Throne Room variant
Werothegreat (Talk | contribs) (Created page with "A '''{{Card|Throne Room}} variant''' is any card that plays another card, typically more than once. Normally, playing an Action card costs an Action, but being played by ...") |
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− | A '''{{Card|Throne Room}} variant''' is any card that plays another card, typically more than once. Normally, playing an [[Action]] card costs an Action, but being played by a Throne Room variant has no such requirement. The multiplying power of these cards makes them very useful in [[engine]]s, and some of them can even be a substitute for [[Village (card category)|villages]]. Throne Room variants can be used on Duration cards, but if they are required for tracking purposes (such as if they multiply the Duration card's effect), they must be left out until your next turn as well, which can sometimes cause them to miss your reshuffle. However, a higher level Throne Room variant multiplying the one multiplying the Duration does ''not'' have to be left out. | + | A '''{{Card|Throne Room}} variant''' is any card that plays another card, typically more than once. Normally, playing an [[Action]] card costs an Action, but being played by a Throne Room variant has no such requirement. The multiplying power of these cards makes them very useful in [[engine]]s, and some of them can even be a substitute for [[Village (card category)|villages]]. Throne Room variants can be used on [[Duration]] cards, but if they are required for tracking purposes (such as if they multiply the Duration card's effect), they must be left out until your next turn as well, which can sometimes cause them to miss your reshuffle. However, a higher level Throne Room variant multiplying the one multiplying the Duration does ''not'' have to be left out. |
== List of Throne Room variants == | == List of Throne Room variants == | ||
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* {{Card|Counterfeit}} - doubles a [[Treasure]], then [[trash]]es it | * {{Card|Counterfeit}} - doubles a [[Treasure]], then [[trash]]es it | ||
=== Golem variants === | === Golem variants === | ||
− | These are cards that find one or more other cards in your deck and play them without any further cost; they do not multiply effects. | + | These are cards that find one or more other cards in your deck and play them without any further cost; they do not multiply effects, and do not have to be left in play if they play a Duration. |
* {{Card|Golem}} - archetype for this subcategory; [[Digging|digs for]] and plays two Actions | * {{Card|Golem}} - archetype for this subcategory; [[Digging|digs for]] and plays two Actions | ||
* {{Card|Venture}} - digs for and plays a Treasure | * {{Card|Venture}} - digs for and plays a Treasure |
Revision as of 12:17, 6 February 2015
A Throne Room variant is any card that plays another card, typically more than once. Normally, playing an Action card costs an Action, but being played by a Throne Room variant has no such requirement. The multiplying power of these cards makes them very useful in engines, and some of them can even be a substitute for villages. Throne Room variants can be used on Duration cards, but if they are required for tracking purposes (such as if they multiply the Duration card's effect), they must be left out until your next turn as well, which can sometimes cause them to miss your reshuffle. However, a higher level Throne Room variant multiplying the one multiplying the Duration does not have to be left out.
Contents |
List of Throne Room variants
Multipliers
- Throne Room - archetype, doubles an Action
- King's Court - triples an Action
- Procession - doubles an Action, then Upgrades it
- Counterfeit - doubles a Treasure, then trashes it
Golem variants
These are cards that find one or more other cards in your deck and play them without any further cost; they do not multiply effects, and do not have to be left in play if they play a Duration.
- Golem - archetype for this subcategory; digs for and plays two Actions
- Venture - digs for and plays a Treasure
- Herald - plays the top card of your deck, if it's an Action
Strategy
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