Editing Terminality
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* [[Village (card category)|Villages]] | * [[Village (card category)|Villages]] | ||
Net neutral Actions: | Net neutral Actions: | ||
− | * [[Non-terminal | + | * [[Non-terminal]]s |
Net negative Actions: | Net negative Actions: | ||
− | * [[Terminal | + | * [[Terminal]]s |
** "Hard" terminals | ** "Hard" terminals | ||
− | ** [[Soft terminal | + | ** [[Soft terminal]]s |
In addition to the broad classes mentioned, there are a few cards, such as {{Card|Ironmonger}} and {{Card|Tribute}}, whose terminality is not fixed, but dependent on the outcome of other effects on the card. The terminality of a card can also be deliberately changed through {{Card|Teacher}} and {{Event|Lost Arts}}. {{Card|Champion}} makes ''all'' of your Action cards non-terminal. Finally, there is a class of cards that are (generally) terminal, but allow the playing of additional Actions in other ways - [[Throne Room variant|Throne Room variants]]. | In addition to the broad classes mentioned, there are a few cards, such as {{Card|Ironmonger}} and {{Card|Tribute}}, whose terminality is not fixed, but dependent on the outcome of other effects on the card. The terminality of a card can also be deliberately changed through {{Card|Teacher}} and {{Event|Lost Arts}}. {{Card|Champion}} makes ''all'' of your Action cards non-terminal. Finally, there is a class of cards that are (generally) terminal, but allow the playing of additional Actions in other ways - [[Throne Room variant|Throne Room variants]]. |