Tower
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|type1 = Landmark | |type1 = Landmark | ||
|illustrator = Claus Stephan | |illustrator = Claus Stephan | ||
− | |text = When scoring, 1{{VP}} per non-Victory card you have from an empty Supply pile. | + | |text = When scoring, '''1'''{{VP}} per non-Victory card you have from an empty Supply pile. |
}} | }} | ||
Line 13: | Line 13: | ||
* A Supply pile is only empty if it has no cards in it; a [[split pile]] with half of the cards gone is not empty. | * A Supply pile is only empty if it has no cards in it; a [[split pile]] with half of the cards gone is not empty. | ||
* Victory cards do not count, but {{Card|Curse|Curses}} do. | * Victory cards do not count, but {{Card|Curse|Curses}} do. | ||
− | |||
== Strategy == | == Strategy == | ||
+ | ===Synergies=== | ||
+ | *{{card|Talisman}} makes it easy to gain and empty out piles of low value cards. | ||
+ | * Cards that typically empty quickly include: {{card|Ill-Gotten Gains}}, {{card|Rats}}, {{card|Port}}, as well as valuable engine components and villages, for example, {{card|Bandit Camp}}. | ||
+ | * Gainers and rush games in general | ||
+ | |||
+ | ===Antisynergies=== | ||
+ | *Cursers that are likely to pile out the curses (except for Ill-Gotten Gains, as they also tend to run out, evening out the score - providing you're not trashing them) | ||
+ | *Big Money | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Tower|Tower}} || {{LandscapeVersionImage|TowerDigital|Tower from Shuffle iT}} || When scoring, '''1'''{{VP}} per non-Victory card you have from an empty Supply pile. || Empires || June 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Toren || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Torni || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Tour || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Turm ||{{LandscapeLangVersionImage|German}}|| || Beim Zählen der {{VP}} Punkte:<br>1 {{VP}} pro Nicht-Punktekarte, die du von einem leeren Vorratsstapel besitzt. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 塔 (pron. ''tō'') || || || ゲーム終了時、空のサプライに由来するあなたの勝利点以外のカード1枚につき'''1'''{{VP}}。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Wieża || {{LandscapeLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Башня (pron. ''bashnya'') || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
[[Image:TowerArt.jpg|thumb|right|500px|Official card art.]] | [[Image:TowerArt.jpg|thumb|right|500px|Official card art.]] | ||
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− | |||
− | |||
− | |||
=== Secret History === | === Secret History === |
Revision as of 09:42, 18 October 2019
Tower | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Claus Stephan |
Landmark text | |
When scoring, 1 per non-Victory card you have from an empty Supply pile. |
Tower is a Landmark from Empires. It rewards players with for piledriving non-Victory cards.
Contents |
FAQ
Official FAQ
- A Supply pile is only empty if it has no cards in it; a split pile with half of the cards gone is not empty.
- Victory cards do not count, but Curses do.
Strategy
Synergies
- Talisman makes it easy to gain and empty out piles of low value cards.
- Cards that typically empty quickly include: Ill-Gotten Gains, Rats, Port, as well as valuable engine components and villages, for example, Bandit Camp.
- Gainers and rush games in general
Antisynergies
- Cursers that are likely to pile out the curses (except for Ill-Gotten Gains, as they also tend to run out, evening out the score - providing you're not trashing them)
- Big Money
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, 1 per non-Victory card you have from an empty Supply pile. | Empires | June 2016 |
Other language versions
Trivia
Secret History
Originally any pile counted; it was slightly more interesting to not reward Victory cards, a thing Matt pushed for.