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Revision as of 10:25, 10 May 2019 by Werothegreat (Talk | contribs)
The concept of Cargo Ship debuted on a 2-sided State, limited to Treasures. The first version as a card set aside all gains, and doled them out at one per turn, like Archive. Then it was just one card, and that was better but weak - it cost . I tried it with +2 Coffers, then just lowered it to costing and then .