Editing Terminal draw
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* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}} | ||
* [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'') | * [[Allies]]: {{card|Emissary}}, {{Card|Highwayman}}, {{Card|Stronghold}} (''optional'') | ||
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* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | * [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand) | ||
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* [[Intrigue]]: {{Card|Courtyard}} | * [[Intrigue]]: {{Card|Courtyard}} | ||
* [[Hinterlands]]: ''{{Card|Embassy}}'', ''{{Card|Oracle}}'', {{card|Witch's Hut}} | * [[Hinterlands]]: ''{{Card|Embassy}}'', ''{{Card|Oracle}}'', {{card|Witch's Hut}} | ||
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=== Cards providing +2 Cards === | === Cards providing +2 Cards === | ||
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* [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}} | * [[Dark Ages]]: {{Card|Cultist}} (can be [[Glossary#C|chained]] and thereby effectively be non-terminal), {{Card|Sir Destry}} | ||
** {{Card|Mercenary}} gives +2 Cards but also trashes two cards | ** {{Card|Mercenary}} gives +2 Cards but also trashes two cards | ||
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* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | * [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}} | ||
* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | * [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play) | ||
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** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] | ** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]] | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}} | ||
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* [[Allies]]: {{card|Blacksmith}} (''optional'') | * [[Allies]]: {{card|Blacksmith}} (''optional'') | ||
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** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn). | ** {{Card|Crossroads}} draws cards depending on the number of [[Victory]] cards in hand (but is [[non-terminal]] the first time it is played each turn). | ||
** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand. | ** {{card|Guard Dog}} draws 4 cards if played from a small starting hand, but only 2 cards if played from a larger hand. | ||
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* [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play. | * [[Adventures]]: {{Card|Ranger}} - draws 5 cards every other play for an average of 2.5 cards per play. | ||
* [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck. | * [[Empires]]: {{Card|Royal Blacksmith}} - effective handsize increase depends on the amount of {{Card|Copper}} in your deck. | ||
* [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it. | * [[Allies]]: {{card|Broker}} can draw cards depending on what card is trashed with it. | ||
* [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize. | * [[Allies]]: {{card|Marquis}} - effective handsize increase depends on your starting handsize. | ||
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==Gallery== | ==Gallery== | ||
===Drawing three or more cards=== | ===Drawing three or more cards=== | ||
− | {{CardImage|Avanto}}{{CardImage|Barge}}{{CardImage|Catacombs}}{{CardImage|Council Room}}{{CardImage|Emissary}}{{CardImage|Envoy}}{{CardImage|Haunted Woods}}{{CardImage|Highwayman}}{{CardImage|Hunting Grounds}}{{CardImage|Journeyman}}{{CardImage|Margrave}}{{CardImage|Nobles}}{{CardImage|Old Witch}}{{CardImage|Patrol}}{{CardImage|Pooka}}{{CardImage|Rabble}}{{CardImage|Smithy}}{{CardImage|Stronghold}}{{CardImage|Swashbuckler}}{{CardImage|Torturer}}{{CardImage|Tragic Hero}}{{CardImage|Wayfarer}}{{CardImage|Wharf}}{{CardImage|Werewolf}}{{CardImage|Wild Hunt | + | {{CardImage|Avanto}}{{CardImage|Barge}}{{CardImage|Catacombs}}{{CardImage|Council Room}}{{CardImage|Emissary}}{{CardImage|Envoy}}{{CardImage|Haunted Woods}}{{CardImage|Highwayman}}{{CardImage|Hunting Grounds}}{{CardImage|Journeyman}}{{CardImage|Margrave}}{{CardImage|Nobles}}{{CardImage|Old Witch}}{{CardImage|Patrol}}{{CardImage|Pooka}}{{CardImage|Rabble}}{{CardImage|Smithy}}{{CardImage|Stronghold}}{{CardImage|Swashbuckler}}{{CardImage|Torturer}}{{CardImage|Tragic Hero}}{{CardImage|Wayfarer}}{{CardImage|Wharf}}{{CardImage|Werewolf}}{{CardImage|Wild Hunt} |
===Drawing two cards=== | ===Drawing two cards=== | ||
− | {{CardImage|Black Cat}}{{CardImage|Blacksmith}}{{CardImage|Courtyard}}{{CardImage|Cultist}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Followers}}{{CardImage|Gear}}{{CardImage|Imp}}{{CardImage|Lackeys}}{{CardImage|Masquerade}}{{CardImage|Moat}}{{CardImage|Recruiter}}{{CardImage|Sea Witch}}{{CardImage|Sheepdog}}{{CardImage|Silk Merchant}}{{CardImage|Sir Destry}}{{CardImage|Steward}}{{CardImage|Trusty Steed}}{{CardImage|Vault}}{{ | + | {{CardImage|Black Cat}}{{CardImage|Blacksmith}}{{CardImage|Courtyard}}{{CardImage|Cultist}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Followers}}{{CardImage|Gear}}{{CardImage|Imp}}{{CardImage|Lackeys}}{{CardImage|Masquerade}}{{CardImage|Moat}}{{CardImage|Recruiter}}{{CardImage|Sea Witch}}{{CardImage|Sheepdog}}{{CardImage|Silk Merchant}}{{CardImage|Sir Destry}}{{CardImage|Steward}}{{CardImage|Trusty Steed}}{{CardImage|Vault}}{{Card|Warrior}}{{CardImage|Witch}}{{CardImage|Witch's Hut}}{{LandscapeImage|Way of the Otter}} |
===Variable amount of draw=== | ===Variable amount of draw=== |