Terminal draw

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(2 cards as vanilla bonus: if Imp makes this list as terminal draw, so does Recruiter)
(2 cards as vanilla bonus)
Line 51: Line 51:
  
 
{{card|Imp}}, from [[Nocturne]], doesn't give you +Action, but it allows you to play another card that you don't already have a copy of in play. It therefore occupies a space between terminal and [[non-terminal]] draw, depending on what Actions you have in hand.
 
{{card|Imp}}, from [[Nocturne]], doesn't give you +Action, but it allows you to play another card that you don't already have a copy of in play. It therefore occupies a space between terminal and [[non-terminal]] draw, depending on what Actions you have in hand.
 +
 +
{{card|Recruiter}}, from [[Renaissance]] gives you [[Villagers]] if you trash a card with a nonzero coin cost; but it's terminal if you trash a {{card|Copper}} or {{card|Curse}}.
  
 
=== Targeted handsize ===
 
=== Targeted handsize ===

Revision as of 13:44, 25 September 2018

Smithy, a terminal draw card.

Terminal draw cards—Action cards that increase the number of cards in hand but do not provide +Action—can be a core component of both engine and Big Money strategies. In Big Money games, terminal draw cards can put large numbers of Treasure cards in hand and increase buying power; in engines, when supplied with sufficient villages, terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

The chief danger of terminal draw cards is their ability to draw other Action cards dead—i.e., to draw them without sufficient Actions remaining to play them.

Terminals that provide +3 Cards or more are sometimes referred to as SmithySmithy.jpg variants, after the simplest vanilla terminal draw card.

Contents

List of terminal draw cards

Cards in italics have been removed.

Cards providing +3 cards or more

WharfWharf.jpg, from Seaside, draws only two cards on the turn when it is played but two more on the next turn as well. CrossroadsCrossroads.jpg, from Hinterlands, after the first time played on a turn, is terminal draw if one has Victory cards in hand. Haunted WoodsHaunted Woods.jpg and HirelingHireling.jpg, from Adventures, and EnchantressEnchantress.jpg, from Empires, are terminal, but their next turn(s) effect resembles non-terminal draw.

Small draw with filtering

These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.

2 cards as vanilla bonus

These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional vanilla bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.

WharfWharf.jpg, from Seaside, arguably could be placed in this category as well.

Young WitchYoung Witch.jpg, from Cornucopia, is not usually thought of as a terminal draw card in that it gives +2 cards but also discards two cards, causing a decrease in net handsize; however, of course it can still draw other Action cards dead. Similarly, MercenaryMercenary.jpg, from Dark Ages, gives +2 cards but also trashes two cards.

Trusty SteedTrusty Steed.jpg, from Cornucopia, sometimes gives terminal draw but can also give non-terminal draw and many other possibilities.

ImpImp.jpg, from Nocturne, doesn't give you +Action, but it allows you to play another card that you don't already have a copy of in play. It therefore occupies a space between terminal and non-terminal draw, depending on what Actions you have in hand.

RecruiterRecruiter.jpg, from Renaissance gives you Villagers if you trash a card with a nonzero coin cost; but it's terminal if you trash a CopperCopper.jpg or CurseCurse.jpg.

Targeted handsize

Three terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as FestivalFestival.jpg and HamletHamlet.jpg.

  • Dominion: LibraryLibrary.jpg—up to 7, making it similar to a Smithy variant in Big Money
  • Prosperity: WatchtowerWatchtower.jpg—up to 6, making it like a +2-cards effect in Big Money
  • Hinterlands: Jack of all TradesJack of All Trades.jpg—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks
  • Renaissance: ScholarScholar.jpg—discards your hand and draws 7 cards


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox