with it, and then still play it to draw cards on your turn. For a while Valerie or Dale thought this might be too good, and we tested a version you had to discard, but eventually the stronger version won out.

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