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| {{Infobox Event | | {{Infobox Event |
| |name = Transport | | |name = Transport |
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− | '''Transport''' is an [[Event]] from {{Set|Menagerie}}. It can put an [[Action]] card from the [[Supply]] onto your [[Exile]] mat or take a card from your Exile mat onto your deck, letting you get any Action card you want with two purchases. It is the only way to retrieve uniquely-named cards, such as {{Card|Knights}}, from the Exile mat, as there is no way to gain another copy of them. | + | '''Transport''' is an [[Event]] from {{Set|Menagerie}}. It can put an [[Action]] card from the [[Supply]] onto your [[Exile]] mat or take a card from your Exile mat onto your deck, letting you get any Action card you want with two purchases. It is the only way to retrieve uniquely-named cards, such as {{Card|Knights}}, from the Exile mat, as there is no way to gain a copy of those. |
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| == FAQ == | | == FAQ == |
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| == Strategy == | | == Strategy == |
− | There isn't a Transport strategy article.
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− | Transport is highly circumstantial, like many events, but in the right set it rapidly becomes game-defining.
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− | The most obvious tactics treat its first effect like an action-specific {{Card|Camel Train}} and its second effect like {{Card|Royal Seal}}. Transport can bypass {{Card|Swamp Hag}} or exile a string of {{Card|Grand Market|Grand Markets}} for a power spike when you can first buy one, or it can top-deck a {{Card|Crown}} to let you close out a slog that will be over before you reshuffle. With a couple of buys, it can even set up a reliable {{Card|Treasure Map}}. But the most powerful uses of Transport make heavy use of its Event nature and ability to add a card to your deck without ever paying the normal cost. Not only can you bypass nasty on-gain conditions, you can get fast and reliable access to cards which are normally too slow or awkward to make proper use of.
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− | A Transport/Transport opening guarantees you any one action in your third hand. On weak boards, that can be worthwhile simply to improve a Curse split, for instance letting your 3/4 keep up with an opponent's 5/2 Witch. On stronger boards, it truly shines when aimed at an early-game buy which normally requires two shuffles to get: turn three {{Card|Goons}}, {{Card|Hireling}}, or even {{Card|Possession}} are likely stronger than any two buys you had planned. {{Card|University}} also deserves special mention despite the low sticker price: it's much better than Transport at piling up 5-cost engine pieces like {{Card|Market}}, and benefits hugely from being accelerated.
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− | Beyond that, a pair of Transports can be used to draw into any action without purchasing it normally. This adds speed and consistency to expensive cards: {{Card|King's Court}} and {{Card|Golem}} aren't good opening cards, but are easily worth two buys later to set up major combos like {{Card|King's Court}}/{{Card|Bridge}} or {{Card|Golem}}/{{Card|Scheme}}/anything. It also lets you skip intermediate purchases to set up engines under weak draw or trashing, for instance skipping Silver and going straight to {{Card|Forge}} or {{Card|Altar}}.
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| === Synergies/Combos === | | === Synergies/Combos === |
− | * Transport/Transport openings guarantee you any one action in your third hand, including cards like {{Card|Hireling}} and {{Card|Familiar}} which normally have to wait for the second shuffle at best.
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− | * Transport is one of very few ways to gain Potion-costed actions without needing to buy {{Card|Potion}}.
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− | * High-cost actions like {{Card|Prince}} and {{Card|King's Court}}, or high-debt actions like {{Card|Overlord}} and {{Card|City Quarter}}.
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− | * Hybrid action/VP cards like {{Card|Nobles}} and even {{Card|Island}}, which can be picked up for 3 without clogging your deck.
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− | * {{Card|Death Cart}}, {{Card|Embassy}}, and {{Card|Lost City}} because exiling isn't a gain.
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− | * {{Card|Grand Market}}, and opposing {{Card|Swamp Hag}} because exiling isn't a buy.
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− | * Both megaturns and slogs, where "onto your deck" can set up a card you might not see fast enough otherwise.
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− | * Other Exile effects like Camel Train to fuel Transport's "on top of deck" ability.
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− | * +Buy to Transport twice in a turn, or to exile a card and then immediately buy a second copy.
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| == Versions == | | == Versions == |
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| |} | | |} |
| ===Other language versions=== | | ===Other language versions=== |
− | {| class="wikitable" style="text-align:center;"
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− | ! Language !! Name !! Print !! Digital !! Text !! Notes
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− | ! Dutch
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− | | Transport || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Kies er één: verban een actiekaart uit de voorraad;<br>of leg een actiekaart die je op het verbanningstableau<br>hebt op je trekstapel. || (2020)
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− | !German
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− | | Transport || [[File:Transport.German.png|150px|German language Transport 2020 by ASS]] || {{LandscapeLangVersionImage|German|d=1}} ||Wähle eins: Verbanne eine Aktionskarte aus dem Vorrat; oder lege eine Aktionskarte aus deinem Exil auf deinen Nachziehstapel. || (2020)
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− | !Japanese
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− | | 輸送 (pron. ''yusō'') || || || ||
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− | |}
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| == Trivia == | | == Trivia == |
| {{OfficialArt|l=1}} | | {{OfficialArt|l=1}} |
− | === Secret History ===
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− | {{Quote
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− | |Text=Didn't change.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
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− | }}
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| {{Navbox Menagerie}} | | {{Navbox Menagerie}} |
| {{Navbox Cards}} | | {{Navbox Cards}} |