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== Overview ==
 
== Overview ==
A large part of strategy in Dominion revolves around dealing with the rule that a player may only play one Action per turn.  Some cards allow you to play a single other Action after being played, some allow you to play multiple other Actions, and some are able to do something with other Actions they've [[collision|collided]] with.  In general, cards are balanced so that ones that do not provide +Action are more powerful than ones that do at the same [[cost]].  For example, {{Card|Laboratory}} provides +2 Cards and is non-terminal, and costs {{Cost|5}}, while Moat provides +2 Cards and is terminal, and costs {{Cost|2}}.  Ignoring Moat's [[Reaction]], the cards are identical, apart from their terminality.  The ability to play another Action after Laboratory merits an increase of {{Cost|3}} in cost.
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A large part of strategy in Dominion revolves around dealing with the rule that a player may only play one Action per turn.  Some cards allow you to play a single other Action after being played, some allow you to play multiple other Actions, and some are able to do something with other Actions they've [[collision|collided]] with.  In general, cards are balanced so that ones that do not provide +Action are more powerful than ones that do at the same [[cost]].  For example, {{Card|Laboratory}} provides +2 Cards and is non-terminal, and costs {{Cost|5}}, while Moat provides +2 Cards and is terminal, and costs {{Cost|2}}.  Ignoring Moat's [[Reaction]], the cards are identical, apart from their terminality.  The ability to play another Action after Laboratory merits an increase of {{cost|3}} in cost.
 
== Levels of Terminality ==
 
== Levels of Terminality ==
 
Net positive Actions:
 
Net positive Actions:
 
* [[Village (card category)|Villages]]
 
* [[Village (card category)|Villages]]
 
Net neutral Actions:
 
Net neutral Actions:
* [[Non-terminal|Non-terminals]]
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* [[Non-terminal]]s
 
Net negative Actions:
 
Net negative Actions:
* [[Terminal|Terminals]]
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* [[Terminal]]s
 
** "Hard" terminals
 
** "Hard" terminals
** [[Soft terminal|Soft terminals]]
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** [[Soft terminal]]s
 
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In addition to the broad classes mentioned, there are a few cards, such as {{Card|Ironmonger}} and {{Card|Tribute}}, whose terminality is not fixed, but dependent on the outcome of other effects on the card.  The terminality of a card can also be deliberately changed through {{Card|Teacher}} and {{Event|Lost Arts}}. {{Card|Champion}} makes ''all'' of your Action cards non-terminal.  Finally, there is a class of cards that are (generally) terminal, but allow the playing of additional Actions in other ways - [[Throne Room variant|Throne Room variants]].
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{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Strategic concepts]]
 

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