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[[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] | [[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]] | ||
− | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but | + | '''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner. |
The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]]. | The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]]. | ||
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== List of terminal draw cards == | == List of terminal draw cards == | ||
− | {{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most | + | {{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most [[virtual coin]] cards into terminal draw and vice versa. |
− | Cards in | + | Cards in italics have been [[Removed cards|removed]]. |
=== Cards providing +3 Cards or more === | === Cards providing +3 Cards or more === | ||
* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} | * [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}} | ||
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* [[Prosperity]]: {{Card|Rabble}} | * [[Prosperity]]: {{Card|Rabble}} | ||
* [[Hinterlands]]: {{Card|Margrave}} | * [[Hinterlands]]: {{Card|Margrave}} | ||
+ | ** {{Card|Crossroads}} (dependent on the number of [[Victory]] cards in hand) is [[non-terminal]] the first time it is played each turn | ||
* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} | * [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}} | ||
* [[Guilds]]: {{Card|Journeyman}} | * [[Guilds]]: {{Card|Journeyman}} | ||
− | * [[Adventures]]: {{Card|Haunted Woods}} | + | * [[Adventures]]: {{Card|Ranger}} |
− | * [[Empires]]: {{card|Wild Hunt}} | + | ** {{Card|Haunted Woods}} and {{Card|Hireling}} are terminal the turn they are played, but have future-turn effects that resemble [[non-terminal draw]] |
+ | * [[Empires]]: {{Card|Royal Blacksmith}} (if you have 2 or fewer {{Card|Copper|Coppers}} in hand after drawing), {{card|Wild Hunt}} | ||
* [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}} | * [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}} | ||
* [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}} | * [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}} | ||
− | * [[Allies]]: {{card|Emissary | + | * [[Allies]]: {{card|Emissary}}, {{card|Marquis}} |
− | + | ||
* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | * [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | ||
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* [[Dominion]]: ''{{Card|Adventurer}}'' | * [[Dominion]]: ''{{Card|Adventurer}}'' | ||
* [[Intrigue]]: {{Card|Courtyard}} | * [[Intrigue]]: {{Card|Courtyard}} | ||
− | * [[Hinterlands]]: | + | * [[Hinterlands]]: {{Card|Embassy}}, {{Card|Oracle}} |
− | * [[ | + | * [[Empires]]: {{Card|Royal Blacksmith}} (with 3 or more Coppers in hand after drawing) |
=== Cards providing +2 Cards === | === Cards providing +2 Cards === | ||
− | These cards' principal functions are usually something other than terminal draw. | + | These cards' principal functions are usually something other than terminal draw. They provide +2 Cards as an additional [[vanilla]] bonus to ensure their effects are balanced and competitive with other cards at the same price. |
* [[Dominion]]: {{Card|Moat}}, {{Card|Witch}} | * [[Dominion]]: {{Card|Moat}}, {{Card|Witch}} | ||
* [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'') | * [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'') | ||
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Ghost Ship}}, {{card|Sea Witch}} |
+ | ** {{Card|Wharf}} could arguably be placed in this category as well | ||
* [[Prosperity]]: {{Card|Vault}} | * [[Prosperity]]: {{Card|Vault}} | ||
− | * [[Cornucopia]]: {{Card|Followers}}, {{Card|Trusty Steed}} (''optional'') | + | * [[Cornucopia]]: {{Card|Followers}}, {{Card|Trusty Steed}} (''optional'', and rarely used as a terminal) |
− | * [[Dark Ages]]: {{Card|Cultist}} | + | ** {{Card|Young Witch}} gives +2 Cards but also discards two cards |
+ | * [[Dark Ages]]: {{Card|Cultist}}, {{Card|Sir Destry}} | ||
** {{Card|Mercenary}} gives +2 Cards but also trashes two cards | ** {{Card|Mercenary}} gives +2 Cards but also trashes two cards | ||
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* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | * [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | ||
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | * [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | ||
+ | * [[Empires]] | ||
+ | ** {{Card|Enchantress}} is terminal the turn it is played, but has next-turn effects that resemble [[non-terminal draw]] | ||
* [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}} | * [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}} | ||
** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] | ** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}} | ||
− | + | * [[Allies]]: {{card|Blacksmith}} | |
− | * [[Allies]]: {{card|Blacksmith}} | + | |
− | + | === Draw-to-x === | |
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Certain terminal Actions [[Draw-to-x|draw up to a specified handsize]]. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}. | Certain terminal Actions [[Draw-to-x|draw up to a specified handsize]]. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}. | ||
− | * [[Dominion]]: {{Card|Library}}—up to 7 | + | * [[Dominion]]: {{Card|Library}}—up to 7, making it similar to a {{Card|Smithy}} variant in [[Big Money]] |
− | * [[Prosperity]]: {{Card|Watchtower}}—up to 6 | + | * [[Prosperity]]: {{Card|Watchtower}}—up to 6, making it like a +2 Cards effect in Big Money |
− | * [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5 | + | * [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without [[Attack]]s |
* [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards | * [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards | ||
* [[Menagerie (expansion)|Menagerie]]: {{way|Way of the Owl}}—up to 6 | * [[Menagerie (expansion)|Menagerie]]: {{way|Way of the Owl}}—up to 6 | ||
− | * [[Allies]]: {{card|Blacksmith}}—up to 6 | + | * [[Allies]]: {{card|Blacksmith}}—up to 6 |
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− | === | + | === Other === |
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− | + | * [[Allies]]: {{card|Broker}} can provide a variable amount of terminal draw, depending on what card is trashed with it. | |
− | {{ | + | |
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Terminality]] | [[Category:Terminality]] |