Tormentor
From DominionStrategy Wiki
Tormentor | |
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Info | |
Cost | |
Type(s) | Action - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
+ If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex. |
Tormentor is an Action-Attack-Doom card from Nocturne. It's a terminal Silver that either gains you an Imp, or Hexes other players.
Contents |
FAQ
Official FAQ
- Cards in play from previous turns are still cards in play; cards you played this turn but which are no longer in play (such as a Pixie you trashed) are not in play.
Other rules clarifications
Strategy
Synergies
Coin of the Realm lets you gain an Imp and then play other actions
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+. If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex. | Nocturne | November 2017 |
Other language versions
Trivia
Secret History
When I made the Hexes, I made a card that just gave + and handed out a Hex, to test them out. This card seemed fine, but space was tight, and did we really need both Bard and it, and other Hex-giving cards quickly crowded it out. I briefly tried a version that tried to do the Tracker trick of being a combo with Hexes, but it wasn't much of a combo with them. Then later on I was considering, are there ways to get a little more use out of the Spirits, and made this, a card that only gives you an Imp if it's alone. It could have been first play or only card in play; the latter is simpler but is messed up by Duration cards. The Imp is good, it felt like not playing nice with Duration cards was okay. The "no other cards" mechanic had been on another card earlier with a less sexy bonus. And then one late change to the set was having Tormentor not Hex them if you got the Imp; previously you got both, yeeha. The idea behind the change was just to get the order of effects better on the card; you want to reach for the Imp right away, while the other players want to reach for the Hex. It can't delay the Imp, but if the Imp is first then it's more awkward to phrase if you get both. But you know, once you are getting an Imp, you are happy, you don't need to Hex people too. And they're happy not to get Hexed; it's win-win.