Terminal draw

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[[Image:Smithy.jpg|thumb|right|200px|[[Smithy]], a terminal draw card.]]
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'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
 
'''Terminal draw''' cards—[[Action]] cards that increase the number of cards in hand but [[terminal|do not provide +Action]]—can be a core component of both [[engine]] and [[Big Money]] strategies. In Big Money games, terminal draw cards can put large numbers of [[Treasure]] cards in hand and increase buying power; in engines, when supplied with sufficient [[villages]], terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck [[cycling]], helping new buys get shuffled into the deck sooner.
  
The chief danger of terminal draw cards is their ability to draw other Action cards [[dead]]—i.e., to draw them without sufficient Actions remaining to play them.
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The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn [[dead]].
  
 
Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card.  
 
Terminals that provide +3 Cards or more are sometimes referred to as {{Card|Smithy}} variants, after the simplest [[vanilla]] terminal draw card.  
  
 
== List of terminal draw cards ==
 
== List of terminal draw cards ==
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{{Way|Way of the Chameleon}} from [[Menagerie (expansion)|Menagerie]] can turn most [[virtual coin]] cards into terminal draw and vice versa.
  
=== Cards providing +3 cards or more ===
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Cards in italics have been [[Removed cards|removed]].
 
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=== Cards providing +3 Cards or more ===
 
* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Council Room}}, {{Card|Smithy}}
* [[Promo]]: {{Card|Envoy}}
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* [[Intrigue]]: {{Card|Nobles}} (''optional''), {{card|Patrol}}, {{Card|Torturer}}
* [[Intrigue]]: {{Card|Nobles}}, {{Card|Torturer}}
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* [[Seaside]]: {{Card|Wharf}} (gives +2 Cards twice)
 
* [[Prosperity]]: {{Card|Rabble}}
 
* [[Prosperity]]: {{Card|Rabble}}
 
* [[Hinterlands]]: {{Card|Margrave}}
 
* [[Hinterlands]]: {{Card|Margrave}}
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** {{Card|Crossroads}} (dependent on the number of [[Victory]] cards in hand) is [[non-terminal]] the first time it is played each turn
 
* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}}
 
* [[Dark Ages]]: {{Card|Catacombs}}, {{Card|Hunting Grounds}}
 
* [[Guilds]]: {{Card|Journeyman}}
 
* [[Guilds]]: {{Card|Journeyman}}
 
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* [[Adventures]]: {{Card|Ranger}}
{{Card|Wharf}}, from [[Seaside]], draws only two cards on the turn when it is played but two more on the next turn as well.  {{Card|Crossroads}}, from Hinterlands, after the first time played on a turn, is terminal draw if one has [[Victory card]]s in hand.  {{Card|Haunted Woods}} and {{Card|Hireling}}, from [[Adventures]], are terminal, but their next turn(s) effect resembles [[non-terminal draw]].
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** {{Card|Haunted Woods}} and {{Card|Hireling}} are terminal the turn they are played, but have future-turn effects that resemble [[non-terminal draw]]
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* [[Empires]]: {{Card|Royal Blacksmith}} (if you have 2 or fewer {{Card|Copper|Coppers}} in hand after drawing), {{card|Wild Hunt}}
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* [[Nocturne]]: {{card|Pooka}}, {{Card|Tragic Hero}}, {{card|Werewolf}}
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* [[Renaissance]]: {{card|Old Witch}}, {{card|Swashbuckler}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Wayfarer}}
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* [[Promo]]: {{Card|Envoy}}, {{Card|Avanto}} (if you don't have a {{Card|Sauna}} in hand)
  
 
=== Small draw with filtering ===
 
=== Small draw with filtering ===
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These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.
  
These cards only provide a total of +2 cards, but allow some filtering or sifting to help you draw the cards you want.
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* [[Dominion]]: ''{{Card|Adventurer}}''
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* [[Intrigue]]: {{Card|Courtyard}}
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* [[Hinterlands]]: {{Card|Embassy}}, {{Card|Oracle}}
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* [[Empires]]: {{Card|Royal Blacksmith}} (with 3 or more Coppers in hand after drawing)
  
* Dominion: {{Card|Adventurer}}
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=== Cards providing +2 Cards ===
* Intrigue: {{Card|Courtyard}}
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These cards' principal functions are usually something other than terminal draw. They provide +2 Cards as an additional [[vanilla]] bonus to ensure their effects are balanced and competitive with other cards at the same price.
* Hinterlands: {{Card|Embassy}}, {{Card|Oracle}}
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* Adventures: {{Card|Gear}}
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=== 2 cards as vanilla bonus ===
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* [[Dominion]]: {{Card|Moat}}, {{Card|Witch}}
 
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* [[Intrigue]]: {{Card|Masquerade}}, {{Card|Steward}} (''optional''), {{card|Diplomat}} (''sometimes non-terminal'')
These cards' principal functions are something other than terminal draw, but they provide +2 cards as an additional [[vanilla]] bonus in order to ensure the cards' effects are balanced and competitive with other cards at the same price.
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* [[Seaside]]: {{Card|Ghost Ship}}
 
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** {{Card|Wharf}} could arguably be placed in this category as well
* Dominion: {{Card|Moat}}, {{Card|Witch}}
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* [[Prosperity]]: {{Card|Vault}}
* Intrigue: {{Card|Masquerade}}, {{Card|Steward}}
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* [[Cornucopia]]: {{Card|Followers}}, {{Card|Trusty Steed}} (''optional'', and rarely used as a terminal)
* Seaside: {{Card|Ghost Ship}}
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** {{Card|Young Witch}} gives +2 Cards but also discards two cards
* Prosperity: {{Card|Vault}}
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* [[Dark Ages]]: {{Card|Cultist}}, {{Card|Sir Destry}}
* Cornucopia: {{Card|Followers}}
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** {{Card|Mercenary}} gives +2 Cards but also trashes two cards
* Dark Ages: {{Card|Cultist}}, {{Card|Sir Destry}}
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* [[Adventures]]: {{Card|Warrior}}, {{Card|Gear}}
 
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* [[Nocturne]]: {{Card|Faithful Hound}}, {{card|Imp}} (dependent on your card in hand and in play)
{{Card|Wharf}}, from Seaside, arguably could be placed in this category as well.
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* [[Empires]]
 
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** {{Card|Enchantress}} is terminal the turn it is played, but has next-turn effects that resemble [[non-terminal draw]]
{{Card|Young Witch}}, from [[Cornucopia]], is not usually thought of as a terminal draw card in that it gives +2 cards but also discards two cards, causing a decrease in net handsize; however, of course it can still draw other Action cards dead. Similarly, {{Card|Mercenary}}, from Dark Ages, gives +2 cards but also trashes two cards.
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* [[Renaissance]]: {{card|Lackeys}}, {{Card|Silk Merchant}}, {{Card|Recruiter}}
 
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** All these Renaissance cards provide ways of getting [[Villager]]s, which may be used to make them [[non-terminal]]
{{Card|Trusty Steed}}, from Cornucopia, sometimes gives terminal draw but can also give [[non-terminal draw]] and many other possibilities.
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* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}, {{card|Sheepdog}}, {{way|Way of the Otter}}
  
 
=== Targeted handsize ===
 
=== Targeted handsize ===
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Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack|handsize attacks]] or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
  
Three terminal Actions draw up to a specified handsize. These are especially useful against [[handsize attack]]s or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as {{Card|Festival}} and {{Card|Hamlet}}.
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* [[Dominion]]: {{Card|Library}}—up to 7, making it similar to a {{Card|Smithy}} variant in [[Big Money]]
 
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* [[Prosperity]]: {{Card|Watchtower}}—up to 6, making it like a +2 Cards effect in Big Money
* Dominion: {{Card|Library}}—up to 7, making it similar to a Smithy variant in Big Money
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* [[Hinterlands]]: {{Card|Jack of all Trades}}—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without [[Attack]]s
* Prosperity: {{Card|Watchtower}}—up to 6, making it like a +2-cards effect in Big Money
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* [[Nocturne]]: {{Card|Cursed Village}}—up to 6
* Hinterlands: {{Card|Jack of all Trades}}—up to 5, making it not a handsize increaser (though still useful for other reasons!) in Big Money without attacks
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* [[Renaissance]]: {{Card|Scholar}}—discards your hand and draws 7 cards
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* [[Menagerie (expansion)|Menagerie]]: {{card|Way of the Owl}}—up to 6
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
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[[Category:Terminality]]
[[Category:Card categories]]
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Revision as of 22:14, 24 November 2020

Smithy, a terminal draw card.

Terminal draw cards—Action cards that increase the number of cards in hand but do not provide +Action—can be a core component of both engine and Big Money strategies. In Big Money games, terminal draw cards can put large numbers of Treasure cards in hand and increase buying power; in engines, when supplied with sufficient villages, terminal draw cards can provide the large handsize necessary to line up cards and execute combos. In both cases terminal draw aids deck cycling, helping new buys get shuffled into the deck sooner.

The chief danger of terminal draw cards is their ability to draw other Action cards you are unable to play; these Action cards are said to be drawn dead.

Terminals that provide +3 Cards or more are sometimes referred to as SmithySmithy.jpg variants, after the simplest vanilla terminal draw card.

Contents

List of terminal draw cards

Way of the ChameleonWay of the Chameleon.jpg from Menagerie can turn most virtual coin cards into terminal draw and vice versa.

Cards in italics have been removed.

Cards providing +3 Cards or more

Small draw with filtering

These cards only provide a total of 2 cards, but allow some filtering or sifting to help you draw the cards you want.

Cards providing +2 Cards

These cards' principal functions are usually something other than terminal draw. They provide +2 Cards as an additional vanilla bonus to ensure their effects are balanced and competitive with other cards at the same price.

Targeted handsize

Three terminal Actions draw up to a specified handsize. These are especially useful against handsize attacks or other cards that can reduce handsize between turns, and in engines with handsize-reducing components such as FestivalFestival.jpg and HamletHamlet.jpg.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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