Treasure Map

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{{Infobox Card
 
{{Infobox Card
 
  |name = Treasure Map
 
  |name = Treasure Map
 +
|cost = 4
 
  |type1 = Action
 
  |type1 = Action
 
 
  |illustrator = Matthias Catrein
 
  |illustrator = Matthias Catrein
  |text = Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
+
  |text = Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck.
 
}}
 
}}
  
'''Treasure Map''' is an [[Action]] card from [[Seaside]]. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 {{Card|Gold}} cards and put them on your deck. Since it costs {{Cost|4}}, you can't usually [[opening|open]] with two Treasure Maps, so by the time you get a second one, you might have a lot of cards in your deck and it'll be hard to get two Maps together—you'll have to decide whether the other cards in the Kingdom make it worth it to press your luck!
+
'''Treasure Map''' is an [[Action]] card from [[Seaside]]. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 {{Card|Gold}} cards and put them on your deck.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* You can play this without another Treasure Map in your hand; if you do, you trash this and gain nothing.  
+
* When you play this, you trash it and trash another Treasure Map from your hand, if you can.
* You have to actually trash two copies of Treasure Map to gain the Golds; so for example if you {{Card|Throne Room}} a Treasure Map, with two more Treasure Maps in hand, then the first time Treasure Map resolves you trash it and another one and gain 4 Golds, and the second time it resolves you trash your other Treasure Map but gain nothing (since you didn't actually trash the played Treasure Map that time).
+
* If you did trash another copy of Treasure Map, then you gain 4 Golds, putting them onto your deck instead of your discard pile.  
* If there aren't enough Gold cards left, just gain what you can. The gained Golds go on top of your Deck.
+
* If you did not have another copy of Treasure Map in hand, then you just trash the one Treasure Map and nothing else happens.
* If your deck was empty they become the only cards in it.
+
* If you {{Card|Throne Room}} a Treasure Map, you will only trash the first Treasure Map once, and will gain no Golds.
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* You gain no Gold when you play Estate if it {{Event|Inheritance|inherits}} Treasure Map.
+
*You gain no Golds when you [[Emulator|emulate]] a Treasure Map.
* You gain 4 Golds when you play {{Card|Band of Misfits}} as Treasure Map.
+
**Prior to [[Dominion 2019 Errata and Rules Tweaks|2019 Errata]] playing {{Card|Band of Misfits}} or {{Card|Overlord}} "as" Treasure Map could gain the Golds.
  
== Strategy Article ==
+
== Strategy ==
''[http://dominionstrategy.com/2012/02/03/seaside-treasure-map/ Article] by jotheonah, edited by theory, originally posted on the [http://forum.dominionstrategy.com/index.php?topic=1385.0 forum]''
+
Treasure Map is not usually a very useful card. First, its {{Card|Gold}}-[[gainer|gaining]] ability is inconvenient to activate: it requires you to spend two gains on Treasure Maps, then [[collision|collide]] the two copies in your hand and use some of your [[terminal space]] to play one of them. Second, its effect when activated is generally not helpful. In many [[Kingdom]]s, you'll be better off generating {{Cost}} primarily using [[Action]] cards rather than [[Treasure]]s; even if you do want some {{Card|Gold|Golds}} in your deck, four of them on top of your drawpile is typically not ideal. Unless you can draw them immediately, you'll start your next turn with four [[stop card]]s in your hand, making it unlikely that you'll manage to draw your deck or put the {{Card|Gold|Golds}} to good use by finding your +[[Buy]], [[trash-for-benefit]] cards, or anything else you'd like to collide with them.
  
Treasure Map is, as Donald X. would say, a cute card. {{Card|Gold}} is really good, right? And 4 Golds, that’s a lot of Gold. Right there, on top of your deck.
+
The best-case scenario for making use of Treasure Map is one in which your [[engine]] has substantial [[overdraw]], but the Kingdom lacks sufficient Action-based [[payload]] and you need to ramp up your {{Cost}} production more quickly than by gaining Treasures one by one. In this situation, the ideal way to use Treasure Map is to [[gain-and-play]] two of them after drawing your deck, then draw the four {{Card|Gold|Golds}} as well. You can then make use of them immediately (for {{Cost}} or otherwise, e.g. by {{Card|Remodel|Remodelling}} them), while remaining confident that you can draw your deck again next turn.
  
The problem is that Treasure Map costs {{Cost|4}}. Because you can’t open with a pair of Treasure Maps, at a minimum, it will take at least three turns to get 2 Maps, another 2 to hit a reshuffle, and at that point you have to rely on luck to get 2 of your 12 cards together in a hand (and that’s assuming you open Treasure Map/nothing). Here is a good graph of those probabilities:
+
Outside this relatively narrow type of situation, e.g. in a [[Big Money|money]] strategy or with an engine that isn't yet reliably overdrawing, gaining two or more Treasure Maps and hoping to draw them together is unlikely to work out well. In Kingdoms that have little else to do, however, strong [[trashing]] such as {{Card|Chapel}} or {{Event|Donate}} can enable quick Treasure Map activation and an early start to [[greening]] with a deck mostly composed of {{Card|Gold|Golds}}. In the absence of such trashing, [[Sifter]]s and effects such as {{Event|Save}} and {{Way|Way of the Turtle}} can also facilitate early collision and may be moderately effective methods of adding {{Card|Gold|Golds}}.
  
[[File:TMProbability.png|960px]]<br/>''X-axis: # of cards in deck; Y-axis: probability; Colored lines: # of TM's in deck''
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.''
 +
* [http://dominionstrategy.com/2012/02/03/seaside-treasure-map/ 2012 article]
  
Your odds of hitting before the third reshuffle without help are a mere 29 percent. The odds get better if you buy more Maps, but that’s time your opponents could be spending building up an engine or just buying those Golds the easy way. And the probabilities may not be relevant to you in a game where your opponent cashes in on Turn 5 and you’re still floundering on Turn 15. Treasure Map is a notoriously luck-dependent card, and simulators prove that no Treasure Map-only strategy consistently beats [[Big Money]].
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=2|o=1||Treasure Map from Goko/Making Fun}} || Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. || Seaside 1st Edition || October 2009
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. || Seaside [[Second Edition|2nd Edition]] || July 2017
 +
|}
  
Now, 29% is pretty bad in a 2-player game.  But Treasure Map is one of those cards that subtly gets better with more players: you don’t want to be winning just 29% in a two-player game, but 29% looks pretty darn good when you’re sitting in fourth position in a 4-player game against three people who are all better than you.
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===Other language versions===
 
+
{| class="wikitable" style="text-align:center;"
So you don’t buy Treasure Map if you don’t have help in 2-player, or if you think you’re better at Dominion than your opponents. What help should you be looking for?  Note that you have to play one Treasure Map and have the other in hand to get the Golds, so, promising as they might sound at first, {{Card|Scheme}}, {{Card|Golem}}, and {{Card|Throne Room}} are of no help to you (well, Scheme actually can be helpful, but not in such an obvious way).
+
! Language !! Name !! Print !! Digital !! Text
 
+
|-
The single best help you can find is {{Card|Warehouse}}.  {{Card|Cellar}} is an OK substitute, but Warehouse is just ridiculously tailor-made for Treasure Map. Even better, it’s the ideal card for your post-Treasure Map deck, since your deck’s power will be distilled into a few cards amidst a sea of green.  Warehouse likes concentrated power.
+
!Chinese
 
+
| 藏寶圖 (pron. ''cáng bǎo tú'') || || ||   
[[Trasher|Trashers]] are also a big help, especially mass-trashers like {{Card|Chapel}}. Get your deck down to 5 cards and your Treasure Maps are guaranteed to hit, plus once they do, your deck will be more than half Gold. This takes slightly longer than Warehouse, however, since you have to balance trashing with making sure you still have enough money left in your deck to get the second Treasure Map.
+
|-  
 
+
!Czech
{{Card|Haven}} is a natural fit with Treasure Maps – save that Map until next turn. {{Card|Courtyard}} is a decent substitute: it’s better for your deck in the long-term, but you might draw two Treasure Maps together with no Actions to play them.
+
| Mapa pokladu || || ||   
 
+
|-
When trying to set up Maps without a trasher, be careful how much else you buy. [[Cantrip|Cantrips]] are best as they don’t really take up space in your deck. One {{Card|Silver}} might be helpful to get the Maps quickly, but too many will be a liability. Terminal cyclers and drawers are no good – there’s nothing worse than drawing two Treasure Maps together, with no Actions left to activate them.
+
!Dutch
 
+
| Schatkaart || || ||   
These are mostly early-game approaches to Treasure Map.  The key to all of these approaches is that they are fast, and they rely on self-replacing cards that cost less than Treasure Map.
+
|-
 
+
!Finnish
It is also possible to quickly build a small engine that draws your deck, and then use Treasure Maps to get all the money you’ve missed out on while building that engine.  The most obvious way is {{Card|Tactician}}, which also gives you some +Buy for those Golds.  {{Card|Talisman}} can let you get two Maps at once, which isn’t all that helpful until you throw in {{Card|Royal Seal}} or {{Card|Watchtower}}. {{Card|Scrying Pool}} decks in the midgame can often take advantage of a pair of Treasure Maps to stock up on Gold.
+
| Aarrekartta || || ||   
 
+
|-
Midgame Treasure Map strategy is more vulnerable to counters by your opponent.  Warehouse/Treasure Map is fast enough so that you can’t really counter it effectively (except maybe with {{Card|Sea Hag}} or {{Card|Young Witch}}), but if you wait for the midgame then you run into {{Card|Minion|Minions}}, {{Card|Possession}}, and the {{Cost|5}} [[curser|cursers]]. One effective way to activate Treasure Maps mid-game is using {{Card|Inn}}.  Make sure that your deck can reliably hit {{Cost|5}} and that you have more than 15 cards in your draw deck.  Use your first 2 hands to purchase 2 Treasure Maps (regardless of how much you actually spend) and then buy an {{Card|Inn}} right before the reshuffle, putting both Maps on top of your deck.  As long as your draw deck contains 3 or less cards, you will be guaranteed to draw both Maps in the same hand.
+
!French
 
+
| Carte aux trésors || || ||   
So I’ve managed to get four Gold onto my deck, what do I do with it? Well, the obvious answer is “buy a Province/Colony.”  And a lot of the time that is the right buy. In particular the Province buy. But four Golds and seven Copper is not going to power you through 5 Colonies, and your second set of Maps is going to be a lot harder to activate than your first. (Trying for a second set is almost certainly going to fail, unless you have a very specific plan for it.) So in a Colony game, a Platinum is usually the right choice. You’ll have to judge based on the efficiency of your opponent’s deck.
+
|-
 
+
!German
If you can do it without a lot of extra trouble, and without making it harder for your Maps to hit, it’s nice to be able to exert some control over what the fifth card will be on our Gold x4 hand.  Scheme is a good way to do this, stocking up on Schemes and {{Card|Pawn|Pawns}} (or another cantrip +Buy, so as not to hurt the chances of hitting the Maps in the first place). Return your +Buy card to the top of your deck after you activate your Maps and you’ll find yourself with 13 and 2 buys, much more helpful than 12 and one buy.
+
| Schatzkarte || {{CardVersionImage|Treasure Map German-ASS|German language Treasure Map}} || || Entsorge diese und noch eine Schatzkarte aus der Hand.<br>Wenn du das tust:<br>Nimm 4 Gold vom Vorrat und lege sie verdeckt auf deinen Nachziehstapel.
 
+
|-
{{Card|Wharf}} is even better than a Schemed Pawn (though you have to love the thematic synergy there), giving you the +Buy and another 2 cards, but Wharf is a terminal drawer, so getting it set up might not be worth it. On the other hand, it’s a non-terminal draw on your next turn, so it could help you set up the Maps if played carefully.
+
!Italian
 
+
| Mappa del Tesoro || || ||  
By far the easiest to set up is {{Card|Nomad Camp}}, since it goes to your top-deck when you buy it, assuming you can muster {{Cost|4}} after trashing your Maps. This means at least having one Silver floating around.
+
|-
 
+
!Japanese
Remember, of course, that your primary goal is colliding your Maps! Time is of the essence with Treasure Maps, and every non-drawing card that you add to your deck is another card in the way between your Maps. So as nice as it is to get an extra 5th card into that Gold x4 hand, you shouldn’t do it at the cost of ruining your Treasure Map collision.
+
| 宝の地図 (pron. ''takara no chizu'') || || || これと手札の宝の地図を廃棄する。2枚の宝の地図を廃棄した場合、金貨4枚を山札の上に獲得する。
 
+
|-
If you don’t see an enabler for Treasure Maps on the board, just say no. Treasure Maps are a shiny trap. Even if there are good enablers, think seriously about whether Maps are going to be faster than the next best alternative. Playing Treasure Maps does tend to involve committing to them, at least until you get them activated. Trying to pursue another strategy with Treasure Maps on the side is a losing proposition.  Plan on the worst luck scenario, not the best one.
+
!Korean
 
+
| 보물지도 (pron. ''bomuljido'') || || ||
When you actually get those Maps to hit, it’s a nice feeling, and it can certainly decide the game. But be smart with them – they’re not nearly as cute as they look.
+
|-
=== Synergies/Combos ===
+
!Polish
* Early game
+
| Mapa skarbu || {{CardLangVersionImage|Polish}} || ||  
** {{Card|Sage}} (Buy Sage with {{Cost|3}} turns, and buy Treasure Map with {{Cost|4}} turns. You'll combine 1-2 turns after buying the 2nd Map.)
+
|-
** {{Card|Warehouse}}, {{Card|Cellar}}
+
!Russian
** {{Card|Haven}}
+
| Карта Сокровищ (pron. ''karta sokrovishsh'') || || {{CardLangVersionImage|DigitalRussian}} || Выкиньте эту карту и другую Карту Сокровищ из руки. Если вы выкинули две Карты Сокровищ, получите четыре Золота на верх колоды.
** Early [[trashing]]
+
|-
** {{Card|Native Village}}
+
!Spanish
** {{Card|Armory}}: if you can play it twice ({{Card|Throne Room}}, {{Card|King's Court}}, {{Card|Procession}}), you're guaranteed two treasure maps on your next hand.
+
| Mapa del Tesoro || || ||
** {{Card|Baker}}: The starting [[Coin token]] allows you to open Treasure Map/Treasure Map (provided you starting hands aren't {{Cost|5}}/{{Cost|2}}).
+
|}
* Midgame
+
** {{Card|Tactician}}
+
** {{Card|Watchtower}}/{{Card|Talisman}}
+
** {{Card|Inn}}
+
** {{Card|Nomad Camp}}: if you can activate your Treasure Maps and buy a Nomad Camp on the same turn, you can guarantee a second buy to go with the +{{Cost|14}} that you receive.
+
 
+
=== Antisynergies ===
+
* Lack of the above
+
* [[Curser|Cursing]] attacks
+
* {{Card|Possession}}
+
* Deck-inspection attacks like {{Card|Bureaucrat}}, {{Card|Spy}}, {{Card|Fortune Teller}}, {{Card|Rabble}}, {{Card|Minion}}.
+
 
+
== Alternate versions ==
+
<gallery>
+
File:TreasureMapDigital.jpg|Digital version for [[Dominion Online]]
+
<!--File:TreasureMapGerman.jpg|German version
+
File: Treasure Map German-HiG.jpg|German Version by [[Hans_im_Glück|HiG]]
+
File: Treasure Map German-ASS.jpg|German Version by [[ASS Altenburger|ASS]]
+
</gallery>
+
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:Treasure_MapArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Treasure_MapArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Chinese: 藏寶圖 (pron. ''cáng bǎo tú'')
 
* Czech: Mapa pokladu
 
* Dutch: Schatkaart
 
* Finnish: Aarrekartta
 
* French: Carte aux trésors
 
* German: Schatzkarte
 
** Translation error : "If you do:"
 
* Italian: Mappa del Tesoro
 
* Japanese: 宝の地図 (pron. ''takara no chizu'')
 
* Korean: 보물지도 (pron. ''bomuljido'')
 
* Polish: Mapa skarbu
 
* Spanish: Mapa del Tesoro
 
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote

Revision as of 18:35, 11 April 2021

Treasure Map
Treasure Map.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Matthias Catrein
Card text
Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck.

Treasure Map is an Action card from Seaside. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 GoldGold.jpg cards and put them on your deck.

Contents

FAQ

Official FAQ

  • When you play this, you trash it and trash another Treasure Map from your hand, if you can.
  • If you did trash another copy of Treasure Map, then you gain 4 Golds, putting them onto your deck instead of your discard pile.
  • If you did not have another copy of Treasure Map in hand, then you just trash the one Treasure Map and nothing else happens.
  • If you Throne RoomThrone Room.jpg a Treasure Map, you will only trash the first Treasure Map once, and will gain no Golds.

Other Rules clarifications

Strategy

Treasure Map is not usually a very useful card. First, its GoldGold.jpg-gaining ability is inconvenient to activate: it requires you to spend two gains on Treasure Maps, then collide the two copies in your hand and use some of your terminal space to play one of them. Second, its effect when activated is generally not helpful. In many Kingdoms, you'll be better off generating $ primarily using Action cards rather than Treasures; even if you do want some GoldsGold.jpg in your deck, four of them on top of your drawpile is typically not ideal. Unless you can draw them immediately, you'll start your next turn with four stop cards in your hand, making it unlikely that you'll manage to draw your deck or put the GoldsGold.jpg to good use by finding your +Buy, trash-for-benefit cards, or anything else you'd like to collide with them.

The best-case scenario for making use of Treasure Map is one in which your engine has substantial overdraw, but the Kingdom lacks sufficient Action-based payload and you need to ramp up your $ production more quickly than by gaining Treasures one by one. In this situation, the ideal way to use Treasure Map is to gain-and-play two of them after drawing your deck, then draw the four GoldsGold.jpg as well. You can then make use of them immediately (for $ or otherwise, e.g. by RemodellingRemodel.jpg them), while remaining confident that you can draw your deck again next turn.

Outside this relatively narrow type of situation, e.g. in a money strategy or with an engine that isn't yet reliably overdrawing, gaining two or more Treasure Maps and hoping to draw them together is unlikely to work out well. In Kingdoms that have little else to do, however, strong trashing such as ChapelChapel.jpg or DonateDonate.jpg can enable quick Treasure Map activation and an early start to greening with a deck mostly composed of GoldsGold.jpg. In the absence of such trashing, Sifters and effects such as SaveSave.jpg and Way of the TurtleWay of the Turtle.jpg can also facilitate early collision and may be moderately effective methods of adding GoldsGold.jpg.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Treasure Map Treasure Map from Goko/Making Fun Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. Seaside 1st Edition October 2009
Treasure Map Treasure Map from Shuffle iT Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. Seaside 2nd Edition July 2017

Other language versions

Language Name Print Digital Text
Chinese 藏寶圖 (pron. cáng bǎo tú)
Czech Mapa pokladu
Dutch Schatkaart
Finnish Aarrekartta
French Carte aux trésors
German Schatzkarte German language Treasure Map Entsorge diese und noch eine Schatzkarte aus der Hand.
Wenn du das tust:
Nimm 4 Gold vom Vorrat und lege sie verdeckt auf deinen Nachziehstapel.
Italian Mappa del Tesoro
Japanese 宝の地図 (pron. takara no chizu) これと手札の宝の地図を廃棄する。2枚の宝の地図を廃棄した場合、金貨4枚を山札の上に獲得する。
Korean 보물지도 (pron. bomuljido)
Polish Mapa skarbu Polish language Treasure Map
Russian Карта Сокровищ (pron. karta sokrovishsh) DigitalRussian language Treasure Map Выкиньте эту карту и другую Карту Сокровищ из руки. Если вы выкинули две Карты Сокровищ, получите четыре Золота на верх колоды.
Spanish Mapa del Tesoro

Trivia

Official card art.

Secret History

This originally came from the ruins of the 7th expansion. I moved it just because of the name. How do you not do a Treasure Map in your Seaside expansion? The first version only gained you three Golds, and didn't put them on top. It looked cute but was not a real strategy. Putting the Golds on top helped tie it in with the next turn theme, and upping them to four made the card good enough to actually go for.

Retrospective

I like Treasure Map as is.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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