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Revision as of 21:57, 11 September 2015 by Werothegreat (Talk | contribs)

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Relic.jpg
Somewhat late in the going, I tried to steer a few of the remaining slots towards particular card names. Relic started out as a treasure that gave you a bonus based on the card types you had in play. First it just counted types, but that went too far; then it cared about specific types: it attacked if you had an Attack in play, gave +$1 if you had a Duration card, and gave +1 Buy if you had a Reserve card or Reaction card. The varying functionality was cute, but quick, what did it do again? Only the Attack part was memorable. While I like the idea of needing a dude to wield the Relic, I ended up simplifying it down to just always attacking. Then it could be a Treasure - Attack, so it is.
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