Transport
From DominionStrategy Wiki
(Difference between revisions)
(→Trivia) |
(→Synergies/Combos) |
||
Line 17: | Line 17: | ||
== Strategy == | == Strategy == | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * Transport/Transport openings guarantee you any one action in your third hand, including cards like {{Card|Hireling}} and {{Card|Familiar}} which normally have to wait for the second shuffle at best. | ||
+ | * Transport is one of very few ways to gain Potion-costed actions without needing to buy {{Card|Potion}}. | ||
+ | * High-cost actions like {{Card|Prince}} and {{Card|King's Court}}, or high-debt actions like {{Card|Overlord}} and {{Card|City Quarter}}. | ||
+ | * Hybrid action/VP cards like {{Card|Nobles}} and even {{Card|Island}}, which can be picked up for 3 without clogging your deck. | ||
+ | * {{Card|Embassy}} and {{Card|Lost City}} because exiling isn't a gain. | ||
+ | * {{Card|Death Cart}}, {{Card|Grand Market}}, and opposing {{Card|Swamp Hag}} because exiling isn't a buy. | ||
+ | * Both megaturns and slogs, where "onto your deck" can set up a card you might not see fast enough otherwise. | ||
+ | * +Buy to Transport twice in a turn, or to exile a card and then immediately buy a second copy. | ||
== Versions == | == Versions == |
Revision as of 15:20, 18 May 2020
Transport | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Menagerie |
Illustrator(s) | Brian Brinlee |
Event text | |
Choose one: Exile an Action card from the Supply; or put an Action card you have in Exile onto your deck. |
Transport is an Event from Menagerie. It can put an Action card from the Supply onto your Exile mat or take a card from your Exile mat onto your deck, letting you get any Action card you want with two purchases. It is the only way to retrieve uniquely-named cards, such as Knights, from the Exile mat, as there is no way to gain another copy of them.
Contents |
FAQ
Official FAQ
- It only matters if the card is an Action, not if the whole pile is.
- This can take Action cards from your Exile mat that were put there by other cards.
Strategy
Synergies/Combos
- Transport/Transport openings guarantee you any one action in your third hand, including cards like Hireling and Familiar which normally have to wait for the second shuffle at best.
- Transport is one of very few ways to gain Potion-costed actions without needing to buy Potion.
- High-cost actions like Prince and King's Court, or high-debt actions like Overlord and City Quarter.
- Hybrid action/VP cards like Nobles and even Island, which can be picked up for 3 without clogging your deck.
- Embassy and Lost City because exiling isn't a gain.
- Death Cart, Grand Market, and opposing Swamp Hag because exiling isn't a buy.
- Both megaturns and slogs, where "onto your deck" can set up a card you might not see fast enough otherwise.
- +Buy to Transport twice in a turn, or to exile a card and then immediately buy a second copy.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Choose one: Exile an Action card from the Supply; or put an Action card you have in Exile onto your deck. | Menagerie | March 2020 |
Other language versions
Trivia
[[File:{{{1}}}Art.jpg|452px|link={{{1}}}]]
Secret History
Didn't change.