Treasure

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'''Treasure''' is a [[card type]] that may be played during a player's [[gameplay#buy phase|Buy phase]]. Most Treasures provide some +{{Cost|}} ({{Card|Horn of Plenty}} and {{Card|Ducat}} being the chief exceptions), and some Treasures have other effects as well. Unlike [[Action]] cards, any number of Treasure cards may be played in any order. Action cards that give +{{Cost|}} are not considered Treasures (unless under the effect of the [[Project]] {{project|Capitalism}}), and there were no Action–Treasure cards until {{Card|Crown}} from {{Set|Empires}}.
 
'''Treasure''' is a [[card type]] that may be played during a player's [[gameplay#buy phase|Buy phase]]. Most Treasures provide some +{{Cost|}} ({{Card|Horn of Plenty}} and {{Card|Ducat}} being the chief exceptions), and some Treasures have other effects as well. Unlike [[Action]] cards, any number of Treasure cards may be played in any order. Action cards that give +{{Cost|}} are not considered Treasures (unless under the effect of the [[Project]] {{project|Capitalism}}), and there were no Action–Treasure cards until {{Card|Crown}} from {{Set|Empires}}.
  
Treasure cards have yellow frames. There are five [[basic cards|basic]] Treasure cards: {{Card|Copper}}, {{Card|Silver}}, and {{Card|Gold}}, which are in the supply in every Dominion game; {{Card|Potion}}, which is added when cards from {{Set|Alchemy}} with {{Cost|P}} in the cost are available; and {{Card|Platinum}}, which may be added in games using {{Set|Prosperity}} cards. There are 21 [[Kingdom card|Kingdom]] Treasure cards, the greatest number of which are from Prosperity, which has Treasure as a sub-theme. {{Card|Diadem}} and {{Card|Spoils}} are special Treasures that may be gained from outside the [[Supply]] by particular Action cards; [[Heirloom]]s are special Treasures that each replace a player's starting Copper when a particular Action cards is in the kingdom.
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Treasure cards have yellow frames. There are five [[basic cards|basic]] Treasure cards: {{Card|Copper}}, {{Card|Silver}}, and {{Card|Gold}}, which are in the supply in every Dominion game; {{Card|Potion}}, which is added when cards from {{Set|Alchemy}} with {{Cost|P}} in the cost are available; and {{Card|Platinum}}, which may be added in games using {{Set|Prosperity}} cards. There are 31 [[Kingdom card|Kingdom]] Treasure cards, the greatest number of which are from Prosperity, which has Treasure as a sub-theme. {{Card|Diadem}} and {{Card|Spoils}} are special Treasures that may be gained from outside the [[Supply]] by particular Action cards; [[Heirloom]]s are special Treasures that each replace a player's starting Copper when a particular Action cards is in the kingdom.
  
 
The strategy of buying only Treasure cards and, in the [[endgame]], [[Victory card]]s, is called [[Big Money]]. This may be the best strategy in some "weak" [[kingdom]]s, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy [[engine]] strategies.
 
The strategy of buying only Treasure cards and, in the [[endgame]], [[Victory card]]s, is called [[Big Money]]. This may be the best strategy in some "weak" [[kingdom]]s, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy [[engine]] strategies.

Revision as of 13:55, 18 June 2019

Silver, a Treasure card.

Treasure is a card type that may be played during a player's Buy phase. Most Treasures provide some +$ (Horn of PlentyHorn of Plenty.jpg and DucatDucat.jpg being the chief exceptions), and some Treasures have other effects as well. Unlike Action cards, any number of Treasure cards may be played in any order. Action cards that give +$ are not considered Treasures (unless under the effect of the Project CapitalismCapitalism.jpg), and there were no Action–Treasure cards until CrownCrown.jpg from EmpiresEmpires.jpg.

Treasure cards have yellow frames. There are five basic Treasure cards: CopperCopper.jpg, SilverSilver.jpg, and GoldGold.jpg, which are in the supply in every Dominion game; PotionPotion.jpg, which is added when cards from AlchemyAlchemy.jpg with P in the cost are available; and PlatinumPlatinum.jpg, which may be added in games using ProsperityProsperity.jpg cards. There are 31 Kingdom Treasure cards, the greatest number of which are from Prosperity, which has Treasure as a sub-theme. DiademDiadem.jpg and SpoilsSpoils.jpg are special Treasures that may be gained from outside the Supply by particular Action cards; Heirlooms are special Treasures that each replace a player's starting Copper when a particular Action cards is in the kingdom.

The strategy of buying only Treasure cards and, in the endgame, Victory cards, is called Big Money. This may be the best strategy in some "weak" kingdoms, but is usually outclassed by adding a few Action cards to the Big Money deck, or by Action-heavy engine strategies.

Contents

List of Treasure Cards

Basic

Kingdom

Non-Supply

Heirlooms

Cards that interact with Treasure cards

Cards in italics have been removed.

Trivia

In other languages

  • Czech: Peníze
  • Dutch: Geld
  • Finnish: Raha (lit. money)
  • French: Trésor
  • German: Geld (lit. money)
  • Polish: Skarb
  • Russian: Сокровище (pron. sokrovishshye)


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Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTrait
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