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|group2 = Strategic concepts
 
|group2 = Strategic concepts
|list2 = [[Collision]] • [[Counter]] • [[Cycling]] • [[Dead]] • [[Duchy dancing]] • [[Endgame]] • [[Greening]] • [[Megaturn]] • [[Mirror]] • [[Opening]] • [[Opportunity cost]] • [[Penultimate Province Rule]] • [[Payload]] • [[Pin]] • [[Piledriving]] • [[Reshuffle]] • [[Silver test]] • [[Stop card]] • [[Split advantage]] • [[Strictly better]] • [[Synergy]] • [[Terminality]] • [[Three-pile ending]] • [[Turn advantage]] • [[Victory point]] • [[Village idiot]]
+
|list2 = [[Collision]] • [[Counter]] • [[Cycling]] • [[Dead]] • [[Duchy dancing]] • [[Endgame]] • [[Greening]] • [[Megaturn]] • [[Mirror]] • [[Opening]] • [[Opportunity cost]] • [[Penultimate Province Rule]] • [[Payload]] • [[Pin]] • [[Piledriving]] • [[Reshuffle]] • [[Silver test]] • [[Stop card]] • [[Split advantage]] • [[Strictly better]] • [[Synergy]] • [[Terminality]] • [[Terminal space]] • [[Three-pile ending]] • [[Turn advantage]] • [[Victory point]] • [[Village idiot]]
  
 
|group3 = Rules
 
|group3 = Rules
 
|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Materials]] • [[No Visiting rule]] • [[Stop-Moving rule]] (previously [[Lose Track rule]]) • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
 
|list3 = [[Blue dog rule]] • [[Cost]] • [[Deck]] • [[Gameplay]] • [[Materials]] • [[No Visiting rule]] • [[Stop-Moving rule]] (previously [[Lose Track rule]]) • [[Supply]] ([[Kingdom]]) • [[Triggered effects]] • [[Turn]]
 
}}
 
}}

Revision as of 23:30, 10 October 2021

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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