Throne Room

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{{Infobox Card
 
{{Infobox Card
 
|name = Throne Room
 
|name = Throne Room
 +
|cost = 4
 
|kingdom = Yes
 
|kingdom = Yes
 
|type1 = Action
 
|type1 = Action
 
|illustrator = Harald Lieske
 
|illustrator = Harald Lieske
|text = Choose an Action card in your hand. Play it twice.
+
|text = You may play an Action card from your hand twice.
 
}}
 
}}
  
'''Throne Room''' is an [[Action]] card from the [[Base]] set. It allows you to play another Action card from your hand twice, as if you had a {{Card|Village}} and two copies of that Action card. It's great when you have lots of Action cards and are sure you'll be able to draw Throne Room in hand with a good Action, but be careful—if you buy it too early, or when you have too many [[Treasure]] and [[Victory]] cards and not enough Action cards, you'll have no Actions to play with it and it'll be a [[dead]] card!
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'''Throne Room''' is an [[Action]] card from the [[Base]] set. It allows you to play another Action card from your hand twice, as if you had a {{Card|Village}} and two copies of that Action card.  
 +
 
 +
Cards similar to Throne Room are often called [[Throne Room variant|Throne Room variants]].
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* You pick another Action card in your hand, play it, and play it again. The second use of the Action card doesn't use up any extra Actions you have.
+
* Playing an Action card from your hand is optional.
* You completely resolve playing the Action the first time before playing it the second time.
+
* If you do play one, you resolve it completely, then play it a second time.  
* If you Throne Room a Throne Room, you play an Action, doing it twice, and then play another Action and do it twice; you do not resolve an Action four times.
+
* You cannot play other cards in-between (unless told to by the card, such as with {{Card|Vassal}} or Throne Room itself).  
* If you Throne Room a card that gives you +1 Action, such as {{Card|Market}}, you will end up with 2 Actions left afterwards, which is tricky, because if you'd just played Market twice you'd only have 1 Action left afterwards. Remember to count the number of Actions you have remaining out loud to keep from getting confused!
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* Playing Action cards with Throne Room is just like playing Action cards normally, except it does not use up Action plays for the turn.  
* You cannot play any other Actions in between playing the Throne Roomed Action twice.
+
* For example if you start a turn by playing Throne Room on {{Card|Village}}, you would draw a card, get +2 Actions, draw another card, and get +2 Actions again, leaving you with 4 Actions.
 
+
* If you Throne Room a Throne Room, you may play an Action card twice, then may play another Action card twice; you do not play one Action card four times.
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
When you play Throne Room you MUST pick an action from your hand to play twice if you have any actions in your hand; you can't choose not to.  
+
* When you play Throne Room and choose to target a [[Duration]], the Throne Room stays out in play with the Duration that it affects. Even if the targeted Duration won't do anything next turn on its second execution (for example, if it is a {{Card|Tactician}}), the Throne Room still stays out. The Throne Room is always discarded during Clean-up if the Duration is also discarded or otherwise has left play (such as being trashed due to {{Event|Bonfire}}). If you Throne Room a Throne Room which affects a Duration, the top-level Throne Room does not stay in play and gets cleaned up during the Clean-up phase of the turn.
 +
* Remember that Throne Room does NOT "double" a card - it simply makes you play it twice. It may have different effects the first and second time it is played, so remember to follow all the instructions on the card fully from top to bottom, and then go back and follow them a second time.
 +
==First edition==
 +
In the first edition of Dominion, using Throne Room's ability was mandatory if Throne Room was played. [[Donald X. Vaccarino]] revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Actions in hand, and that was why they weren't activating Throne Room's ability, there was no way for their opponents to verify that this was the case.
  
When you play Throne Room and choose to target a [[Duration]], the Throne Room stays out in play with the Duration that it affects. If you Throne Room a Throne Room which affects a Duration, the top-level Throne Room does not stay in play and gets cleaned up during the Clean-up phase of the turn. However, if the targeted Duration won't do anything next turn on its second execution (for example, if it is a [[Tactician]]), the Throne Room doesn't stay out.
+
The first-edition card text could sometimes have adverse effects in a chain of stacked Throne Rooms and draw cards: if you Throne Room a Throne Room, by the time you play the second Throne Room a second time, you might have Actions in hand that you don't want to play. Under the first-edition card text, you would be forced to play one of them (twice) anyway; in the second edition, you don't have to if you don't want to.  
  
Remember that Throne Room does NOT "double" a card - it simply makes you play it twice. It may have different effects the first and second time it is played, so remember to follow all the instructions on the card fully from top to bottom, and then go back and follow them a second time.
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== Strategy ==
 +
Throne Room is a flexible card that can be a source of [[Village (card category)|+Actions]], [[draw]], or [[payload]]. Throne Room depends on having other [[Action]] cards in hand, so it's better when your deck has a high density of Action cards. Therefore, Throne Room is less good early in the game, in games where you can't get rid of your starting cards, and in games without Action payload.
  
== Strategy Article ==
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Throne Room is an unusual source of +Actions. Using Throne Room to play an Action card twice nets you one more Action than you would have if you played two copies of that Action card. For example, playing two {{card|Laboratory|Laboratories}} leaves you with the same number of Actions you started with (netting +0 Actions). Throne Room playing Laboratory nets you +1 Action—if you started with 1 Action, you would end with 2. Playing two copies of a [[terminal]] Action such as {{card|Smithy}} costs 2 Actions; Throne Room playing a Smithy draws the same number of cards but costs only 1 Action.
There is no strategy article on Throne Room.
+
  
Throne Room is a powerful addition to most decks with a high action density. It's weak in games where you might draw it without any good actions. It typically not a good buy on turn 1 or 2, since you won't yet have good actions to Throne Room.
+
Using Throne Room to play a Throne Room does not increase the number of Action cards you can double-play, but it does grant +1 net Action. For example, using Throne Room to play Throne Room to play two {{Card|Laboratory|Laboratories}} grants +3 net Actions. Chaining Throne Rooms in this way is especially useful with [[terminal draw]] cards. You can start a turn by playing Throne Room playing Throne Room playing {{Card|Smithy}}, at which point you draw 6 cards and then can duplicate one more Action card from your hand. If you can play a non-terminal Action, you can continue playing more Action cards after that. You can even continue the chain of alternating Throne Rooms and terminal Actions. Throne Room is a very efficient source of +Actions in decks with strong non-terminal cards like {{Card|Laboratory}}. With mostly terminal Actions, Throne Room is more awkward. You generally need two Throne Rooms and a terminal draw card in your starting hand to be able to fully exploit your deck’s capabilities, and your deck is more fragile as a result. For that reason, Throne Room benefits from an alternative source of +Actions, especially one that carries over to the next turn, such as [[Villagers]] or {{card|Fishing Village}}.
=== Throne room as a village ===
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In the presence of cards that give +1 action, a Throne Room can be used as a makeshift Village. [[Cantrips]] are especially useful to this end, as they replace the two cards played, leaving an additional +2 Actions.
+
  
In some cases, the combination of Throne Room and cards giving +1 action can be used to construct a viable [[engine]] that would normally require villages, on boards without any villages.  As with most engines, trashing is important.
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Throne Room can duplicate the on-play effect of any Action card, so it varies in strength based on the Action cards in the kingdom. Using Throne Room on cheaper Action cards such as {{card|Merchant}} or {{card|Village}} is okay, but Throne Room is even stronger when you can use it to double-play cards such as {{card|Artisan}} and {{Card|Laboratory}} that are both more expensive to gain and more impactful on play. Some cards have effects that don’t stack, e.g. draw-to-X cards such as {{card|Library}}) and certain [[Attack]]s (e.g. {{card|Militia}}), so using Throne Room on them has little to no value. Throne Room plays an Action card twice, but it doesn't put two copies in play; so cards with valuable while-in-play text such as {{card|Highway}} are not ideal Throne Room targets. Strong [[Duration]] cards such as {{card|Wharf}} can be good targets for Throne Room, but be aware that the Throne Room will stay in play with the Duration card, meaning that you can’t play the Throne Room on the next turn.
=== Throne room as a replacement for cards that run out ===
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In some games, there is a race to grab certain cards before the pile empty, like {{Card|Minion}}, {{Card|City}}, or {{Card|Grand Market}}, cards that you want to play as many copies of as possible per turn. If the density of these cards in your deck is high enough and your deck sufficiently thin that you draw one of these cards each turn, Throne Rooms can act as a "substitute" for these power cards. This benefit is especially useful because you can pick up the Throne Rooms for cheaper than the desirable cards.
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=== Synergies/Combos ===
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Throne Room offers a lot of flexibility, both during a single turn and throughout the game. Within a single turn, you can use early Throne Rooms to help you draw your deck, and later ones to amplify your Action payload. As the game progresses, you can adjust the number of Throne Rooms you use on drawing cards to adapt to the number of [[stop card]]s in your deck. Throne Rooms also allow you to pivot strategies more easily as the game proceeds. For instance, playing multiple {{Card|Witch|Witches}} early in the game allows you to attack your opponents more quickly, but {{Card|Witch}} becomes much less useful after the {{Card|Curse}} pile empties. Using Throne Room, you can duplicate the Attack of a single {{Card|Witch}} early on, and then choose to play Throne Room with other cards later, allowing you to avoid having to gain multiple {{Card|Witch|Witches}}. In games with an important Action card whose pile might empty, Throne Room can allow you to play additional copies, enabling you to prioritize other objectives over ensuring you get enough copies of that card.
* Desirable [[cantrips]] make a Throne Room more likely to function as a Village, and reduce the risk of drawing the card dead.  
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* Strong trashing like {{Card|Chapel}} helps line up Throne Room with good targets.
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=== The Throne Room Variations ===
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Donald X posted his thoughts on combos with the [[Intrigue]] cards:
+
{{Quote|
+
|Text=
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{{Card|Baron}}: With two {{Card|Estate|Estates}} in hand, that's {{Cost|8}} right there. Baron can offer you the chance to buy {{Card|Province|Provinces}} at earlier points in the game than you're used to - as soon as turn three, off of a Baron / Silver start. Do you actually want a turn three Province? Well, {{Card|Tournament|sometimes}}...
+
  
{{Card|Bridge}}: This is one of the ones you really want to Throne Room. One of my playtesters had a turn that went, Throne Throne, first Throning Bridge, then Throning Bridge... buy 5 {{Card|Minion|Minions}}. Minion costs {{Cost|5}}. Maybe it's a better story if you know what all these cards do. Anyway Throne Room / Bridge, that's one people really go for.
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== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|Throne_RoomOld|Throne Room}} || {{CardVersionImage|ThroneRoomDigitalOld|Throne Room from Goko/Making Fun}} || Choose an Action card in your hand. Play it twice. || Dominion 1st Edition || October 2008 
 +
|-
 +
| {{CardVersionImage|Throne_Room|Throne Room}} || {{CardVersionImage|ThroneRoomDigital|Throne Room from Shuffle iT}} || You may play an Action card from your hand twice. || Dominion [[Second Edition|2nd Edition]] || October 2016
 +
|}
  
{{Card|Conspirator}}: Throne gets you all the way there. You played Throne Room, that's one action; you play Conspirator, that's a 2nd action; Throne makes you play Conspirator a 2nd time, that's your 3rd action, so you get your +1 Card +1 Action from Conspirator.
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===Other language versions===
 
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{| class="wikitable" style="text-align:center;"
{{Card|Coppersmith}}: Coppers worth {{Cost|3}} each! Not shabby.
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! Language !! Name !! Print !! Digital !! Text
 
+
|-
{{Card|Great Hall}}: The beauty of this combo is just that it's insurance. You don't want to draw Throne and have nothing to Throne with it. Great Hall helps you reduce the risk of drawing a dead Throne.
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!Chinese
 
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| 王座 (pron. ''wángzuò'', lit. ''throne'') || || || 
{{Card|Masquerade}}: The second time Masquerade goes off, everyone just passes the card they got passed the first time. It's certainly fine to be drawing four cards and trashing two things and passing two things, but it doesn't hurt the other players any extra the second time.
+
|-
 
+
!Czech
{{Card|Mining Village}}: This is a confusing one. Mining Village says, you may trash Mining Village, "if you do..." If you Throne a Mining Village, and trash it the first time you play it, you won't manage to trash it the second time. It's trashed already. The "if you do" test fails; you did not. You can Throne it and trash it once, but you can't get {{Cost|4}} from one Mining Village this way.
+
| Trůnní sál || || || 
 
+
|-
{{Card|Minion}}: You might be tempted to take +{{Cost|2}} for the first one, then get a new hand with the second one and take it from there. Better is to draw first, that way if you get a dud draw you can draw a second time instead of your +{{Cost|2}}. There are other options though. Minion is a combo with itself, so Throne / Minion is a fine path to be on. (I corrected this in a reply to the BGN article; obv. you take the new hand first.)
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!Dutch
 
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| Troonzaal || || || 
{{Card|Nobles}}: This is a strong one. Typically you take +3 Cards the first time, then pick Actions or Cards based on whether or not you have more actions to play.
+
|-
 
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!Finnish
{{Card|Pawn}}: Throning Pawn lets you pick one of everything, and get {{Card|Market}} the hard way. I don't really recommend that. Throne the most expensive card you can, that's my advice. Still, you work with what you've got.
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| Valtaistuinsali || || || 
 
+
|-
{{Card|Saboteur}}: Expensive attacks are usually some of the more exciting things to Throne Room. If you can get enough Saboteurs played, you can stop the other players from getting anywhere. Of course that doesn't just happen easily, because, well what fun would that be.
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!French
 
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| Salle du Trône || || || 
{{Card|Torturer}}: No-one wants to get Tortured twice, but when it happens, at least you can gain a Curse the first time, then discard the Curse with something else the second time.
+
|-
 
+
!German
{{Card|Tribute}}: This could get you anything from nothing (hitting four Curses), to +8 Cards +4 Coins +4 Actions ({{Card|Nobles}} / {{Card|Harem}} twice). You may get unlucky and hit duplicates, or hit actions when you can't use them, but this turn is probably going to be pretty impressive.
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| Thronsaal || {{CardVersionImage|ThroneRoomGerman|German language Throne Room}} || ||  Du darfst eine Aktionskarte aus der Hand zweimal ausspielen.  
|Name=[[Donald X. Vaccarino]]
+
|-
|Source=[http://forum.dominionstrategy.com/index.php?topic=126.0 Dominion: Intrigue Preview]
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!Greek
}}
+
| Αίθουσα του θρόνου (pron. ''aithousa tou thronou'') || || ||
 
+
|-
== Alternate versions ==
+
!Hungarian
<gallery>
+
| Trónterem || || || 
File:ThroneRoomDigital.jpg|Digital version for [[Dominion Online]]
+
|-
File:ThroneRoomGerman.jpg|German version
+
!Italian
</gallery>
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| Sala del Trono || || || 
 +
|-
 +
!Japanese
 +
| 玉座の間 (pron. ''gyokuza no ma'') || || || 手札のアクションカード1枚を2度使用してもよい。
 +
|-
 +
!Korean
 +
| 알현실 (pron. ''alhyeonsil'') || || || 
 +
|-
 +
!Norwegian
 +
| Tronsal || || || 
 +
|-
 +
!Polish
 +
| Sala tronowa || {{CardLangVersionImage|Polish}} || || 
 +
|-
 +
!Romanian
 +
| Sala tronului || || || 
 +
|-
 +
!Russian
 +
| Тронный Зал (pron. ''tronnyy zal'') || || {{CardLangVersionImage|Russian|d=1}} || Вы можете сыграть карту Действия из вашей руки дважды.
 +
|-
 +
!Spanish
 +
| Salón del Trono || || || 
 +
|}
  
 
== Trivia ==
 
== Trivia ==
[[Image:Throne_RoomArt.jpg|thumb|right|354px|Official card art.]]
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[[Image:Throne_RoomArt.jpg|thumb|right|354px|Official card art.]]  
=== In other languages ===
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* Chinese: 王座 (pron. ''wángzuò'', lit. ''throne'')
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* Czech: Trůnní sál
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* Dutch: Troonzaal
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* Finnish: Valtaistuinsali
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* French: Salle du Trône
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* German: Thronsaal
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* Greek: Αίθουσα του θρόνου (pron. ''aithousa tou thronou'')
+
* Hungarian: Trónterem
+
* Italian: Sala del Trono
+
* Japanese: 玉座の間 (pron. ''gyokuza no ma'')
+
* Korean: 알현실 (pron. ''alhyeonsil'')
+
* Norwegian: Tronsal
+
* Polish: Sala tronowa
+
* Romanian: Sala tronului
+
* Russian: Тронный зал (pron. ''tronnyy zal'')
+
* Spanish: Salón del Trono
+
 
+
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|
 
{{Quote|
  |Text=For most of its life this card cost {{Cost|3}}. My feeling was that you didn't want to buy two on turns 1 and 2, and probably didn't want to buy one on either of those turns (except with the Feast combo). Later in the game it doesn't matter as much whether it costs {{Cost|3}} or {{Cost|4}}. So why not {{Cost|3}}? In general, if a card can be cheaper, I make it cheaper. I want the cards as cheap as possible without breaking the game, rather than as expensive as possible without going unplayed. So, I knew Throne Room was good, but it seemed like {{Cost|3}} was okay.
+
  |Text=For most of its life this card cost {{Cost|3}}. My feeling was that you didn't want to buy two on turns 1 and 2, and probably didn't want to buy one on either of those turns (except with the {{Card|Feast}} combo). Later in the game it doesn't matter as much whether it costs {{Cost|3}} or {{Cost|4}}. So why not {{Cost|3}}? In general, if a card can be cheaper, I make it cheaper. I want the cards as cheap as possible without breaking the game, rather than as expensive as possible without going unplayed. So, I knew Throne Room was good, but it seemed like {{Cost|3}} was okay.
 
<br>
 
<br>
 
Well late in development there was a game where no-one fought me for the Throne Rooms and I had a turn where I chained 6 of them. "I play Throne Room. First I Throne Room a Throne Room; for that one first I Throne Room a Smithy, then a Throne Room; for that one first I Throne Room a Throne Room..." I had a big cloud of actions on the table (we use a binary tree in these ridiculous situations). It's not just powerful; it's messy. I thought, hmm, maybe this could stand being 4 after all. It makes it just a bit harder to get a million of them; you don't go, "Market, buy two Throne Rooms" nearly as often. There was some worry that now there weren't enough {{Cost|3}}'s, but we decided we could live with just having four. There's Silver at {{Cost|3}}, so it's fine to sometimes deal out a random 10 and not get a {{Cost|3}}.
 
Well late in development there was a game where no-one fought me for the Throne Rooms and I had a turn where I chained 6 of them. "I play Throne Room. First I Throne Room a Throne Room; for that one first I Throne Room a Smithy, then a Throne Room; for that one first I Throne Room a Throne Room..." I had a big cloud of actions on the table (we use a binary tree in these ridiculous situations). It's not just powerful; it's messy. I thought, hmm, maybe this could stand being 4 after all. It makes it just a bit harder to get a million of them; you don't go, "Market, buy two Throne Rooms" nearly as often. There was some worry that now there weren't enough {{Cost|3}}'s, but we decided we could live with just having four. There's Silver at {{Cost|3}}, so it's fine to sometimes deal out a random 10 and not get a {{Cost|3}}.

Revision as of 13:10, 16 April 2021

Throne Room
Throne Room.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set BaseDominion icon.png
Illustrator(s) Harald Lieske
Card text
You may play an Action card from your hand twice.

Throne Room is an Action card from the Base set. It allows you to play another Action card from your hand twice, as if you had a VillageVillage.jpg and two copies of that Action card.

Cards similar to Throne Room are often called Throne Room variants.

Contents

FAQ

Official FAQ

  • Playing an Action card from your hand is optional.
  • If you do play one, you resolve it completely, then play it a second time.
  • You cannot play other cards in-between (unless told to by the card, such as with VassalVassal.jpg or Throne Room itself).
  • Playing Action cards with Throne Room is just like playing Action cards normally, except it does not use up Action plays for the turn.
  • For example if you start a turn by playing Throne Room on VillageVillage.jpg, you would draw a card, get +2 Actions, draw another card, and get +2 Actions again, leaving you with 4 Actions.
  • If you Throne Room a Throne Room, you may play an Action card twice, then may play another Action card twice; you do not play one Action card four times.

Other Rules clarifications

  • When you play Throne Room and choose to target a Duration, the Throne Room stays out in play with the Duration that it affects. Even if the targeted Duration won't do anything next turn on its second execution (for example, if it is a TacticianTactician.jpg), the Throne Room still stays out. The Throne Room is always discarded during Clean-up if the Duration is also discarded or otherwise has left play (such as being trashed due to BonfireBonfire.jpg). If you Throne Room a Throne Room which affects a Duration, the top-level Throne Room does not stay in play and gets cleaned up during the Clean-up phase of the turn.
  • Remember that Throne Room does NOT "double" a card - it simply makes you play it twice. It may have different effects the first and second time it is played, so remember to follow all the instructions on the card fully from top to bottom, and then go back and follow them a second time.

First edition

In the first edition of Dominion, using Throne Room's ability was mandatory if Throne Room was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Actions in hand, and that was why they weren't activating Throne Room's ability, there was no way for their opponents to verify that this was the case.

The first-edition card text could sometimes have adverse effects in a chain of stacked Throne Rooms and draw cards: if you Throne Room a Throne Room, by the time you play the second Throne Room a second time, you might have Actions in hand that you don't want to play. Under the first-edition card text, you would be forced to play one of them (twice) anyway; in the second edition, you don't have to if you don't want to.

Strategy

Throne Room is a flexible card that can be a source of +Actions, draw, or payload. Throne Room depends on having other Action cards in hand, so it's better when your deck has a high density of Action cards. Therefore, Throne Room is less good early in the game, in games where you can't get rid of your starting cards, and in games without Action payload.

Throne Room is an unusual source of +Actions. Using Throne Room to play an Action card twice nets you one more Action than you would have if you played two copies of that Action card. For example, playing two LaboratoriesLaboratory.jpg leaves you with the same number of Actions you started with (netting +0 Actions). Throne Room playing Laboratory nets you +1 Action—if you started with 1 Action, you would end with 2. Playing two copies of a terminal Action such as SmithySmithy.jpg costs 2 Actions; Throne Room playing a Smithy draws the same number of cards but costs only 1 Action.

Using Throne Room to play a Throne Room does not increase the number of Action cards you can double-play, but it does grant +1 net Action. For example, using Throne Room to play Throne Room to play two LaboratoriesLaboratory.jpg grants +3 net Actions. Chaining Throne Rooms in this way is especially useful with terminal draw cards. You can start a turn by playing Throne Room playing Throne Room playing SmithySmithy.jpg, at which point you draw 6 cards and then can duplicate one more Action card from your hand. If you can play a non-terminal Action, you can continue playing more Action cards after that. You can even continue the chain of alternating Throne Rooms and terminal Actions. Throne Room is a very efficient source of +Actions in decks with strong non-terminal cards like LaboratoryLaboratory.jpg. With mostly terminal Actions, Throne Room is more awkward. You generally need two Throne Rooms and a terminal draw card in your starting hand to be able to fully exploit your deck’s capabilities, and your deck is more fragile as a result. For that reason, Throne Room benefits from an alternative source of +Actions, especially one that carries over to the next turn, such as Villagers or Fishing VillageFishing Village.jpg.

Throne Room can duplicate the on-play effect of any Action card, so it varies in strength based on the Action cards in the kingdom. Using Throne Room on cheaper Action cards such as MerchantMerchant.jpg or VillageVillage.jpg is okay, but Throne Room is even stronger when you can use it to double-play cards such as ArtisanArtisan.jpg and LaboratoryLaboratory.jpg that are both more expensive to gain and more impactful on play. Some cards have effects that don’t stack, e.g. draw-to-X cards such as LibraryLibrary.jpg) and certain Attacks (e.g. MilitiaMilitia.jpg), so using Throne Room on them has little to no value. Throne Room plays an Action card twice, but it doesn't put two copies in play; so cards with valuable while-in-play text such as HighwayHighway.jpg are not ideal Throne Room targets. Strong Duration cards such as WharfWharf.jpg can be good targets for Throne Room, but be aware that the Throne Room will stay in play with the Duration card, meaning that you can’t play the Throne Room on the next turn.

Throne Room offers a lot of flexibility, both during a single turn and throughout the game. Within a single turn, you can use early Throne Rooms to help you draw your deck, and later ones to amplify your Action payload. As the game progresses, you can adjust the number of Throne Rooms you use on drawing cards to adapt to the number of stop cards in your deck. Throne Rooms also allow you to pivot strategies more easily as the game proceeds. For instance, playing multiple WitchesWitch.jpg early in the game allows you to attack your opponents more quickly, but WitchWitch.jpg becomes much less useful after the CurseCurse.jpg pile empties. Using Throne Room, you can duplicate the Attack of a single WitchWitch.jpg early on, and then choose to play Throne Room with other cards later, allowing you to avoid having to gain multiple WitchesWitch.jpg. In games with an important Action card whose pile might empty, Throne Room can allow you to play additional copies, enabling you to prioritize other objectives over ensuring you get enough copies of that card.

Versions

English versions

Print Digital Text Release Date
Throne Room Throne Room from Goko/Making Fun Choose an Action card in your hand. Play it twice. Dominion 1st Edition October 2008
Throne Room Throne Room from Shuffle iT You may play an Action card from your hand twice. Dominion 2nd Edition October 2016

Other language versions

Language Name Print Digital Text
Chinese 王座 (pron. wángzuò, lit. throne)
Czech Trůnní sál
Dutch Troonzaal
Finnish Valtaistuinsali
French Salle du Trône
German Thronsaal German language Throne Room Du darfst eine Aktionskarte aus der Hand zweimal ausspielen.
Greek Αίθουσα του θρόνου (pron. aithousa tou thronou)
Hungarian Trónterem
Italian Sala del Trono
Japanese 玉座の間 (pron. gyokuza no ma) 手札のアクションカード1枚を2度使用してもよい。
Korean 알현실 (pron. alhyeonsil)
Norwegian Tronsal
Polish Sala tronowa Polish language Throne Room
Romanian Sala tronului
Russian Тронный Зал (pron. tronnyy zal) Russian language Throne Room from Shuffle iT Вы можете сыграть карту Действия из вашей руки дважды.
Spanish Salón del Trono

Trivia

Official card art.

Secret History

For most of its life this card cost $3. My feeling was that you didn't want to buy two on turns 1 and 2, and probably didn't want to buy one on either of those turns (except with the FeastFeast.jpg combo). Later in the game it doesn't matter as much whether it costs $3 or $4. So why not $3? In general, if a card can be cheaper, I make it cheaper. I want the cards as cheap as possible without breaking the game, rather than as expensive as possible without going unplayed. So, I knew Throne Room was good, but it seemed like $3 was okay.


Well late in development there was a game where no-one fought me for the Throne Rooms and I had a turn where I chained 6 of them. "I play Throne Room. First I Throne Room a Throne Room; for that one first I Throne Room a Smithy, then a Throne Room; for that one first I Throne Room a Throne Room..." I had a big cloud of actions on the table (we use a binary tree in these ridiculous situations). It's not just powerful; it's messy. I thought, hmm, maybe this could stand being 4 after all. It makes it just a bit harder to get a million of them; you don't go, "Market, buy two Throne Rooms" nearly as often. There was some worry that now there weren't enough $3's, but we decided we could live with just having four. There's Silver at $3, so it's fine to sometimes deal out a random 10 and not get a $3.

Retrospective

Throne Room should of course say "you may."


Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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