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Today I’m here to tell you about my favorite Dominion card: Transmogrify. It has a strange name, but packs a lot of versatility. Transmogrify is all about giving you what you need right now. Does your starting hand have three terminal Actions? Poof! Now one of them is a Village. Have your {{Card|Magpie|Magpies}} been multiplying out of control? Abracadabra! One of them just became a {{Card|Lost City}}. Have all the {{Card|Curse|Curses}} run out? Shazam! That {{Card|Witch}} in your hand just turned to {{Card|Gold}}. The possibilities are endless! | Today I’m here to tell you about my favorite Dominion card: Transmogrify. It has a strange name, but packs a lot of versatility. Transmogrify is all about giving you what you need right now. Does your starting hand have three terminal Actions? Poof! Now one of them is a Village. Have your {{Card|Magpie|Magpies}} been multiplying out of control? Abracadabra! One of them just became a {{Card|Lost City}}. Have all the {{Card|Curse|Curses}} run out? Shazam! That {{Card|Witch}} in your hand just turned to {{Card|Gold}}. The possibilities are endless! | ||
− | It’s a terrific card for combos. Instead of buying {{Card | + | It’s a terrific card for combos. Instead of buying {{Card|Tournaments|Tournament}}, you can simply keep your Transmogrify on your Tavern mat until your {{Card|Province}} shows up and then gain that Tournament right into your hand. It’s especially powerful with cards that have on-trash abilities. You can transmogrify a {{Card|Cultist}} into another Cultist just to draw 3 cards. And when you Transmogrify a {{Card|Fortress}}, you keep the Fortress in your hand and gain a {{Card|Wharf}} into your hand on top of that. Instant [[engine]]! |
|Name=LastFootnote | |Name=LastFootnote | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=12871 Adventures Preview: Transmogrify] | |Source=[http://forum.dominionstrategy.com/index.php?topic=12871 Adventures Preview: Transmogrify] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=I tried a Reserve {{Card|Remodel}}, that Remodel'd a card just as you were gaining it. It had a certain something but didn't seem like the ideal approach. I changed it into a start-of-turn Remodel to hand for {{Cost|6}}, then dropped it to a smaller +{{Cost|1}} Remodel, but gave it +1 Action and made it cheaper. | {{Quote|Text=I tried a Reserve {{Card|Remodel}}, that Remodel'd a card just as you were gaining it. It had a certain something but didn't seem like the ideal approach. I changed it into a start-of-turn Remodel to hand for {{Cost|6}}, then dropped it to a smaller +{{Cost|1}} Remodel, but gave it +1 Action and made it cheaper. |