Template:Navbox Strategy

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|group3 = Rules
 
|group3 = Rules
|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Lose Track rule]] • [[Materials]] • [[No Visiting rule]] • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
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|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Materials]] • [[No Visiting rule]] • [[Stop-Moving rule]] (previously [[Lose Track rule]]) • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
 
}}
 
}}

Revision as of 11:41, 28 December 2019

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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