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'''Trasher''' is the generic term for any card with the ability to [[trash]] one or more cards from your hand or deck. (Cards which trash another player's cards are considered [[trashing attack|trashing attacks]], while cards that trash themselves are referred to as [[one-shot|one-shots]]).   
 
'''Trasher''' is the generic term for any card with the ability to [[trash]] one or more cards from your hand or deck. (Cards which trash another player's cards are considered [[trashing attack|trashing attacks]], while cards that trash themselves are referred to as [[one-shot|one-shots]]).   
  
There are two main uses for trashers. The first is simply to eliminate weak cards from the deck ("deck-[[thinning]]"), in order to enable faster [[cycling]] and have more concentrated hands of useful cards—this chiefly involves trashing starting cards ({{Card|Copper|Coppers}} or [[Heirloom]]s and {{Card|Estate|Estates}} or [[Shelter|Shelters]]) and {{Card|Curse|Curses}}, but can also apply to cards that were purchased for early-game use and have outlived their usefulness, such as [[curser|cursers]] after the Curse pile is depleted.
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There are two main uses for trashers. The first is simply to eliminate weak cards from the deck ("deck-thinning"), in order to enable faster [[cycling]] and have more concentrated hands of useful cards—this chiefly involves trashing starting cards ({{Card|Copper|Coppers}} and {{Card|Estate|Estates}} or [[Shelter|Shelters]]) and {{Card|Curse|Curses}}, but can also apply to cards that were purchased for early-game use and have outlived their usefulness, such as [[curser|cursers]] after the Curse pile is depleted.
  
The second is to receive some benefit as a result of trashing a card—either by trashing a card that has an on-trash effect, or because the trasher itself has a useful effect that requires you to trash a card in order to activate it. Trashers in this last category are often referred to under the umbrella term "[[trash for benefit]]", though sometimes (as below) the term specifically refers to trashers that give better benefits for trashing more valuable cards.
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The second is to receive some benefit from the act of trashing itself—either by trashing a card that has an on-trash effect, or because the trasher itself has a useful effect in addition to trashing. Trashers in this last category are often referred to under the umbrella term "[[trash for benefit]]", though sometimes (as below) the term specifically refers to trashers that give better benefits for trashing more powerful cards.
  
 
=Types of trashers=
 
=Types of trashers=
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* [[Intrigue]]: {{Card|Steward}}, {{Card|Trading Post}}
 
* [[Intrigue]]: {{Card|Steward}}, {{Card|Trading Post}}
 
* [[Prosperity]]: {{Card|Forge}}
 
* [[Prosperity]]: {{Card|Forge}}
** {{Card|Mint}} has an on-gain trashing effect.
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** {{Card|Mint}} has an on-buy trashing effect.
 
* [[Cornucopia]]: {{Card|Remake}}
 
* [[Cornucopia]]: {{Card|Remake}}
* [[Hinterlands]]: {{card|Souk}} has an on-gain trashing effect.
 
 
* [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Count}}, {{Card|Dame Anna}}
 
* [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Count}}, {{Card|Dame Anna}}
* [[Guilds]]: ''{{Card|Doctor}}'' (which also has an on-buy trashing effect)
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* [[Guilds]]: {{Card|Doctor}} (which also has an on-buy trashing effect)
 
* [[Adventures]]: {{Card|Amulet}}, {{Event|Bonfire}}, {{Event|Trade}}
 
* [[Adventures]]: {{Card|Amulet}}, {{Event|Bonfire}}, {{Event|Trade}}
 
* [[Empires]]: {{card|Temple}}, {{Event|Donate}}
 
* [[Empires]]: {{card|Temple}}, {{Event|Donate}}
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** {{Card|Cemetery}} has an on-gain trashing effect
 
** {{Card|Cemetery}} has an on-gain trashing effect
 
* {{Set|Renaissance}}: {{project|Cathedral}}, {{Project|Sewers}} (requires at least one other trasher)
 
* {{Set|Renaissance}}: {{project|Cathedral}}, {{Project|Sewers}} (requires at least one other trasher)
* {{set|Allies}}: {{card|Sentinel}}, {{Ally|Peaceful Cult}}
 
* {{Set|Plunder}}: {{event|Maelstrom}}, {{card|Secluded Shrine}}
 
 
* [[Promo]]: {{Card|Sauna}} (dependent on how many {{Card|Silver|Silvers}} you play)
 
* [[Promo]]: {{Card|Sauna}} (dependent on how many {{Card|Silver|Silvers}} you play)
 
{{Event|Banish}}, from {{set|Menagerie}}, can be used to [[exile]], rather than trash, multiple cards from your hand.
 
  
 
== Trash for benefit ==
 
== Trash for benefit ==
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Several cards allow you to trash a card and receive a bonus or benefit that depends on the cost (or occasionally other properties) of the trashed card(s). These are commonly referred to as '''trash-for-benefit''' (or "TfB") cards (most trashers give you ''some'' benefit to your current turn other than trashing, and the term "trash-for-benefit" is sometimes used more broadly to refer to all such cards).  [[Terminal]] TfB cards are usually [[soft terminal|soft terminals]]; when they [[collision|collide]] with an expendable Action, they can use it for fodder, sometimes even to gain or buy a {{Card|Province}}.
 
Several cards allow you to trash a card and receive a bonus or benefit that depends on the cost (or occasionally other properties) of the trashed card(s). These are commonly referred to as '''trash-for-benefit''' (or "TfB") cards (most trashers give you ''some'' benefit to your current turn other than trashing, and the term "trash-for-benefit" is sometimes used more broadly to refer to all such cards).  [[Terminal]] TfB cards are usually [[soft terminal|soft terminals]]; when they [[collision|collide]] with an expendable Action, they can use it for fodder, sometimes even to gain or buy a {{Card|Province}}.
  
Cards that allow you to trash one or more cards and gain cards to replace them depending on the cost of the trashed card(s) are nicknamed [[remodelers]]. The following is a list of trash-for-benefit cards that provide ''other'' benefits scaled to the cost of the trashed card:
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=== Remodelers ===
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These are cards that allow you to trash one or more cards and gain cards to replace them depending on the cost of the trashed card. Some provide other benefits in addition to the gain. These cards usually ''improve'' your deck by trashing weaker cards for stronger cards, without substantially ''thinning'' your deck, because you gain in addition to trashing. Some remodelers, however, allow you to trash more cards than you gain ({{Card|Forge}}), or require you to gain cards of a ''specific'' cost, allowing you to thin your deck if there are no available cards at that cost ({{Card|Upgrade}} and {{Card|Remake}} are the best examples of this). Some are restricted to trashing or gaining cards of specific [[type|types]]. 
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Many remodelers have names that are verbs.
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* [[Dominion]]: {{Card|Remodel}}, {{Card|Mine}}
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* [[Intrigue]]: {{card|Replace}}, {{Card|Upgrade}}
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* [[Prosperity]]: {{Card|Expand}}, {{Card|Forge}}
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* [[Cornucopia]]: {{Card|Remake}}
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* [[Hinterlands]]: {{Card|Develop}}
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** {{Card|Farmland}} has an on-buy remodeling effect.
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* [[Dark Ages]]: {{Card|Procession}}, {{Card|Graverobber}}, {{Card|Rebuild}}
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* [[Guilds]]: {{Card|Stonemason}}, {{Card|Taxman}}, {{Card|Butcher}}
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* [[Adventures]]: {{Card|Transmogrify}}
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* [[Nocturne]]: {{card|Zombie Mason}}, {{card|Exorcist}}
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* [[Renaissance]]: {{card|Improve}}
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* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
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{{Card|Transmute}}, from [[Alchemy]], gains a card depending on the ''type'' of the trashed card, rather than its cost.  The Dark Ages cards {{Card|Rats}} and {{Card|Altar}} resemble remodelers in that they cause you to trash one card and gain another; but the card you trash has no effect on what card you might gain.
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=== Other trash-for-benefit cards ===
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These cards provide benefits scaled to the cost of the trashed card, ''other'' than gaining cards whose cost depends on that of the trashed card:
  
 
* [[Seaside]]: {{Card|Salvager}}
 
* [[Seaside]]: {{Card|Salvager}}
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* [[Empires]]: {{Event|Ritual}}
 
* [[Empires]]: {{Event|Ritual}}
 
* [[Renaissance]]: {{card|Research}}, {{Card|Recruiter}}
 
* [[Renaissance]]: {{card|Research}}, {{Card|Recruiter}}
* [[Menagerie (expansion)|Menagerie]]: {{Card|Scrap}}
 
* [[Allies]]: {{card|Broker}}
 
* [[Plunder (expansion)|Plunder]]: {{card|Crucible}}
 
  
Related effects include the following:
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==== Borderline cases ====
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* [[Dark Ages]]: {{Card|Counterfeit}} provides a benefit scaled to the ''value'' of the trashed Treasure, rather than its cost.  
 
* [[Dark Ages]]: {{Card|Counterfeit}} provides a benefit scaled to the ''value'' of the trashed Treasure, rather than its cost.  
 
* [[Empires]]: {{Card|Catapult}} has an effect with a cost ''threshold'', but not a scaling one.
 
* [[Empires]]: {{Card|Catapult}} has an effect with a cost ''threshold'', but not a scaling one.
* [[Empires]]: {{Card|Sacrifice}} has an effect that depends on the trashed card's [[type]], rather than its cost.
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* [[Empires]]: {{Card|Sacrifice}} has an effect that depends on the trashed card's type, rather than its cost.
* [[Plunder (expansion)|Plunder]]: {{card|Maroon}} has an effect that scales with the ''number'' of types the trashed card has.
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== Single-card trashers ==
 
== Single-card trashers ==
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* Intrigue: {{Card|Lurker}}, {{Card|Masquerade}}
 
* Intrigue: {{Card|Lurker}}, {{Card|Masquerade}}
 
** Lurker is the only [[Action]] card that can trash any Action card from the [[Supply]].
 
** Lurker is the only [[Action]] card that can trash any Action card from the [[Supply]].
* [[Seaside]]: {{Card|Lookout}}, {{card|Sailor}}
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* [[Seaside]]: {{Card|Lookout}}
* [[Prosperity]]: {{card|Crystal Ball}}, {{card|Investment}}, ''{{Card|Trade Route}}''
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* [[Prosperity]]: {{Card|Trade Route}}
 
** {{Card|Watchtower}} is not usually considered a trasher, since it can only trash cards when you gain them. This is useful as a defense against [[junker]]s and as a way of activating cards' on-trash effects instantaneously, however.
 
** {{Card|Watchtower}} is not usually considered a trasher, since it can only trash cards when you gain them. This is useful as a defense against [[junker]]s and as a way of activating cards' on-trash effects instantaneously, however.
 
* [[Dark Ages]]: {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Forager}}, {{Card|Junk Dealer}}, {{Card|Rats}}
 
* [[Dark Ages]]: {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Forager}}, {{Card|Junk Dealer}}, {{Card|Rats}}
 
** Altar and Rats resemble Remodelers in that they trash one card and gain one card, but what card can be gained is not dependent on what card is trashed.
 
** Altar and Rats resemble Remodelers in that they trash one card and gain one card, but what card can be gained is not dependent on what card is trashed.
* [[Guilds & Cornucopia]]: {{card|Infirmary}}
 
 
* [[Adventures]]: {{Card|Ratcatcher}}, {{Event|Plan}}
 
* [[Adventures]]: {{Card|Ratcatcher}}, {{Event|Plan}}
 
* [[Empires]]: {{Card|Small Castle}}, {{Event|Advance}}
 
* [[Empires]]: {{Card|Small Castle}}, {{Event|Advance}}
 
** {{Card|Gladiator}} can trash copies of itself from the [[Supply]].
 
** {{Card|Gladiator}} can trash copies of itself from the [[Supply]].
 
** {{Event|Salt the Earth}} trashes a [[Victory]] Card from the [[Supply]].
 
** {{Event|Salt the Earth}} trashes a [[Victory]] Card from the [[Supply]].
** {{Event|Advance}} resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed.
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** Advance resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed.
 
* [[Nocturne]]: {{Boon|The Flame's Gift}}, {{card|Goat}}, {{card|Zombie Apprentice}}
 
* [[Nocturne]]: {{Boon|The Flame's Gift}}, {{card|Goat}}, {{card|Zombie Apprentice}}
* [[Renaissance]]: {{Card|Hideout}}, {{Card|Priest}}
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* [[Renaissance]]: {{card|Hideout}}, {{Card|Priest}}
* [[Menagerie (expansion)|Menagerie]]: {{Card|Goatherd}}, {{Way|Way of the Goat}}
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* [[Allies]]: {{card|Student}}, {{card|Acolyte}}, {{Ally|Woodworkers' Guild}}
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** Acolyte resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed.
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** {{Ally|Woodworkers' Guild}} resembles a Remodeler in that it trashes one card and gains one card, but what card can be gained is not dependent on what card is trashed.
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* [[Plunder (expansion)|Plunder]]: {{card|Pickaxe}}, {{trait|Pious}}, {{card|Prize Goat}}, {{card|Rope}}, {{event|Scrounge}}, {{card|Shaman}}
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** Pickaxe resembles a Remodeler in that it trashers one card and can gain a card if the trashed card has a high enough cost, but other than the cost limitation what is gained is not dependent on what is trashed.
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* [[Promo]]: {{card|Church}}
 
* [[Promo]]: {{card|Church}}
 
** {{card|Sauna}} in effect allows you to use {{card|Silver}} as a single-card trasher.
 
** {{card|Sauna}} in effect allows you to use {{card|Silver}} as a single-card trasher.
  
The Menagerie card {{Card|Sanctuary}} functions like a trasher, but [[Exile]]s cards instead of trashing them.
 
 
=== Copper trashers ===
 
=== Copper trashers ===
  
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* [[Dominion]]: {{Card|Moneylender}}
 
* [[Dominion]]: {{Card|Moneylender}}
* [[Prosperity]]: ''{{Card|Loan}}''
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* [[Prosperity]]: {{Card|Loan}}
** {{Card|Mint}}'s on-gain effect, while not a single-card trasher, is also best used for trashing Copper.
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** {{Card|Mint}}'s on-buy effect, while not a single-card trasher, is also best used for trashing Copper.
 
* [[Hinterlands]]: {{Card|Spice Merchant}}
 
* [[Hinterlands]]: {{Card|Spice Merchant}}
 
* [[Nocturne]]: {{Card|Pooka}}
 
* [[Nocturne]]: {{Card|Pooka}}
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* Intrigue: {{Card|Masquerade}}
 
* Intrigue: {{Card|Masquerade}}
 
** Masquerade ''both'' allows you to pseudo-trash a card by passing it away ''and'' allows you to actually trash another card.
 
** Masquerade ''both'' allows you to pseudo-trash a card by passing it away ''and'' allows you to actually trash another card.
* Seaside: {{Card|Native Village}}, ''{{Card|Ambassador}}'', {{Card|Island}}
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* Seaside: {{Card|Native Village}}, {{Card|Ambassador}}, {{Card|Island}}
 
* Adventures: {{Card|Miser}}
 
* Adventures: {{Card|Miser}}
* [[Menagerie (expansion)|Menagerie]]: {{Event|Banish}}, {{Card|Bounty Hunter}}, {{Card|Sanctuary}}, {{Way|Way of the Butterfly}}, {{way|Way of the Horse}}, {{way|Way of the Turtle}}
 
* Allies: {{card|Swap}}
 
* Plunder: {{card|Cage}}
 
** Cage removes cards from your deck for the long term, but only temporarily; they return to you when you start [[greening]].
 
 
* Promo: {{Card|Prince}}
 
* Promo: {{Card|Prince}}
 
** (However, removing undesirable Action cards from the deck is not the best use of Prince.)
 
** (However, removing undesirable Action cards from the deck is not the best use of Prince.)

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