Editing Throne Room variant

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Throne Room variants synergize with some [[one-shot]] cards that trash themselves or return themselves to the supply (e.g. {{Card|Horse}}, {{Card|Experiment}}, or {{Card|Tragic Hero}}). These cards often give a strong but fleeting effect counter-balanced by the fact that you lose the card once it is used, but playing them via a Throne Room variant allows you to eke extra plays out of a single copy of the card.  
 
Throne Room variants synergize with some [[one-shot]] cards that trash themselves or return themselves to the supply (e.g. {{Card|Horse}}, {{Card|Experiment}}, or {{Card|Tragic Hero}}). These cards often give a strong but fleeting effect counter-balanced by the fact that you lose the card once it is used, but playing them via a Throne Room variant allows you to eke extra plays out of a single copy of the card.  
  
This synergy does not hold for every one-shot card. Many (such as {{Card|Mining Village}}, {{Card|Wish}}, or the early version of {{Card|Prince|oi=2}}) use restrictive wording—generally with the words “if you did” or “to”—that prevent an ability from activating a second time by making it conditional on the card actually being trashed, returned to the Supply, or set aside. Throne Room anti-synergizes with these cards because playing the card a second time will have little or no effect.
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This synergy does not hold for every one-shot card. Many (such as {{Card|Mining Village}}, {{Card|Wish}}, or <span class="card-popup">[[Prince]]<span class="noprint">[[File:PrinceOld2.jpg|200px|link=]]</span></span> (early version)) use restrictive wording—generally with the words “if you did” or “to”—that prevent an ability from activating a second time by making it conditional on the card actually being trashed, returned to the Supply, or set aside. Throne Room anti-synergizes with these cards because playing the card a second time will have little or no effect.
  
Lastly, Throne Room variants also synergize poorly with cards whose main benefits come from below-the-line “while in play” abilities, such as {{Card|Goons}}, {{Card|Highway|oi=2}} (prior version), or {{Card|Haggler|oi=2}} (prior version). Even if such cards are played twice only one copy of the card is in play, so Throne Room will fail to double the below-the-line effects.
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Lastly, Throne Room variants also synergize poorly with cards whose main benefits come from below-the-line “while in play” abilities, such as {{Card|Goons}}, {{Card|Highway}}, or {{Card|Haggler}}. Even if such cards are played twice only one copy of the card is in play, so Throne Room will fail to double the below-the-line effects.
  
 
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[[Category:Terminality]]
 
[[Category:Terminality]]

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