Temple
From DominionStrategy Wiki
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| || || Japanese || 神殿 (pron. ''shinden'') || | | || || Japanese || 神殿 (pron. ''shinden'') || | ||
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− | | || || Polish || Świątynia || | + | | {{CardLangVersionImage|Polish}} || || Polish || Świątynia || |
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| || || Russian || Храм (pron. ''khram'') || | | || || Russian || Храм (pron. ''khram'') || |
Revision as of 11:22, 10 August 2017
Temple | |
---|---|
Info | |
Cost | |
Type(s) | Action - Gathering |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Trash from 1 to 3 differently named cards from your hand. Add 1 to the Temple Supply pile. When you gain this, take the from the Temple Supply pile. |
Temple is an Action-Gathering card from Empires. It is a trasher that gains and Gathers tokens when played; the Gathered is taken when a player gains a Temple.
Contents |
FAQ
Official FAQ
- You get +1 , trash 1, 2, or 3 cards with different names from your hand (for example a Copper and an Estate, but not two Coppers), then add 1 (from the supply) to the Temple pile.
- Gaining a Temple (whether buying it or otherwise) gives you all the that has accumulated on the pile.
- The pile gets even if it is empty; this only matters if there is a way to return a Temple to the pile (like Ambassador from Dominion: Seaside) or a way to gain one from the trash (like Graverobber from Dominion: Dark Ages).
Strategy
Versions
English versions
Other language versions
Digital | Language | Name | Text | |
---|---|---|---|---|
Dutch | Tempel | |||
Finnish | Temppeli | |||
German | Tempel | |||
Japanese | 神殿 (pron. shinden) | |||
Polish | Świątynia | |||
Russian | Храм (pron. khram) |
Trivia
Preview
Temple is more exotic. The basic function of the card both gives you and puts on the pile - sitting right there on the Temples. And then someone buying a Temple takes that . So playing Temple is a now for you, and a later for someone, could be you or someone else. Temple has this weird word "Gathering" on the bottom, I should say something there. Well uh. It groups together a few cards that put on their piles, and lets another card refer to them (in a "let's not mess this up" way). So that's that.
Secret History
At first it didn't have the when-gain ability (or put on the pile, don't be silly). When I thought of having tokens on piles, I added that part, and it all worked out.