Trashing attack

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Finally, there is the trash attack which targets a type of card; namely, [[treasure]]. {{Card|Thief}}, {{Card|Noble Brigand}} and {{Card|Pirate Ship}} all trash a Treasure card from the top of opponents' decks and Thief and Noble Brigand allow the attacker to gain the trashed card. This still has a random factor, but it does avoid the weird game state. Also, a big problem with Thief and Pirate Ship is that the attack trashes Coppers which is usually beneficial for the opponents. This is avoided in Noble Brigand.
 
Finally, there is the trash attack which targets a type of card; namely, [[treasure]]. {{Card|Thief}}, {{Card|Noble Brigand}} and {{Card|Pirate Ship}} all trash a Treasure card from the top of opponents' decks and Thief and Noble Brigand allow the attacker to gain the trashed card. This still has a random factor, but it does avoid the weird game state. Also, a big problem with Thief and Pirate Ship is that the attack trashes Coppers which is usually beneficial for the opponents. This is avoided in Noble Brigand.
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Revision as of 19:30, 13 June 2013

A Trashing attack is an attack card which trashes other players' cards. These cards have a complicated history due to major balance issues. The most obvious trashing attack is "Each other player trashes the top card of their deck." However, this has three problems, all of which have been pointed out by Donald X. Vaccarino. First, it can often be weak by trashing weak cards. Alternatively, it can be very random, trashing good cards for some, but bad cards for others. Finally, it can cause a strange game where no one can get anywhere because they only have 5 cards and anything they buy gets trashed.

So, this has lead to various solutions to get around the problem. The most direct variant is SaboteurSaboteur.jpg which looks for a card costing at least $3 to trash and allows other players to choose a replacement whose cost is at most $2 less than the trashed card. This eliminates the weakness, decreases the randomness and eliminates the strange game state. Another card which gives players a replacement is SwindlerSwindler.jpg, which allows the attacking player to choose a replacement for the trashed card at the same cost.

A different solution is to only trash a certain price range of cards. Knights and RogueRogue.jpg both only trash cards from the top 2 cards of opponents decks and only trash those in the range of $3 - $6. Also, the victim chooses which card to trash if both are eligible. This solution also eliminates the weakness and weird game state, and does a better job at avoiding randomness in the attack than Saboteur does. This avoids the need for a replacement as Saboteur provides.

Finally, there is the trash attack which targets a type of card; namely, treasure. ThiefThief.jpg, Noble BrigandNoble Brigand.jpg and Pirate ShipPirate Ship.jpg all trash a Treasure card from the top of opponents' decks and Thief and Noble Brigand allow the attacker to gain the trashed card. This still has a random factor, but it does avoid the weird game state. Also, a big problem with Thief and Pirate Ship is that the attack trashes Coppers which is usually beneficial for the opponents. This is avoided in Noble Brigand.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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