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Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and + .
Tournament is an Action card from Cornucopia. In the absence of Provinces, it is a cantrip which also gives + ; a reasonable -cost card. If other players reveal Provinces, the card becomes weaker, giving only +1 Action; however, if you have a Province, you can gain a Prize, a unique card which cannot be gained any other way!
 Official FAQ
- First you get +1 Action.
- Then each player, including you, may reveal a Province card from their hand.
- Then, if you revealed a Province, discard it, and you gain a Prize of your choice, or a Duchy, putting whatever card you took on top of your deck.
- There are five Prizes, set out at the start of the game.
- You cannot take Prizes from the trash or from other players; you can only take Prizes that no-one has taken yet this game.
- You can take any Prize from the Prize pile; you do not have to take the top one.
- You can take a Duchy instead, whether or not the Prizes have run out.
- You can opt to take a Duchy even if the Duchy pile is empty, or a Prize even if no Prizes are left; in these cases you gain nothing.
- After gaining your card or not, if no other player revealed a Province, you draw a card and get + .
- So this card will play out one of four ways:
- if you do not reveal a Province and no-one else does either, you will get +1 Action +1 Card + ;
- if you reveal a Province and no-one else does, you will gain a Prize or a Duchy onto the top of your deck, as well as get +1 Action +1 Card + ; the card drawn will always be the Prize or Duchy just placed on top of your deck;
- if you reveal a Province and so does someone else, you will get +1 Action and gain a Prize or a Duchy, which will be on top of your deck;
- if you do not reveal a Province but someone else does, you will just get +1 Action.
- You can look through the Prizes that players have not gained yet at any time.
 Other Rules clarifications
 Strategy Article
Original article by theory.
Without Provinces, Tournament is basically one of those nice cheap non-terminals that (usually) can’t hurt your deck. Not quite as delicious as Caravan, but generally preferable to Spy or Pawn. Lowers the price of Peddler.
Of course, it’s actually worse than all of them in the sense that your Tournaments stop drawing in the late game, but hopefully then you have Provinces and can make up for it by getting Prizes or Duchies. The problem I see is that people tend to forget that the risk of a parried Tournament is only worth however much value you can extract out of Prizes and Duchies. Winning a Tournament doesn’t in and of itself do much for you; in the late game, I’ve seen the Prizes and Duchies all run out, and then your Tournaments are basically just empty cards. So overinvesting in Tournaments is not such a great idea.
So how do you get Prizes? First, get a Province, ASAP. Then, draw it with your Tournament, ASAP. Behind this facetious tautology lurks two actual nuggets of advice: first, the fastest way to activate a Tournament may not be to open Tournament. It’s easy to buy a Tournament later on, when you need it; it’s not so easy to vault yourself up to Province so quickly. Cards like Moneylender, Militia, Baron, Smithy can all help you get to prematurely; Tournament does not.
And second, you better have some draw set up, or at least heavy trashing, or else you might get the Province first but the Prizes last. Draw differs from trashing in that heavy trashing tends to lead to Tournament-parrying all around; it is much more likely your opponent also has a Province in his 5-card hand if he has been trashing heavily than if he relies on a draw strategy. With enough draw, you can actually use the same Province multiple times; this ordinarily comes in Tactician games where you can repeatedly fish for Prizes with the same Province and drain them before your opponent has a chance at one.
Incidentally, this also suggests that you should not bother when you are getting swamped with Curses. Passing up Mountebank for the Tournament race is not a good idea; even if you get to the Province, you will never, ever get to draw them together.
You should also keep in mind the dynamic of the game. In Province games, your first Prize isn’t going to come until you’ve probably got one or two Provinces, and your opponent probably has one or two as well. This is the stage of the game where people stop improving their deck and start buying green cards. With rare exceptions, do not view Prizes as components of an upcoming engine, but rather as a final helper along the way as you stagger to the finish line. Many times I have seen a player activate his Tournament with only two Provinces left and take a Prize that does little good for him, only to lose by the Duchies his opponent has taken in lieu of Prizes. Prizes don’t score: green does.
As far as Colony games go, in a fast-paced game I tend to just skip the Provinces and take the brunt of the Prizes. This is especially true if my fast-paced deck is due to factors that do not contribute to Tournaments: Venture/Loan/Bank really isn’t going to benefit much from a Tournament, and nor would it be likely to trigger one any time soon. On the other hand, in slower games, and in mega-draw games, I’m happy to pick up a Province on the way. This is because the dynamic is totally different; in Province games, as mentioned earlier, you’re probably already in green mode by the time you get Prizes. In Colony games, your deck is still improving, which allows for you to build your deck around Diadem, or boost your deck with multiple buys from Princess.
- Big draw or heavy trashing
- Envoy, but only in an engine
- Militia may make the opponent choose between discarding a Province or another card
- Fairgrounds, Menagerie, Harvest like variety
- Opponents' Rabbles, Fortune Tellers actually help you in the late-game
- City Gate allows you to repeatedly topdeck a Province from your hand to block opponent's Tournaments on their turn.
 English versions
|+1 Action. Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, + .||Cornucopia 1st Edition||June 2011|
|+1 Action. Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and +.||Cornucopia 2nd Edition||March 2018|
 Other language versions
 Secret History, "Each player may reveal a Province from his hand. If you do, +3 Cards. If no-one else does, +3 Cards." So you got 0, 3, or 6 cards, depending. I moved it into Alchemy, then moved it from there to Prosperity, where revealing a Province was an extra-cute condition.