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[[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]]
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'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
  
'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but are [[terminal]]—can be a core component of [[engine]]s when supplied with sufficient [[villages]] because they can enable you to draw most or all of your deck each turn as a form of [[deck control]]. If a [[Kingdom]] is missing important components for an engine, certain terminal draw cards (for example {{Card|Wharf}} or {{Card|Gear}}) are good enablers of a [[Money strategy|money-based strategy]]. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
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Terminals that provide +3 Cards or more are sometimes referred to as [[Smithy]] variants, after the simplest [[vanilla]] terminal draw card.  
  
The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]].
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==List of terminal draw cards==
  
Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card.
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===Cards providing +3 cards or more===
  
== List of terminal draw cards ==
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*[[Dominion]]: [[Council Room]], [[Smithy]]
{{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most {{Cost}}-[[virtual coin|generating Action]] cards into terminal draw and vice versa.
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*[[Promo]]: [[Envoy]]
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*[[Intrigue]]: [[Nobles]], [[Torturer]]
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*[[Prosperity]]: [[Rabble]]
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*[[Hinterlands]]: [[Margrave]]
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*[[Dark Ages]]: [[Catacombs]], [[Hunting Grounds]]
  
Cards in ''italics'' have been [[removed]].
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*[[Seaside]]: [[Wharf]] draws only two cards on the turn when it is played but two more on the next turn as well.
=== Cards providing +3 Cards or more ===
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* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}}
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* [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}}
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* [[Seaside]]: {{Card|Wharf}} (gives +2 Cards twice)
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* [[Prosperity]]: {{Card|Rabble}}
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* [[Hinterlands]]: {{Card|Margrave}}
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* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}}
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* [[Guilds]]: {{Card|Journeyman}}
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* [[Adventures]]: {{Card|Haunted Woods}}
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* [[Empires]]: {{card|Wild Hunt}}
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* [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}}
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* [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
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* [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'')
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* [[Plunder (expansion)|Plunder]]: {{card|Crew}}, {{card|Pilgrim}}
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* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
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=== Small draw with filtering ===
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===Draw with filtering===
These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.
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* [[Dominion]]: ''{{Card|Adventurer}}''
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These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.
* [[Intrigue]]: {{Card|Courtyard}}
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* [[Hinterlands]]: ''{{Card|Embassy}}'', ''{{Card|Oracle}}'', {{card|Witch's Hut}}
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* [[Plunder (expansion)|Plunder]]: {{card|Mapmaker}}
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=== Cards providing +2 Cards ===
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*Dominion: [[Adventurer]]
These cards' principal functions are usually something other than terminal draw.
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*Intrigue: [[Courtyard]]
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*Hinterlands: [[Embassy]], [[Oracle]]
  
* [[Dominion]]: {{Card|Moat}}, {{Card|Witch}}
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===2 cards as vanilla bonus===
* [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'')
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* [[Seaside]]: ''{{Card|Ghost Ship}}'', {{card|Sea Witch}}
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* [[Prosperity]]: {{Card|Vault}}
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* [[Cornucopia]]: {{Card|Followers}}, {{Card|Trusty Steed}} (''optional'')
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* [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}}
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** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
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* [[Guilds & Cornucopia]]: {{card|Courser}} (''optional'')
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** {{card|Infirmary}} gives only +1 card
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* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
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* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
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* [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}}
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** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
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* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
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* [[Plunder (expansion)|Plunder]]: {{card|Figurine}} is a [[Treasure]], so formally not a terminal action; but when it is played normally in your Buy phase it does not allow you to play the Actions you draw.
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* [[Allies]]: {{card|Blacksmith}} (''optional'')
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===Variable===
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These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.
  
==== Draw-to-x ====
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*Dominion: [[Moat]], [[Witch]]
Certain terminal Actions [[Draw-to-x|draw up to a specified handsize]]. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
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*Intrigue: [[Masquerade]], [[Steward]]
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*Seaside: [[Ghost Ship]]
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*Prosperity: [[Vault]]
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*Dark Ages: [[Cultist]], [[Sir Destry]]
  
* [[Dominion]]: {{Card|Library}}—up to 7
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[[Wharf]], from Seaside, arguably could be placed in this category as well.
* [[Prosperity]]: {{Card|Watchtower}}—up to 6
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* [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5
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* [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards
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* [[Menagerie (expansion)|Menagerie]]: {{way|Way of the Owl}}—up to 6
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* [[Allies]]: {{card|Blacksmith}}—up to 6 (''optional'')
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==== Other ====
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[[Young Witch]], from [[Cornucopia]], is not usually thought of as a terminal draw card; it gives +2 cards but also discards two cards, causing to a decrease in net handsize.
  
* [[Prosperity]]: {{card|Magnate}} draws a number of cards equal to the number of [[Treasure]]s in your hand.
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===Targeted handsize===
* [[Hinterlands]]:
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** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn).
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** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand.
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* [[Cornucopia and Guilds]]:
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** {{card|Carnival}} draws up to four cards, but can't draw multiple copies of the same card.
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** {{card|Housecarl}} draws cards equal to the number of differently-named [[Action]]s you have in play.
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* [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play.
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* [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck.
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* [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it.
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* [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize.
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* [[Plunder (expansion)|Plunder]]: {{card|Maroon}} draws a number of cards depending on the number of [[type]]s a trashed card has.
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==Gallery==
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Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack]]s or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as [[Festival]] and [[Hamlet]].
===Drawing three or more cards===
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{{CardImage|Avanto}}{{CardImage|Barge}}{{CardImage|Catacombs}}{{CardImage|Council Room}}{{CardImage|Emissary}}{{CardImage|Envoy}}{{CardImage|Haunted Woods}}{{CardImage|Highwayman}}{{CardImage|Hunting Grounds}}{{CardImage|Journeyman}}{{CardImage|Margrave}}{{CardImage|Nobles}}{{CardImage|Old Witch}}{{CardImage|Patrol}}{{CardImage|Pooka}}{{CardImage|Rabble}}{{CardImage|Smithy}}{{CardImage|Stronghold}}{{CardImage|Swashbuckler}}{{CardImage|Torturer}}{{CardImage|Tragic Hero}}{{CardImage|Wayfarer}}{{CardImage|Wharf}}{{CardImage|Werewolf}}{{CardImage|Wild Hunt}}
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===Drawing two cards===
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*Dominion: [[Library]]—up to 7, making it similar to a Smithy variant in Big Money
{{CardImage|Black Cat}}{{CardImage|Blacksmith}}{{CardImage|Courtyard}}{{CardImage|Cultist}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Followers}}{{CardImage|Gear}}{{CardImage|Imp}}{{CardImage|Lackeys}}{{CardImage|Masquerade}}{{CardImage|Moat}}{{CardImage|Recruiter}}{{CardImage|Sea Witch}}{{CardImage|Sheepdog}}{{CardImage|Silk Merchant}}{{CardImage|Sir Destry}}{{CardImage|Steward}}{{CardImage|Trusty Steed}}{{CardImage|Vault}}{{CardImage|Warrior}}{{CardImage|Witch}}{{CardImage|Witch's Hut}}{{LandscapeImage|Way of the Otter}}
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*Prosperity: [[Watchtower]]—up to 6, making it like a +2-cards effect in Big Money
 
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*Hinterlands: [[Jack of All Trades]]—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money
===Variable amount of draw===
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{{CardImage|Blacksmith}}{{CardImage|Broker}}{{CardImage|Crossroads}}{{CardImage|Guard Dog}}{{CardImage|Library}}{{CardImage|Magnate}}{{CardImage|Marquis}}{{CardImage|Ranger}}{{CardImage|Royal Blacksmith}}{{CardImage|Scholar}}
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{{CardImage|Watchtower}}{{LandscapeImage|Way of the Owl}}
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===Removed===
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{{CardImage|Adventurer}}{{CardImage|Embassy}}{{CardImage|Ghost Ship}}{{CardImage|Oracle}}
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{{Navbox card categories}}
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[[Category:Terminality]]
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