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[[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] | [[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] | ||
− | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but | + | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner. |
− | The chief danger of terminal draw cards is their ability to draw other Action cards | + | The chief danger of terminal draw cards is their ability to draw other Action cards [[dead]]—i.e., to draw them without sufficient Actions remaining to play them. |
Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card. | Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card. | ||
== List of terminal draw cards == | == List of terminal draw cards == | ||
− | + | Cards in italics have been [[Removed cards|removed]]. | |
− | + | === Cards providing +3 cards or more === | |
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− | === Cards providing +3 | + | |
* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} | * [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} | ||
* [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}} | * [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}} | ||
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* [[Prosperity]]: {{Card|Rabble}} | * [[Prosperity]]: {{Card|Rabble}} | ||
* [[Hinterlands]]: {{Card|Margrave}} | * [[Hinterlands]]: {{Card|Margrave}} | ||
* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} | * [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} | ||
* [[Guilds]]: {{Card|Journeyman}} | * [[Guilds]]: {{Card|Journeyman}} | ||
− | * [[Adventures]]: {{Card| | + | * [[Adventures]]: {{Card|Ranger}} |
− | * [[Empires]]: {{card|Wild Hunt}} | + | * [[Empires]]: {{Card|Royal Blacksmith}} (if you have 2 or fewer {{Card|Copper|Coppers}} in hand after drawing), {{card|Wild Hunt}} |
* [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}} | * [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}} | ||
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* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | * [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | ||
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+ | {{Card|Wharf}}, from [[Seaside]], draws only two cards on the turn when it is played but two more on the next turn as well. {{Card|Crossroads}}, from Hinterlands, after the first time played on a turn, is terminal draw if one has [[Victory card|Victory cards]] in hand. {{Card|Haunted Woods}} and {{Card|Hireling}}, from [[Adventures]], and {{Card|Enchantress}}, from [[Empires]], are terminal, but their next turn(s) effect resembles [[non-terminal draw]]. | ||
=== Small draw with filtering === | === Small draw with filtering === | ||
− | These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want. | + | These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want. |
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− | + | * Dominion: ''{{Card|Adventurer}}'' | |
+ | * Intrigue: {{Card|Courtyard}} | ||
+ | * Hinterlands: {{Card|Embassy}}, {{Card|Oracle}} | ||
+ | * Empires: {{Card|Royal Blacksmith}} (with 3 or more Coppers in hand after drawing) | ||
− | === | + | === 2 cards as vanilla bonus === |
− | + | These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price. | |
− | * | + | * Dominion: {{Card|Moat}}, {{Card|Witch}} |
− | * | + | * Intrigue: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'') |
− | * | + | * Seaside: {{Card|Ghost Ship}} |
− | * | + | * Prosperity: {{Card|Vault}} |
− | * | + | * Cornucopia: {{Card|Followers}} |
− | * | + | * Dark Ages: {{Card|Cultist}}, {{Card|Sir Destry}} |
+ | * Adventures: {{Card|Warrior}}, {{Card|Gear}} | ||
+ | * Nocturne: {{Card|Faithful Hound}}, {{card|Imp}} | ||
+ | * Renaissance: {{card|Recruiter}} | ||
− | + | {{Card|Wharf}}, from Seaside, arguably could be placed in this category as well. | |
− | + | {{Card|Young Witch}}, from [[Cornucopia]], is not usually thought of as a terminal draw card in that it gives +2 cards but also discards two cards, causing a decrease in net handsize; however, of course it can still draw other Action cards dead. Similarly, {{Card|Mercenary}}, from Dark Ages, gives +2 cards but also trashes two cards. | |
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− | + | {{Card|Trusty Steed}}, from Cornucopia, sometimes gives terminal draw but can also give [[non-terminal draw]] and many other possibilities. | |
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− | + | {{card|Imp}}, from [[Nocturne]], doesn't give you +Action, but it allows you to play another card that you don't already have a copy of in play. It therefore occupies a space between terminal and [[non-terminal]] draw, depending on what Actions you have in hand. | |
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− | === | + | === Targeted handsize === |
− | + | Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}. | |
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− | + | * Dominion: {{Card|Library}}—up to 7, making it similar to a Smithy variant in Big Money | |
− | {{ | + | * Prosperity: {{Card|Watchtower}}—up to 6, making it like a +2-cards effect in Big Money |
+ | * Hinterlands: {{Card|Jack of all Trades}}—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks | ||
+ | * Renaissance: {{Card|Scholar}}—discards your hand and draws 7 cards | ||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Terminality]] | [[Category:Terminality]] |