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Revision as of 16:05, 15 December 2014 by Werothegreat (Talk | contribs)

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Farmland.jpg
Originally Farmland triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing $4, gain a Farmland, trash another card costing $4, gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble BrigandNoble Brigand.jpg had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.
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