Temple
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!German | !German | ||
− | | Tempel || {{CardPNGImage|Temple_German|German language Temple}} || || | + | | Tempel || {{CardPNGImage|Temple_German|German language Temple}} || || '''+1 {{VP}}-Marker'''<br>Entsorge 1 bis 3 Handkarten mit unterschiedlichem Namen. Lege 1 {{VP}}-Marker auf den Tempel-Vorratsstapel.<br>Wenn du diese Karte nimmst, nimm auch alle {{VP}}-Marker vom Tempel-Vorratsstapel. |
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!Japanese | !Japanese |
Revision as of 02:34, 22 April 2018
Temple | |
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Info | |
Cost | |
Type(s) | Action - Gathering |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Trash from 1 to 3 differently named cards from your hand. Add 1 to the Temple Supply pile. When you gain this, take the from the Temple Supply pile. |
Temple is an Action-Gathering card from Empires. It is a trasher that gains and Gathers tokens when played; the Gathered is taken when a player gains a Temple.
Contents |
FAQ
Official FAQ
- You get +1 , trash 1, 2, or 3 cards with different names from your hand (for example a Copper and an Estate, but not two Coppers), then add 1 (from the supply) to the Temple pile.
- Gaining a Temple (whether buying it or otherwise) gives you all the that has accumulated on the pile.
- The pile gets even if it is empty; this only matters if there is a way to return a Temple to the pile (like Ambassador from Dominion: Seaside) or a way to gain one from the trash (like Graverobber from Dominion: Dark Ages).
Strategy
Versions
English versions
Other language versions
Trivia
Preview
Temple is more exotic. The basic function of the card both gives you and puts on the pile - sitting right there on the Temples. And then someone buying a Temple takes that . So playing Temple is a now for you, and a later for someone, could be you or someone else. Temple has this weird word "Gathering" on the bottom, I should say something there. Well uh. It groups together a few cards that put on their piles, and lets another card refer to them (in a "let's not mess this up" way). So that's that.
Secret History
At first it didn't have the when-gain ability (or put on the pile, don't be silly). When I thought of having tokens on piles, I added that part, and it all worked out.